BetonQuest is advanced and powerful quests plugin. It offers RPG-style conversations with NPCs and a very flexible quest system. Instead of being limited to creating "quest" objects with taking requirements and rewards upon completion, BetonQuest allows you to freely define what should happen (events), if it should happen (conditions) and what needs to be done for it to happen (objectives). Your quests don't have to look like "kill, bring, get reward": you can create multi-threaded stories, narrated with NPC conversations, with multiple endings affecting the player's gameplay in many ways.
Hey,Co0sh,I'm a Chinese Minecrafter. I have a Sever. I used your plugin, it's very good. It makes the players playing in my sever happy.
I want to share it to more Chinese Sever Owner. Could you allow me repost the plugin?
Thanks a lot~
Sure, you can. Sorry for the delay, I don't come here very often these days, everyone's on the Spigot page.
Daily tasks, not understood. Is it possible to refresh the 0:00 tasks per day?
You can combine static events with /q delete command.
Can you update this Plugin to 1.11 please
Have you tried this on 1.11 yet?
It works on 1.11 just fine. There are some minor problems but they are fixed in development versions.
Could you add points varibale support vor commands?
Alright so this is not working for some reason.
I set a single path point for the NPC. )To the one he should return.)
This is the npc move event I used:
movenpc 4 303;70;-15;world wait:20 done:event_msg_follow fail:event_msg_busy
But the NPC didn't move and it broke the conversation again.
The location of the NPC was 4-6 blocks or so from the point I wanted it to move.
There were no errors in the console.
What am I doing wrong?
I'm using dev build #197
In "Compatibility" chapter, part about Citizens stuff.
Thanks a lot! I will start using the last dev build.
And about the "movenpc" event, how does it work? I haven't been able to find information about such event in the documentation. I know how to set the /npc path.
I tried with this after many errors: movenpc 3 303;70;-15;world;0;0;1 it didn't work though. And it "broke" the conversation with the NPC, after that event was triggered the NPC would not react to right clicking and it wouldn't open the conversation. No log errors.
Alright looks like RoomRent didn't work. The NPC would just teleport and not walk to the sign.
I'm currently trying to create an "event" if we could call it like that, where the NPC will move to a specific location, say something and then return to its original place, only if that "event" is triggered.
I'll use the "show" event in the plugin-addon "Room rent" for betonquest that you made to try to create this. But I'm not sure how it will work.
I'm planning to create more events like this where the NPC will follow you or go to certain places and trigger certain events when they are in a specific areas. I would like to know how to do this and if it is possible.
If you could give me a hand in this that'd be great.
Got this error while i tried to use the command:
thanks a lot
You need to use /q delete command to remove every tag, point, objective and journal entry used in that quest from the database. This command doesn't work on "per-player" basis, it removes every occurrence of specified object from every player who has ever logged in on the server.
I create some temporary event-quests, when they're over, i delete the quest folder. But some player may still have active objectives from this deleted quest. Is there a way to end this objectives? If I cann't stop them, every time a player joins i get some errors in console, that this objectives no longer exist.
There are two things here:
1. You need to actually chop trees. You can't place the wood in creative mode, BetonQuest will notice that and increase the counter. If you're not sure how much wood you need to break now simply reset the quest in /backpack. After chopping trees you need to take that wood into the inventory, then the NPC will accept it.
2. A message about missing sounds is because Spigot changes sound names in 1.9 and BetonQuest still uses the old ones. You can fix it by editing your config.yml file with new sound names from this page: