Giant Trees

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Giant Trees

Giant Trees is a plugin for adding procedurally generated giant trees to your world. Giant trees are generated in three ways:

  • Giant trees are grown in creative/survival mode by planting saplings and fertilizing with bone meal
  • Giant trees are summoned with a command
  • Giant trees naturally grow when new forested biomes spawn

Tutorials in other languages:

Planting Giant Trees

To plant a giant tree in creative/survival mode, perform the following steps:

  1. Flatten a 5x5 area of dirt
  2. Surround an emerald block with two rings of saplings
  3. Fertilize a sapling with a stack of 64 bone meal
  4. Stand back

The type of sapling fertilized will determine the species of giant tree that grows.

planting giant trees


To create a giant tree with a command, use the /tree-create or /gt command, followed by the name of the tree. Tree names are found in the plugin's data directory. For example, to summon a giant acacia tree, use the command

/gt tree.ACACIA

To edit the model for an existing tree, or create a new tree model, use the /tree-edit command. This command can only be used from the server console.

/tree-edit tree.ACACIA

Naturally Growing Trees

By default, Giant Trees will grow naturally in newly generated chunks in the default overworld (the world called "world"). To add giant trees to more worlds, increase the frequency of tree growth, or disable natural tree growth altogether, edit the plugin's config.yml.

Tree Species

For the beta the following species of trees can be summoned with the /gt command:

  • tree.ACACIA
  • tree.BIRCH
  • tree.DARK_OAK
  • tree.JUNGLE
  • tree.OAK
  • tree.SPRUCE

More tree species will be added in future releases.

Undoing Giant Trees

Trees summoned with the /gt command can be undone using WorldEdit's //undo command. This feature is automatically enabled if WorldEdit is installed.

Making Your Own Giant Tree Species

You can make your own species of giant tree. Start by using the /tree-edit command from the server console, giving it the name of the tree you want to edit or create. (For new trees, ignore the file not found error). As an alternative, you can double-click the Giant Trees plugin .jar file to start the visual tree editor.

editing a tree

Design your tree using the visual tree editor. When you are done, click save and exit the visual editor. To add roots to your tree, create another tree with the same name as your tree, with .root added to the end. For example, /tree-edit tree.ACACIA.root. Root trees are rendered upside down in the world and scaled to match their tree.

Is your new tree really awesome? If so, PM me the model and I'll include it in the next version of the plugin.


  • gianttrees.create (default OP) - Allows the creation of a giant tree using the tree-create command.
  • gianttrees.grow (default true) - Allows a player to grow a giant tree by fertilizing a grid of saplings.

Source Code/Issues


This plugin utilizes Hidendra's plugin metrics system. the following information is collected and sent to unless opted out:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • Plugin's version
  • Server's version
  • OS version/name and architecture
  • core count for the CPU
  • Number of players online
  • Metrics version

Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.

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  • Avatar of 789101112 789101112 Jul 29, 2016 at 15:55 UTC - 0 likes

    I consider this an essential plugin for my world/multiverse design. (Shadowbane inspired portal trees.) Thank you again for updating it in the recent past. Any chance you could mirror to

  • Avatar of LiskoSlayer LiskoSlayer Jul 29, 2016 at 04:13 UTC - 0 likes

    Hi! I have a pre-filled map with using a WorldBorder. Does the giant trees generate automagically on already filled map or do I need to do something special?

    Last edited Jul 29, 2016 by LiskoSlayer
  • Avatar of ServerMiner ServerMiner Jul 17, 2016 at 14:17 UTC - 0 likes

    We love your plugin so we decided to create a video to showcase its features!

    We created a YouTube video tutorial for you, feel free to use it on your plugin info area:

    We have also created a written tutorial:

    You have permission to use both wherever you like :)

    ServerMiner is the leader in Minecraft Server Hosting. Packed with incredible features, awesome support and years of experience and passion. Get a server today at

  • Avatar of assasianfire assasianfire Jun 21, 2016 at 16:02 UTC - 0 likes

    I decided to add this to my Skyblock/Skygrid server and it's amazing! :D

    Everybody loves the new feature, thanks for the awesome plugin.

    Last edited Jun 22, 2016 by assasianfire
  • Avatar of agent2594 agent2594 Jun 17, 2016 at 16:36 UTC - 0 likes

    @TacoGerbil: Go

    I have made no changes to config.yml or any code that uses it. All I have done is maintain the code against new versions and fix bugs (except alpha.5 which adds spruce/acacia natural generation to respective biomes).

    The plugin versions I have released target a single version of Bukkit. For example, 2.0.0-alpha.3 targets Bukkit 1.9.x.

    I don't make any guarantees regarding compatibility with older versions. Users have reported that the 1.9.x-targeting alphas work on 1.8.x. I have not explicitly targeted 1.8.x at all because 1.9 was out already when I began maintaining the code.

    Since you're on 1.9, alpha.3 should work for you. Newer alphas may not work for you; YMMV. I'm not explicitly testing/aiming for backwards compatibility across Bukkit versions, but I do my best not to intentionally break compatibility either. As I get more comfortable with the codebase I intend to put more emphasis on supporting many Bukkit versions at once, but for now its just keeping up with releases and major bug fixes.

    Last edited Jun 17, 2016 by agent2594
  • Avatar of TacoGerbil TacoGerbil Jun 17, 2016 at 15:44 UTC - 0 likes

    Is this at all backwards compatible? I notice one of the bugs you fixed was for someone on 1.8, I'm using CraftBukkit 1.9 R1 myself.. It gets to be a bit confusing with so many plug in developers either mentioning it's compatibility and lack of or completely not mentioning.. Just want to make sure :)

    Great plugin and wouldn't want to have to stop using it :)

    Last edited Jun 17, 2016 by TacoGerbil
  • Avatar of agent2594 agent2594 Jun 15, 2016 at 04:04 UTC - 0 likes


    Version 2.0.0-alpha.6 has been released. It contains only bugfixes, including a bugfix for the Cannot find legacy packet 103 error.

    Bug reports on Github are always welcome. Thanks to those of you who have already reported bugs!

  • Avatar of agent2594 agent2594 Jun 13, 2016 at 03:50 UTC - 0 likes

    Hi everyone!

    Version 2.0.0-alpha.5 has been released. It is compiled against Spigot 1.10 and WorldEdit 6.1.3 (build #3557). The //undo functionality may not work if you use a WE build older than this.

    alpha.5 also introduces natural spawning of spruce trees in Taiga biomes and acacia trees in Savanna biomes.

    As always, feedback and bug reports are always welcome on GitHub!

  • Avatar of agent2594 agent2594 Jun 12, 2016 at 23:29 UTC - 0 likes

    @TigranJamiro: Go

    I just released alpha.3, which hopefully will fix your issue assuming you're running ProtocolLib 4.0.1 or later. Any feedback you can provide would be helpful.

    @DaDMaR: Go

    Thanks for the report, glad to hear it! FYI, I will do a recompile soon to begin formal support of 1.10. If alpha.1 works on 1.10, I would expect alpha.2 and alpha.3 to work too.

  • Avatar of DaDMaR DaDMaR Jun 11, 2016 at 21:00 UTC - 0 likes

    @agent2594: Go

    WORKING - with MC 1.10 using 2.0.0 alpha 1 - (will try alpha 2) -- big thank you for maintaining this plugin -- one of my favorites.

    Last edited Jun 11, 2016 by DaDMaR


Date created
Aug 24, 2011
Last update
Jun 15, 2016
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Giant Trees
Recent files



Optional dependency