• Receive plugin update alerts
    • Permissions: mineresetlite.updates
    • When booted, MineResetLite retrieves information related to recent updates made to the plugin. If your version is out of date, alerts will be send to those with this permission when they join.
  • /mrl list
    • Permissions: mineresetlite.mine.list
    • Simply enough, this command lists the names of all mines.
  • /mrl p1 (-feet)
    • Permissions: mineresetlite.mine.create
    • This command will set your first MRL selection point to the block you are looking at. If you execute the command with the -feet argument, it will set your first point to the block you're standing on.
  • /mrl p2 (-feet)
    • Permissions: mineresetlite.mine.create
    • This command will set your second MRL selection point to the block you are looking at. If you execute the command with the -feet argument, it will set your second point to the block you're standing on.
  • /mrl create <mine name>
    • Permissions: mineresetlite.mine.create
    • To create a mine, make a selection via either WorldEdit or /mrl p1/p2, then use this command to save the mine to memory. Mine names are allowed to have spaces.
  • /mrl info <mine name>
    • Permissions: mineresetlite.mine.info
    • To view information about a mine, such as its composition, automatic reset settings, or world, use /mrl info.
  • /mrl set <mine name> <block>:(data) <percentage>%
    • Permissions: mineresetlite.mine.composition
    • Example usages:
      • Set the mine to contain 98% stone: /mrl set <mine name> stone 98%
      • Set the mine to contain 50% birch log: /mrl set <mine name> log:2 50%
    • Setting the percentage of a block already in the mine will always overwrite the old value in the mine. You cannot have a mine whose composition totals to be over 100%, however, you can have a mine with a composition of less than 100%. When a mine resets, if the composition is less than 100%, it is padded with air until the composition does equal 100%.
  • /mrl unset <mine name> <block>:(data)
    • Permissions: mineresetlite.mine.composition
    • To remove a block entirely from a mine's composition, such that the mine will no longer contain that block, use /mrl unset.
    • Example usages:
      • Remove stone from the mine: /mrl unset <mine name> stone
      • Remove birch logs from the mine: /mrl unset <mine name> log:2
  • /mrl reset <mine name> (-s)
    • Permissions: mineresetlite.mine.reset
    • /mrl reset will immediately reset the specified mine, also crediting the player who ran the reset command. If you wish to not have the mine broadcast the fact it was just reset, use /mrl reset <mine name> -s.
  • /mrl flag <mine name> <setting> <value>
    • Permissions: mineresetlite.mine.flag
    • /mrl flag most importantly modifies settings for automatic resets. Each flag is detailed below:
      • resetDelay: The integer number of minutes between every mine reset. For example, if the resetDelay was 10, the mine would reset every 10 minutes.
      • resetWarnings: A comma separated list of integer minute values to warn players of the imminent mine reset. For example, to display a warning at 10, 5, and 1 minute before the reset, set the value of resetWarnings to: 10,5,1
      • fillMode: Boolean, whether or not to activate fill mode on reset of this mine. Fill mode means only blocks that are air will be changed. This mode is not commonly used on prison servers.
      • surface: A block type. When set to anything but air, sets the top block of the mine to always be the specified block after a reset. This hides "surface ores" that are freebies. When set to air, the flag is cleared.
      • slient: Boolean. If true (the default), the mine will announce when it has been automatically reset. When false, the mine won't announce that. This flag doesn't apply to command-initiated resets.
  • /mrl erase <mine name>
    • Permissions: mineresetlite.mine.erase
    • To completely and irrevocably remove a mine, simply delete it with /mrl erase.

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  • Avatar of alvarocg alvarocg Jun 17, 2016 at 02:11 UTC - 1 like


    /mrl changename

  • Avatar of taha51595 taha51595 Oct 25, 2015 at 23:32 UTC - 0 likes

    I made all of the mines (A-Z) and named them all, some said too many mines match or something like that so i added mine to the end of them (Mmine for example) but now all the sudden, the regular named mines (A) say too many names matched also and I don't even have a way to delete it. Please help

  • Avatar of thestylishdoggy thestylishdoggy Jul 21, 2015 at 09:43 UTC - 0 likes

    I need help!
    How can i set up a sign that shows the time until my mine reset like(On A Sign):

    Mine [MineName]
    Will reset in
    Last edited Jul 21, 2015 by thestylishdoggy
  • Avatar of Bryan_Ponce Bryan_Ponce Jul 13, 2015 at 18:18 UTC - 0 likes

    This "tutorial" is if you know how to use WorldEdit wands already!

    "No one can destroy the mine. Help please?"

    make a region that surrounds all your mines, (JUST THE MINES) In this scenario i'll call the region "AllMines"

    Flag it with things you dont want players being able to do in the mine or around the mine! This is what I typically do /region define AllMines /region flag AllMines pvp deny (If you dont want PVP in the mines) /region flag AllMines enderpearl deny /region flag AllMines piston deny /region flag AllMines fire-spread deny /region flag AllMines tnt deny /region flag AllMines other-explosion deny /region flag AllMines creeper-explosion deny

    Then select the mine, ill use A as the mine name /region define A /region flag A block-break allow /region flag A block-place allow (If you want to let players place blocks) The mine region will inheret all flags you set in "AllMines" after these steps

    /region setparent A AllMines

    Done, now just do that with all the mines! Make sure the mines are in the same region "AllMines" if you dont, and it isnt in any region, players will be able to break blocks that you might not want them to!

    If this helped you, you can check out my youtube channel for a tutorial like this (Eventually) youtube.com/c/ThePirateGamingNetwork

  • Avatar of xXliniXx xXliniXx Jun 14, 2015 at 12:42 UTC - 0 likes

    Nadie puede destruir la mina. Ayuda por favor?

  • Avatar of TehRealDeadman TehRealDeadman Feb 23, 2015 at 10:46 UTC - 0 likes

    @StingBack12: Go

    The reason people can not break the blocks inside of a mine may be because of your region. if you have defined a region with /rg define Then you need to make sure to check the Priority of the mine. Say if you region the entire build of the mine (not the hole in which they mine in) Then the way I do it is I have A region then AMine which that is where players are able to break. You must also /rg setpriority {regionName} 2 <- The mine is being overlapped by our main big region so the priority of the actual breakable mine must be set higher. So priority of the entire place is 0, the mine 2.

  • Avatar of novarrrrrrr novarrrrrrr Feb 11, 2015 at 17:43 UTC - 0 likes

    @StingBack12: Go

    In the perms have you gave them essentials.build


    have you set the priority of the mine region to a higher number than the priority of the mine protection ?

  • Avatar of StingBack12 StingBack12 Feb 11, 2015 at 08:21 UTC - 0 likes

    No one can destroy the mine. Help please?

  • Avatar of maxlehot1234 maxlehot1234 Jan 24, 2015 at 04:09 UTC - 0 likes

    @PandaPlaysMCHD: Go

    Use mineresetliteplus plugin on spigot :) No bugs with mineresetliteplus plugin and it adds more options to mineresetlite plugin, check it

  • Avatar of DakotaTheRul3R DakotaTheRul3R Dec 22, 2014 at 08:32 UTC - 0 likes

    Ok so bobafer24 a little late but get KommandSigns... You can type the command in the sign with any plugin and it works. I even tried it. Here's the link.



Date created
Oct 07, 2012
Last updated
May 13, 2013