BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
The Dev builds dont work for 1.6.2. Any eta's?
@alanthya
There is not much more I can do, especially since the error does not actually come from this plugin.
@wide_load
What other info or configs would I be able to provide that could help you determine what the issue is?
@alanthya
Sorry I forgot to reply, I can't replicate it on my local server even with your config :/
@wide_load
Any luck with the "max health must be greater than 0" with bloodmoon and loreattributes? Thanks for any info.
@wide_load
Ahh i see. ill delete the folder. run then stop the server. edit then it should be fine.
@sammyturbo123
The modifier is stored with the entity so if you stop the server with a bloodmoon running and then disable the feature they will keep the modifier.
@wide_load
Well i turned the movement speed off and there still running to fast. they've killed me before i even know they are there.
@sammyturbo123
You can tweak the speed in the config file, note that the modifier is applied when a bloodmoon starts and removed when it ends.
@wide_load
This works. but the speed of the mobs is messed up. even though i have not edited them. they are super fast!
@rb2750
http://dev.bukkit.org/bukkit-plugins/bloodmoon/#w-dev-builds
@wide_load
Could you update this to 1.6 please.
I did some testing on the performance thing, setting the view-distance multiplier to a high value makes the server spend a huge amount of time on pathfinding. I'll add a note to the config page.
@tremor77
Trying to decide the best way to do the config for that, it's coming though. You have to set group-variation to a positive number, if you set 1 it will always be 1 though so you can still do what you want.
@darkdox
It works, the important parts anyways. It is buggy, only due to craftbukkit's constant new dev builds, makes it hard to keep up. They dont mention all the changes done in the change log, plugin devs have to figure that out on their own. Blood Moon needs a good Beta build of craftbukkit before it will be as good as it was in 1.5.2
I don't think this works with 1.6.2 Just wanted to confirm with others if it does work or not.
@wide_load
I can't find any reason for bloodmoon to lag.
Perhaps you can add a feature were i can disable zombies from spawning during a bloodmoon?
EDIT: I may have found the problem. I disabled Mob-target-distance. And I never saw any lag since.
@wide_load
I did that. It was much easier than I thought it'd be. Thanks! :D
I got rid of dungeons by selecting opposite corners with a wand, then used //expand vert followed by //regen. You can do individual dungeons this way, or if there are a couple close together, select them together in a single rectangle.
I also used Overviewer to get a top-down view so I could see where they all were.
Hope this helps!