This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:

  • Skeletons shoot faster.
  • Skeletons shoot fire arrows (that start fires).
  • Zombies spawn with weapons and armor.
  • Mobs can break blocks when focused on a player.
  • Hostile mobs have more health.
  • Small chance of your sword taking massive damage with each strike.
  • Creepers have much more powerful explosions (that cause fire).
  • Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
  • A mob will spawn if you try to sleep.
  • More mobs will spawn.
  • Mobs will drop more XP when killed.
  • Mobs will drop more items when killed
  • Mobs will target players from further away
  • Mobs will move faster
  • Custom texture pack during a bloodmoon, the default one makes the moon red.

All of the features can be configured for each world. See the config section for more information.

Bug Reports / Suggestions

If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.


  • /bloodmoon start - Starts a bloodmoon event.
  • /bloodmoon stop - Stops a current bloodmoon event.
  • /bloodmoon next - Schedules a bloodmoon for the next night.


  • bloodmoon.admin.start - Allows the player to manually start a bloodmoon
  • bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
  • bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled

All of these default to OPs only.


Information relating to the config file for this plugin can be found on the config page.

Potential Conflicts

Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.


Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.

  • Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
  • If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
  • Follow the existing code style, don't antagonise over every space though !

All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.

Source Code

Available on GitHub

Dev Builds

Changes Since Last Release


Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Download Stats

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  • Avatar of Mal2ksc Mal2ksc Apr 17, 2014 at 15:46 UTC - 0 likes

    @Max633: Go

    I'm now using #111 as well, and it runs here. #110 stopped working when I rolled out the update for UUIDs but that seems to have been fixed in #111.

    Also, this may or may not be BloodMoon's fault: in the Nether, all Wither Skeletons visually have stone swords now, but some of them still shoot fire arrows, just like they should. The problem is that I can no longer tell which ones can shoot and which ones can't.

    Last edited Apr 19, 2014 by Mal2ksc: Mistaken interpretation of markups.
  • Avatar of Max633 Max633 Apr 15, 2014 at 12:35 UTC - 1 like

    Config do not load... I use the latest version #111

    Last edited Apr 15, 2014 by Max633

    Server french

  • Avatar of Mal2ksc Mal2ksc Apr 14, 2014 at 16:29 UTC - 0 likes

    @Absentee23: Go

    The dev build appears to work fine with 1.7.8 on my server. (Caveat: I run Spigot, not a stock Craftbukkit.) And of course, I haven't tested for the "constant BloodMoon" bug, because it's always on by choice.

    Last edited Apr 14, 2014 by Mal2ksc
  • Avatar of Absentee23 Absentee23 Apr 12, 2014 at 18:30 UTC - 0 likes

    Needs an update to 1.7.8, and if possible a fix for the "constant bloodmoon" bug (though not completely necessary for me, I know others want it)

    Thanks to whoever is maintaining the dev builds! You're awesome.

  • Avatar of Mal2ksc Mal2ksc Apr 05, 2014 at 01:44 UTC - 0 likes

    To all those upgrading to the Dev Build - please be aware that a new option has been added, to disallow commands by blacklist during a Blood Moon, and that this option is enabled by default. That means if you switch over and don't edit the config file afterward, people are going to find that /home no longer works during a Blood Moon (which, on my Survival world, is 100% of the time).

    Last edited Apr 05, 2014 by Mal2ksc
  • Avatar of Kervinou Kervinou Mar 31, 2014 at 20:24 UTC - 0 likes

    Thanks for update to 1.7.5 I'll test it tomorrow thanks again !

    web: -- server:
  • Avatar of FreezyExp FreezyExp Mar 29, 2014 at 14:31 UTC - 0 likes

    @awakeNdream: Go

    Check the dev builds


  • Avatar of awakeNdream awakeNdream Mar 29, 2014 at 00:13 UTC - 0 likes

    WAKE UP!!!


    Thanks broseph

  • Avatar of altairibn999 altairibn999 Mar 28, 2014 at 13:09 UTC - 0 likes

    I tried adding this plugin to my bukkit server but it will not load even though it says its in there! Please help!

  • Avatar of Kervinou Kervinou Mar 27, 2014 at 09:57 UTC - 0 likes

    Tx U very much to update this plugin, to have dungeons working back ;-)


Date created
Aug 28, 2011
Last update
Aug 04, 2013
Development stage
GNU General Public License version 3 (GPLv3)
Curse link
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