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Within the radius of a Protection Sign, the plugin "mcMMO" ( http://dev.bukkit.org/bukkit-plugins/mcmmo/ ) still allows things like "bleed" that occurs when a mob is injured with a sword, new splash potions the plugin adds ( http://mcmmo.wikia.com/wiki/Alchemy ), hits from abilities like skull splitter or serrated strikes can all harm and the mobs.
Is it possible to have Mobcatcher be compatible with mcMMO in this regard? That way the signs can still protect the mobs?
I'm already working on a way to cancel all damage to mobs in protection areas and it should be in the next major release.
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