CombatCrits
The art of combat has just been increased in complexity, with this plugin your users will be able to see when they get/receive a headshot or a crippling shot. Of course, when the user gets one of the aforementioned critical hits, the amount of damage will be increased (plus slowness for crippling shots). One needs to fully charge the bow to achieve a critical hit, thus eliminating the usefulness of spamming arrows. There are also knock-out shots for regular PvP (occurs when you headshot someone from above).
AxeCrusher - Right clicking the ground with an axe will push a player, within a pre-defined radius, away to do a “push” attack, knocking a mob or a player away 12 blocks with confusion and blindness for a few seconds, with a large knockback. The action has a 16 second cooldown (can be varied in the config).
Added Dash - While holding ID 34, they can right click 6 blocks away at an enemy to teleport to them, instantly doing 3 hearts of damage to them, ignoring armor. They cannot be harmed (the person USING dash) for 4 seconds, 10 second cooldown (can be varied in the config).
Showcase by WoopaGaming:
The Crazy Lab
Permissions:
- combatcrits.headshot
- combatcrits.axecrusher
- combatcrits.dash
Check out some servers:
Join me and other community members on mc.solicore.us:25645
Also in development is an official Gold Rush server for all of my plugins to be shown off in an interesting fashion.
Bugs
If you have any serious bugs, please submit a ticket, else I may miss the issue and it will be left unchanged!
Contact:
If you have any questions or concerns, please feel free to join me on an IRC to chat about it! IRC channel.
If I happen to not be online here, you can contact me at here: Click Here
A large amount of time is invested into developing these plugins, if you or your server enjoys a plugin, any donation would be greatly appreciated as it encourages more work and functions to be implemented in the future! Thank you very much! Donate!
Footnote: See if you can find the Easter egg!
Special thanks to AlexNuB!
Hey, can we have a config guide for this plugin? Because what I'm trying to do is have all damage received by players be exactly the same as default, but with a small added bonus for headshots. That's it. I'm messing around with the config, having to restart my server every time (no reload command? Why not?), but I keep getting the numbers off. I can't get it right. Care to show me how to get the effect I wanted and/or create a guide for the config? Thanks.
New build is out! Lemme know what you guys think of the two new features! :D
Does anyone else get some sort of console spam/errors when monsters attack NPC's on their servers? I keep getting [SEVERE] Could not pass event EntityDamageByEntityEvent to CombatCrits v1.4 when monsters attack my NPC's. Just curious if I'm alone on this....I've created a ticket on it as well.
Permissions? :O
@GizmoRay
Awesome! Thanks =D
Aha I see... I will be checking this page daily for updates then! This plugin is EPIC and is going to make my modern zombie apocalypse server EPIC lol...
Thanks again for all your time and hard work!
@nurwin22
Absolutely! I'm actually working on a massive update the project, some hopefully very interesting functions will be coming shortly!
Thanks for the interest!
@GizmoRay
Hey! Any chance you could extend this to zombies and with snowballs?
@Pippiter69
Done! Blood and galore! Still a bit buggy for some, let me know if it works for you!
Thanks!
@patalkok
While the issue is with what my plugin does, it's because the other of Bloodmoon doesn't handle potion effects for mobs. Simple to fix, will be releasing it in a few minutes.
:P
@patalkok
Sure, I should have something up and running in about an hour. I'll upload the file to my website, so you can download it directly.
Thanks, and sorry for the issue!
I received an answer from the author of the other plugin:
@patalkok: Go
The problem is "Caused by: java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftSpider cannot be cast to org.bukkit.entity.Player" it even tells you where this happens "at com.gizmoray.combatcrits.PluginListener.onShot(PluginListener.java:165)" My class names only appear because I have to create a custom entity.
It looks like it needs to be up to the other plugin to fix.
can you make a patch fix to make your plugin compatible with another plugin, please? :)
I would make a donation via paypal if you want ;) because it is urgent for me...
@patalkok
No problem, I believe that the issue is with BloodMoon, he overrode some of the Entity methods that I used for my plugin. Could very easily cause some issues.
Thanks!
I am not using spout, not for the moment
i have Bloodmoon, i test your new plugin version, then I'll ask the creator of Bloodmoon to see if it is an interference with your plugin
thank you for the new version :)
@patalkok
Erhm... You playing on a Spout server? Looks modded to me. Either that, or my plugin is not compatible with the BloodMoon plugin.
@Pippiter69
MMhk, that's easy enough! :P
Please, make a sepperate plugin just for blood. Your blood effects are great! I want it to have no effects just the blood, and it shows up through sword hits too.
@coolo1
Already there.
@patalkok
I'll work on it shortly, I'm super sorry for the delays. I'm insanely busy at the moment! Will update all plugins shortly.
GizmoRayNice plugin :)
but i have one problem, the plugin generated some errors in the log file
errors is happen in version 1.3.2R3 and 1.4.5R0.1 bukkit
can you solve the problem please? :)
Mobs please