RPGraveyards
This plugin provides RPG respawning functionality. How it works is, you define "Graveyard" locations and when a player dies they respawn at the nearest Graveyard, whether this is in a city or in the middle of a graveyard, or the middle of nowhere. Rather simple plugin and can be used easily.
How to use (short tutorial)
- Stand at the location you would like respawns to happen at
- Type /gy set <name>, for example /gy set Lorinth, would make a spawn point called Lorinth
- Then if you walk anywhere and die, you'll respawn at your created graveyard.
- Make as many other graveyards as you like and you'll respawn at the closest one!
Config.yml
- useRespawnGUI - (true/false) - This will prompt the user with an option to teleport to the graveyard they would have respawned at, when they respawn at their bed location (Use this with any other plugins with respawn functionality)
- useDiscovery - (true/false) - If you want players to have to discover plugins to respawn at them, turn this on
- respawnParticleEffect - Select a particle from here to see fancy effects when they respawn at a graveyard!
Commands
- /gy - displays all commands to user
- /gy list - displays all graveyards in your world
- /gy add <name> [discoveryDistance] - creates a graveyard at your location with your look direction with a given name. Note : Takes color codes and use '_' as spaces. If using discovery in your config you can set the optional paramter for discoveryDistance using this command
- /gy set <id> [name] - updates a graveyard by id to your current location and look direction! Optional parameter to update the name as well
- /gy remove <id> - deletes a given graveyard by id
- /gy tp [id] - teleports to the closest graveyard, or to a specific graveyard if an id is given
- /gy info [id] - shows information about the closest graveyard, or a specific graveyard if an id is given
Permissions
- rpgraveyard.admin - gives access to all commands
- rpgraveyard.teleport - gives access to teleport to any graveyard by id (/gy tp <id>)
- rpgraveyard.teleport.closest - gives access to teleport only to the closest graveyard (/gy tp)
Discord
Hey guys! I have a discord server for discussion/requests/issues about the plugin. Feel free to come in and chat about plugin development as well! All discussion/conversation is welcome! If you are using the plugin you are welcome to advertise your server in the specified channel.
Link to Discord Server : https://discord.gg/s5f6gdC
Can you make the function of teleport a player to the nearest spawn by console? Because now-> [Error][RPGraveyards] : Only players can use graveyard commands!
This plugin is awesome but can we change the writings? I need to write it in other language but i cant find anything for edit in folders.
In reply to Forge_User_51302959:
In reply to Forge_User_51302959:
Thanks
Gonna post a fancy/fresh update soon that will be a nice upgrade!!
Cool idea. You could setup "checkpoints" this way with the player respawning in the closest town. Nice
@lorinthios
Hi, I love the idea behind this plugin. But i also need essentials spawn for my newbies spawnpoint. Isnt there a way that you can overtake the spawning from essentialsspawn for deaths?
@Xikage
Sorry been busy with classes, but it is done, i just need to tweak it and then upload!
Amazing plugin! Using it for my new RPG server :D
@lorinthios
Looking forward to it!
@Xikage
Alrighty! Got that feature made. Testing it out a bit then gonna upload it!
@Xikage
I haven't forgot about this, I've just been busy with another one of my plugins =(
But I plan on adding the new feature that you requested as well as updating to 1.7.9!
@lorinthios
sounds very good! :D
@Xikage
good request! I'll make a value for invulDuration: <time in seconds>. That way you can say 0 for no time. Or like 10 seconds, etc
Feature Request:
Add an option to have players in a "ghost" or "invulnerable" state for a few moments after they spawn where they cannot damage or be damaged. That will prevent the inherent problem of spawn camping with a plugin like this.
@huangrkul
I'll see if its a problem due to 1.7.9 by porting this plugin to 1.7.9
@reon3
I'm having the exact same issue. I tried deleting existing ones to see if there was a cap to how many graves you can set, but I still can't add any new one. (all the ones i added are indeed in Graveyards.yml only.)
I'm using craftbukkit 1.7.9 RO1 and RPGraveyards V1.0. There was no console log error so there is really nothing to paste.
Thanks in advance!
@madtomic
I believe so!
Can I use this on CB1.7.2-r0.3?
@reon3
odd... I'll have to test it out and see if I can recreate it! Is there any error in the console to match it?