BetonQuest
BetonQuest is advanced and powerful quests plugin. It offers RPG-style conversations with NPCs and a very flexible quest system. Instead of being limited to creating "quest" objects with taking requirements and rewards upon completion, BetonQuest allows you to freely define what should happen (events), if it should happen (conditions) and what needs to be done for it to happen (objectives). Your quests don't have to look like "kill, bring, get reward": you can create multi-threaded stories, narrated with NPC conversations, with multiple endings affecting the player's gameplay in many ways.
@iSiiLeX
Yes, this is already planned.
@Co0sh: Heyho =),
could you may add a feature to play a defined partikel over the npc's head? Pretty much like in Quests but with the ability to have variable partikels depending on the Questers Objektive.
love your plugin ;)
I did an enjin report and it says the Miner aint working because starting options aint defined but I dont understand what that means.
Also for conditions if i did "permission Mod" would that work or does it have to be a certain command?
@Mcshnazzy
What stage? Stages are in "Quests" plugin, not BetonQuest. Did you mean conversation options? Yes, you need text in every option, because that's what the option is: a piece of text.
Hey do I need to have text every time a new stage starts?
@simon8198
@Mcshnazzy
Send me the files guys, upload the zipped packages to dropbox or something like that and PM me a link. I'll tell you what's wrong.
URGENT: Ok so I am trying everything and have fixed all my errors but when I reload and error comes up saying default.joseph cannot be found, that is the exact name of my files please help!
In the main.yml I am trying to make npcs for 2 different conversations I have done it like this:
npcs: '6' : Human 'Human' : Human
'7' : Miner 'Miner' : Miner
And without a space but neither as only the Human npc works
Thank you very much for this good job
@Co0sh
Thank you very much
@simon8198
There's a link on the bottom of the page: http://betonquest.betoncraft.pl/
I'll update the documentation soon. The event is "mcmmoexp skill amount", and the condition is "mcmmolevel skill requiredAmount", for example "mcmmoexp swords 2000" adds 2000 points of experience to swords skill, and "mcmmolevel swords 50" will be true if the player has level 50 in swords skill or above.
@Co0sh
When will the dev build be ready and were would I get it?
Thanks
@GMoon777
There will be an option to turn off date and time in the journal. You can achieve entry title just by using "&l" - it's a "bold" color.
To anyone interested: the latest dev build contains mcMMO support; it't the first 1.8-dev, so besides that feature it's the same as 1.7.5.
@Co0sh Ah thanks for pointing that out for me doh! My quests are coming along nicely, I love being able to spawn other npcs and sentry aggro via conversations, it makes ambush quests so interesting and dynamic, you sir are a genius coming up with this plugin, it truly has changed the game.
I have one other small request, is it possible to have the name of the quest at the top of the journal entry?, having this instead of the date and time would feel more immersive and help my players keep track of their quests when doing multiple ones at once, thanks dude!
@Co0sh
Thanks
@simon8198
1.8 with all features will be out in a few months, but I can do that particular feature for you in a development version. Just give me two weeks, because the college has just started for me.
@Co0sh
May I ask how soon this will be?
@simon8198
I know, I'm planning to add this in 1.8.
I was wondering whether you could add mcMMO Compatibility. Like making it so you need a certain level in the woodcutting skill to complete the objective?
@GMoon777
That is already implemented, just set "stop" option in the conversation file to "false". Do that for every conversation for which you want to allow closing by walking away. The range can be defined in main config file, it's the "max_npc_distance" option.