Details
Supported Bukkit Versions
Changelog
- Make sure the doDaylightCycle game rules gets reset.
- Lowered default multipliers.
- Moved spawning code to one place.
- Remove config validation, will revisit this later.
- Implement more-mobs feature using the build in spawning code.
- Rename more-mobs to spawn-control
- Corrected wrong config key being used.
- Improved extended-night implementation using the doDaylightCycle game
- Make sure we don't set health above the max (closes #97)
- Delay updating the world type on respawn (closes #98)
- Added chance to weather feature (closes #67)
- Use the correct config
- Added giants feature (relates to #90)
- Added an end message to the chat-message feature (closes #87)
- Call an event when filling dungeon chests, allowing other plugins to add
- Updated for Minecraft 1.6.2
- Implement target-distance feature using attributes (closes #26)
- Corrected the extended-night feature reading the wrong config field.
- Use double health values.
- Corrected zombies being super-speed in all worlds.
- Removed unused imports.
- Added missing findTarget() methods.
- Less repeated code.
- Fixed massive NullPointerException spam.
- Implement movement speed feature using entity attributes
- Corrected NoSuchMethodException
- Update for Minecraft 1.6.1
- Set dependency version to RB
- Corrected Curse URL