CombatCrits
The art of combat has just been increased in complexity, with this plugin your users will be able to see when they get/receive a headshot or a crippling shot. Of course, when the user gets one of the aforementioned critical hits, the amount of damage will be increased (plus slowness for crippling shots). One needs to fully charge the bow to achieve a critical hit, thus eliminating the usefulness of spamming arrows. There are also knock-out shots for regular PvP (occurs when you headshot someone from above).
AxeCrusher - Right clicking the ground with an axe will push a player, within a pre-defined radius, away to do a “push” attack, knocking a mob or a player away 12 blocks with confusion and blindness for a few seconds, with a large knockback. The action has a 16 second cooldown (can be varied in the config).
Added Dash - While holding ID 34, they can right click 6 blocks away at an enemy to teleport to them, instantly doing 3 hearts of damage to them, ignoring armor. They cannot be harmed (the person USING dash) for 4 seconds, 10 second cooldown (can be varied in the config).
Showcase by WoopaGaming:
The Crazy Lab
Permissions:
- combatcrits.headshot
- combatcrits.axecrusher
- combatcrits.dash
Check out some servers:
Join me and other community members on mc.solicore.us:25645
Also in development is an official Gold Rush server for all of my plugins to be shown off in an interesting fashion.
Bugs
If you have any serious bugs, please submit a ticket, else I may miss the issue and it will be left unchanged!
Contact:
If you have any questions or concerns, please feel free to join me on an IRC to chat about it! IRC channel.
If I happen to not be online here, you can contact me at here: Click Here
A large amount of time is invested into developing these plugins, if you or your server enjoys a plugin, any donation would be greatly appreciated as it encourages more work and functions to be implemented in the future! Thank you very much! Donate!
Footnote: See if you can find the Easter egg!
Special thanks to AlexNuB!
@GizmoRay
That would be awesome if you could extend it to zombies and add snowball compatibility!
I just want to let you know I am constantly checking this page for updates... Thanks!
Hey there, I'm just wondering if the crits works for Swords too? Maybe you could add an option to change into different types of method getting a crit
Example
CRITICAL OPTION : 1,2 or 3 so 1 is when you get a critical everytime you get a headshot 2 is at random chance a critical strike will occur 3 is something else,
And if possible, maybe a level system so the higher the level of a player, the more chance they will get a critical?
it's just a suggestion.
Hi! I really like your plugin and got some ideas for it:
@Luxius96
Mmhm, I'm trying to do so now.
@GizmoRay
I have a 1.3.2 server and have this bug can you fix for 1.3.2 please?
@Luxius96
I was just made aware of this, I believe it is a bug for 1.4.2, as it WAS working perfectly fine.
Thanks for letting me know!
Your plugin have big BUGS...
He can headshot,kill players,bot in all regions protected..
I love this plugin please find a solution because you can kill all in ALL protected minigames,regions and much more.
Can you make it so there are more types of combat crits? Also, do the combat crits pierce armor, or does armor still tank for it? One last thing, if I had McMMO (and I had 1,000 archery), would the damage from headshot stack with it? :D
@gccruz
This plugin has NOT been updated for CB1.4.2 as of yet. I will update the moment a beta build is released.
running the craftbukkit-1.4.2-R0.1-20121029.091215-14 dev build. Had this error when i defeted the wither. http://pastebin.com/jB7Wy2PK
@nurwin22
At the moment, I have it limited to skeletons, however I'm more than happy to extend it to zombies as well. As for snowballs, I can absolutely add that in as an option within the configuration file. At the moment,I'm working on fixing a few bugs that have popped up with CB1.4.2.
Thanks for the support and feedback!
@GizmoRay
Holy crap! This looks EPIC
Just two questions: Do the crippling and head shots work on zombies? And does it work for snowballs/if not, can they be implemented?
Thanks!
@Luxius96
Already there. Permissions I will add as a configurable option shortly.
Thank you.
Add possibility of set the damage of headshot please.. and permission!!
Can you have a permissions thingy set up where certain ranks can have certain things? I wanna set it up so only a rank can have headshots, etc.
@0dayRUDE
Fear not, a new release should be on it's way shortly. Gizmo is working on polishing up some features before releasing it, and trust me, you'll like what you see! :)
So I stuck this on my server but are we not supposed to see any kind of broadcast or anything like that ? I tried free-hand killing a crap ton of zombies, some did get knocked back further than normal, I also tried with a wooden sword, no messages.
@GizmoRay
I was personally thinking that this special blocking mechanism would have a "static" damage reduction, on top of - and to counter - standard bow damage and special bow damage. By static, I mean more like the block would choose between negating 1/4, 1/2 or 1/3 of the damage. Upon activating this event it would check to see if it has been executed by that specific character within a specified time, and if this is the case, stop the event. :)
@TerraVale
Wow! Those are some very good ideas, and most of which I could fairly easily implement. For the first suggestion, headshots do currently have a higher amount of damage. I agree that the nutshot does display a form of gender discrimination, I'll look into changing it to a crippling ankle-shot.
The second suggestion is most probably the most difficult, but it is something that would dramatically increase the realism of PvP. The next suggestion is actually already implemented for the next release, as I too found it annoying to have messages constantly appearing every time one made a special shot.
For the last suggestion, this is something that's already somewhat implemented, however, there is currently no cool-down period, nor is there a message or sign of it being blocked. At the moment, one would still take damage from the special shot, just not an increased damage. Would you want there to be any damage from the shot, or have it be random, or simply take a reduced amount of damage?
Thank you very much for the suggestions, I'll start working on implementing them.
EDIT: One thing to note, is that it is not a particle effect. All particle effects are handled client-side, instead it is a more noticeable sound effect.
@shingye
I didn't actually mean a cool down between blocks, more like a cool down between times you can deflect an arrow :)