What steps will reproduce the problem?
1.Summon a villager
2.right click it to open the villager trade, remember the trade it is offering
3.Catch it using mobcatcher
4. summon it again
What is the expected output? What do you see instead?
Expected: The trade will be same before catching (example 35 paper to 1 emerald)
Reality: The trade is randomed again (in my case it become 11 book to 1 emerald)
What versions MobCatcher, CraftBukkit, and Spout (if any) are you using?
I dont know as i am not the owner of the server, but im sure its mobcatcher 3.9 as its 1.5.2 server
Have you previously had any older versions of MobCatcher on your server?
Do you have an error log of what happened?
Please provide any additional information below.
Make mobcatcher save villager trade, (and if you can, make it configurable to cost extra item per trade, might be useful)
- 2 comments
- Last updated
- Mar 23, 2014
- May 13, 2013
- Declined - We decided not to take action on this ticket.
- Enhancement - A change which is intended to better the project in some way
- Medium - Normal priority.