Source Code - Github


Source Code - Github


New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Ships 6 features

Ships 6 is a upcoming version of Ships that focuses on performance of your server and addons to Ships while maintaining all the features from Ships that we have been used to. Here is a full list of changes that have been planned

Supported plugins

These have been moved to Bukkit Bridge


ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt
StargateLinkStargate next gen brings Ships support to the old Stargate as well as bring the plugin to minecraft 1.9nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships


for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

This image has been created by luke dooly Dooly image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of InternationalJew InternationalJew Aug 06, 2016 at 18:49 UTC - 0 likes

    Okay, also another question, how do you add new items to the ship in the materials.yml? It says "Found WOODEN_DOOR in the way"

    And how do you change the ship speed, so it goes 16 blocks instead of 4 when you click the sign?

    Last edited Aug 06, 2016 by InternationalJew
  • Avatar of MoseMister MoseMister Aug 06, 2016 at 13:32 UTC - 0 likes

    @InternationalJew: Go

    Ive just gone on my test server and tried to recreate the issue. I could not recreate it. Therefore i can not release a new version of ships saying that the issue is fixed. Could you redownload the same version of Ships again (you would be surprised how much that actually works) and replace your current one with that version, if that doesnt work I may need to supply you with special versions of Ships until the issue is resolved

    Based on the error and what you have told me it seems like the ships structure is updating on the move before but not updating the sign location, but again redownload and test again (if you dont mind)


  • Avatar of MoseMister MoseMister Aug 06, 2016 at 13:10 UTC - 0 likes

    @InternationalJew: Go

    this is very strange. Ill need to do some digging into why thats happening (Ships 5 has never given a error like that before). Ill give you some more detail on whats going wrong and how to fix it asap.

    from what i can see from just the error this looks like a fault on my behalf

  • Avatar of InternationalJew InternationalJew Aug 06, 2016 at 13:02 UTC - 0 likes

    When I restart the serb and delete the old /ships/ folder it starts to work again then stops working when the players make around 5-9 ships

    im also using ships Ships v5.0.1.9

    Here's the log

    [14:15:54] [Server thread/ERROR]: Could not pass event PlayerInteractEvent to Ships v5.0.1.9
    	at com.destroystokyo.paper.event.executor.StaticMethodHandleEventExecutor.execute( ~[patched_1.10.2.jar:git-Paper-823]
    	at co.aikar.timings.TimedEventExecutor.execute( ~[patched_1.10.2.jar:git-Paper-823]
    	at org.bukkit.plugin.RegisteredListener.callEvent( ~[patched_1.10.2.jar:git-Paper-823]
    	at org.bukkit.plugin.SimplePluginManager.fireEvent( [patched_1.10.2.jar:git-Paper-823]
    	at org.bukkit.plugin.SimplePluginManager.callEvent( [patched_1.10.2.jar:git-Paper-823]
    	at org.bukkit.craftbukkit.v1_10_R1.event.CraftEventFactory.callPlayerInteractEvent( [patched_1.10.2.jar:git-Paper-823]
    	at net.minecraft.server.v1_10_R1.PlayerInteractManager.a( [patched_1.10.2.jar:git-Paper-823]
    	at net.minecraft.server.v1_10_R1.PlayerConnection.a( [patched_1.10.2.jar:git-Paper-823]
    	at net.minecraft.server.v1_10_R1.PacketPlayInUseItem.a(SourceFile:55) [patched_1.10.2.jar:git-Paper-823]
    	at net.minecraft.server.v1_10_R1.PacketPlayInUseItem.a(SourceFile:11) [patched_1.10.2.jar:git-Paper-823]
    	at net.minecraft.server.v1_10_R1.PlayerConnectionUtils$ [patched_1.10.2.jar:git-Paper-823]
    	at java.util.concurrent.Executors$ [?:1.8.0_102]
    	at [?:1.8.0_102]
    	at net.minecraft.server.v1_10_R1.SystemUtils.a(SourceFile:45) [patched_1.10.2.jar:git-Paper-823]
    	at net.minecraft.server.v1_10_R1.MinecraftServer.D( [patched_1.10.2.jar:git-Paper-823]
    	at net.minecraft.server.v1_10_R1.DedicatedServer.D( [patched_1.10.2.jar:git-Paper-823]
    	at net.minecraft.server.v1_10_R1.MinecraftServer.C( [patched_1.10.2.jar:git-Paper-823]
    	at [patched_1.10.2.jar:git-Paper-823]
    	at [?:1.8.0_102]
    Caused by: java.lang.ClassCastException: org.bukkit.craftbukkit.v1_10_R1.block.CraftBlockState cannot be cast to org.bukkit.block.Sign
    	at MoseShipsBukkit.StillShip.Vessel.BaseVessel.getSign( ~[?:?]
    	at MoseShipsBukkit.StillShip.Vessel.Vessel.getVessel( ~[?:?]
    	at MoseShipsBukkit.Utils.BlockStack.isVaild( ~[?:?]
    	at MoseShipsBukkit.Ships.getBaseStructure( ~[?:?]
    	at MoseShipsBukkit.StillShip.Vessel.Vessel.getVessel( ~[?:?]
    	at MoseShipsBukkit.Listeners.BukkitListeners.signClick( ~[?:?]
    	at com.destroystokyo.paper.event.executor.StaticMethodHandleEventExecutor.execute( ~[patched_1.10.2.jar:git-Paper-823]
    	... 18 more
  • Avatar of MoseMister MoseMister Aug 06, 2016 at 12:45 UTC - 0 likes

    @InternationalJew: Go

    ok, could you send me more then the error name? as in the text that follows it.

    Ships is very old, try (MC 1.10.x) to fix a lot of bugs

  • Avatar of InternationalJew InternationalJew Aug 06, 2016 at 12:41 UTC - 0 likes

    @Mose [14:44:59 ERROR]: Could not pass event PlayerInteractEvent to Ships

    K it's this

    it's 1.10 Bukkit, and ships version 5.0

  • Avatar of MoseMister MoseMister Aug 06, 2016 at 12:18 UTC - 0 likes

    @InternationalJew: Go

    There will be a message sent to the player or a error sent to the console if the signs stop working. Could i have the message and/or error code. Could I also have the MC version and Ships version you are using?

  • Avatar of InternationalJew InternationalJew Aug 06, 2016 at 12:13 UTC - 0 likes

    Ships stop working on multiplayer when people make 9+ ships, the ships stop responding to the signs

  • Avatar of MoseMister MoseMister Aug 06, 2016 at 08:43 UTC - 0 likes

    @zyyapp: Go

    Short answer. I dont know.

    Long answer. Sponge is getting the first release of ships 6.0. after sponge gets there release i will be making the bukkit version. Because ships 6.0 is reprogrammed from the ground up, it does take a while.

    The sponge version of ships 6.0 is currently moving ships backwards, only has one ship type. So the base of the code is there, but its still a long way off from releasing

    I am thinking of releasing a 5.1 line up of ships for bukkit during the waiting progress for 6.0 that will have the awaited for new movement method.

  • Avatar of zyyapp zyyapp Aug 06, 2016 at 03:33 UTC - 0 likes

    hi,this ships is very good,i am wating for 6.0 .how long should i wiat.

Most used vessel type on your server

  1. Choice:

  1. Results
  2. 14 comments


Date created
Feb 23, 2012
Last update
Aug 08, 2016
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
Reverse relationships
Recent files