RPGraveyards
This plugin provides RPG respawning functionality. How it works is, you define "Graveyard" locations and when a player dies they respawn at the nearest Graveyard, whether this is in a city or in the middle of a graveyard, or the middle of nowhere. Rather simple plugin and can be used easily.
How to use (short tutorial)
- Stand at the location you would like respawns to happen at
- Type /gy set <name>, for example /gy set Lorinth, would make a spawn point called Lorinth
- Then if you walk anywhere and die, you'll respawn at your created graveyard.
- Make as many other graveyards as you like and you'll respawn at the closest one!
Config.yml
- useRespawnGUI - (true/false) - This will prompt the user with an option to teleport to the graveyard they would have respawned at, when they respawn at their bed location (Use this with any other plugins with respawn functionality)
- useDiscovery - (true/false) - If you want players to have to discover plugins to respawn at them, turn this on
- respawnParticleEffect - Select a particle from here to see fancy effects when they respawn at a graveyard!
Commands
- /gy - displays all commands to user
- /gy list - displays all graveyards in your world
- /gy add <name> [discoveryDistance] - creates a graveyard at your location with your look direction with a given name. Note : Takes color codes and use '_' as spaces. If using discovery in your config you can set the optional paramter for discoveryDistance using this command
- /gy set <id> [name] - updates a graveyard by id to your current location and look direction! Optional parameter to update the name as well
- /gy remove <id> - deletes a given graveyard by id
- /gy tp [id] - teleports to the closest graveyard, or to a specific graveyard if an id is given
- /gy info [id] - shows information about the closest graveyard, or a specific graveyard if an id is given
Permissions
- rpgraveyard.admin - gives access to all commands
- rpgraveyard.teleport - gives access to teleport to any graveyard by id (/gy tp <id>)
- rpgraveyard.teleport.closest - gives access to teleport only to the closest graveyard (/gy tp)
Discord
Hey guys! I have a discord server for discussion/requests/issues about the plugin. Feel free to come in and chat about plugin development as well! All discussion/conversation is welcome! If you are using the plugin you are welcome to advertise your server in the specified channel.
Link to Discord Server : https://discord.gg/s5f6gdC
I'm having an extremely weird issue. Most of the graveyards I can set and they work just fine, but in a specific area anytime I try to set a graveyard it gives the message "Graveyard set with name," but when I do graveyard list it does not show in the list. Dying nearby does not take me to this graveyard either, but takes me to the nearest of those that do show in the list. I looked at the config file and the graveyards that aren't being listed via command do exist in the config file. I'm totally confused.
@xXnicozXx
Ah thanks for the info! I'll be sure to make a comment in my main post
@Luzitano
I had the same problem as you.
I fixed the problem by removing essentialsSpawn from my plugins :)
@Luzitano
Ill see what i can do, what version of bukkit are you using?
EDIT:: I've tested it and its working fine for me so I'm not sure whats happening =( any other plugins that you're using?
Yem im not :( I build the Graveyard outside Spawn (inside spawn region) and im respwning on my spawnpoint :(
My server is a "little" RPG focused , with many quests , and this plugin would be awsome :)
@Luzitano
So you're not spawning where the plugin says you are?
Hello m8 , i did setup a Graveyard . Then i tested my self and when i died i respawned at Spawn point but console messages show the following:
@madtomic
Sure thing! Thanks for making use of it!
so far, no bugs. I will let you know if anything changes. thank you for this awesome plugin!
@madtomic
Should work just fine! If it doesn't, let me know and I'll repack it for 1.7.2
Can I use this on cb1.7.2-r0.3
@tierdal
Yeah. got caught up in coding my game again >.> dunno if I'll have the beta/dev version out yet
@tierdal
I'll let you know when graveyards is finished!
@lorinthios
no i mean both... :D
@tierdal
if you mean RPGMobs I can give you a link to my mediafire. It'll probably take them a day or two to approve
@lorinthios
sounds awesome. will install as soon as i can.
@tierdal
Alright I figured out the world guard region things thanks to some help from firesofhades (i think is his name). So I got a decent beta version of RPGMobs out with the functionality, as well as gonna work on the World Guard exploration / radius exploration. I'll leave it up to the users to decide which one they want
@tierdal
Alrighty, someone is helping me with world guard flags and gave me some code, so I should be able to work it up at some point!
@lorinthios
yea that makes sense. also, in the future when you learn how to hook into world guard, you can make the regions marked as "explored" upon entering a specific region. so say you have an "odd" shaped town polygon selection.. it can make a big difference for those who might not make it within the defined radius lol. I'm sure i'd be pissed if i walked a 1000 blocks just to die 11 blocks from the new respawn point and respawn all the way back XD. let me see where that plugin is.. http://dev.bukkit.org/bukkit-plugins/worldguard_checkpoints/ it is a really old plugin, but it still worked for me a few months back so.. yea. I want to switch to something new and something that is active. The problem with that plugin is that it didnt calculate the "closest" respawn checkpoint, only the last one you've visited.
@tierdal
Also, I know you've been checking out my rpg plugins, if you have suggestions for more let me know! I'll do what I can to get it done!