Source Code - Github


Source Code - Github


New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Ships 6 features

Ships 6 is a upcoming version of Ships that focuses on performance of your server and addons to Ships while maintaining all the features from Ships that we have been used to. Here is a full list of changes that have been planned

Supported plugins

These have been moved to Bukkit Bridge


ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt
StargateLinkStargate next gen brings Ships support to the old Stargate as well as bring the plugin to minecraft 1.9nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships


for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

This image has been created by luke dooly Dooly image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

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  • Avatar of zyyapp zyyapp Sep 02, 2016 at 03:13 UTC - 0 likes

    @MoseMister: Go

    think you ,i restart the srver . now its run very well。

  • Avatar of MoseMister MoseMister Aug 30, 2016 at 18:14 UTC - 1 like

    @zyyapp: Go

    I prefer if the error messages come as a paste bin link so it doesnt fill up the whole page and keeps the formatting, but its fine.

    The problem is the important bit of the error as been cut off at the end of your message. All I know is that Ships is failing on a event due to castException.

    I will say, the most common cause of castException is where a ship has tried to move, but didnt and did not fail. What is happening there is Ships thinks the ship has moved and updated the location of the ship to somewhere else. So when you try and move the ship again, it will bring up castException. The temporary fix for this is to restart the server. However the permanent fix is something im still looking into.

    the problem is I can not replicate the error and I have no idea what is causing the ship to think its moved, therefore i can not fix the bug


  • Avatar of zyyapp zyyapp Aug 30, 2016 at 07:49 UTC - 0 likes

    @zyyapp: Go

    sorry,i can not find where the error page,so ....i post here.

  • Avatar of zyyapp zyyapp Aug 30, 2016 at 07:48 UTC - 0 likes

    [15:45:52 ERROR]: Could not pass event PlayerInteractEvent to Ships v5.0.1.9 org.bukkit.event.EventException at$1.execute( [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at org.bukkit.plugin.RegisteredListener.callEvent( [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at org.bukkit.plugin.SimplePluginManager.fireEvent( [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at org.bukkit.plugin.SimplePluginManager.callEvent( [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at org.bukkit.craftbukkit.v1_10_R1.event.CraftEventFactory.callPlayerInteractEvent( [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.PlayerInteractManager.a( [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.PlayerConnection.a( [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.PacketPlayInUseItem.a(SourceFile:55) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.PacketPlayInUseItem.a(SourceFile:11) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.PlayerConnectionUtils$ [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at java.util.concurrent.Executors$ [?:1.8.0_65] at [?:1.8.0_65] at net.minecraft.server.v1_10_R1.SystemUtils.a(SourceFile:45) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.MinecraftServer.D( [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.DedicatedServer.D( [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.MinecraftServer.C( [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at [?:1.8.0_65] Caused by: java.lang.ClassCastException

  • Avatar of MoseMister MoseMister Aug 29, 2016 at 19:15 UTC - 0 likes

    @CrezzaC: Go

    Yes, When you modified that file, that will then set each and every newly created ship of the specified type. So if you are modifying the Airship file, it will change every newly created Airship to those modifications.

    Sadly there is no way to modify all ships of the same kind even if they are newly created yet. However you can modify your own ships by going into the ships file (/plugins/Ships/VesselData/) and modifying it there.

  • Avatar of CrezzaC CrezzaC Aug 29, 2016 at 19:07 UTC - 0 likes

    @MoseMister: Is there a way to modify the maximum amount of blocks on a ship, I've seen a .yml file that has "Blocks" and "Max" and the number of max blocks the same as my ships. I tried modifying it to 5000 but it still has the same number 3750. Is there a way to modify this?

  • Avatar of MoseMister MoseMister Aug 29, 2016 at 18:04 UTC - 0 likes

    @zyyapp: Go

    thats strange, the detection of the ship doesnt touch the protection side of ships. If you would please track the ship that isnt moving and tell me if all the blocks are shown as bedrock?

    @CrezzaC: Go

    yes, this is a common issue and its due to the fact of me mainly. It is really easy to fix though. If you go into the config file for ships (/plugins/Ships/Configuration/Config.yml) you will see a section called Messages. From there you can change all the messages to suit what you need, You will find the message of "tooSmall". Change higher to lower in that message

  • Avatar of CrezzaC CrezzaC Aug 29, 2016 at 17:57 UTC - 0 likes

    Hello, I've encountered a problem with making an airship, It keeps saying the following message which does not make any sense what so ever. " [Ships] The current size of your vessel is 4012, Your vessel needs to be 3750 or higher." Can this be fixed?

  • Avatar of zyyapp zyyapp Aug 29, 2016 at 15:59 UTC - 0 likes

    when i click move sign ,ships sign can not be found.when i chang blockBreak: true

  • Avatar of MoseMister MoseMister Aug 29, 2016 at 15:32 UTC - 0 likes

    @zyyapp: Go

    ah thats fair enough, I forgot to put the permission it uses on the change log.

    ShipsLock only has a single permission to use the sub pilot part (and the whole plugin)


Most used vessel type on your server

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Date created
Feb 23, 2012
Last update
Aug 08, 2016
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
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