Zombie Ablockalypse
Aiming to re-create COD Zombies for Minecraft, Ablockalypse is a major server-side minigame plugin. Ablockalypse runs fast, smooth, and with ease to please you and players on your server. Ablockalypse provides add-on support to all developers wanting to create one, and contains many options so you can customize your experience.
Features
Mobs: Zombies and Hellhounds | |
Purchasing: Buy almost anything! | |
Easy use: Easily setup and configured | |
COD Zombies Inspired: Barriers, unlockable areas, wall-buying, and more! | |
Smooth: Fast, simple, and powerful! | |
For a full and more detailed list of features, click HERE.
@Jnorr44
Please update !!!
@GumbyDammit
The dev builds are unstable, as a developer, me and colleagues in the Bukkit community have found quite a few flaws, for which we are awaiting fixes. If we do anything that harms a server, we now get the blame, not Bukkit, so we have to be careful. Also, as of Jan 7th (when I replied), there weren't many 1.7 plugins. Of course, as so much time has gone by now, many devs have started to (or have already) released their plugins using the 1.7 dev build. Also, many should still survive on the older versions, since they typically don't use all aspects of the API, some of which have broken.
@Jnorr44
Um, what? I've been running several 1.7 dev builds and, while not perfect, they aren't unstable. As for your assertion that you won't find many plugins for 1.7.x, why would you say that? Of the 60+ plugins my server runs, most of them have been updated to 1.7.
@diepotato223
A few reasons:
Without all 3 of those conditions met, I doubt you will find many (if any) Bukkit plugins on 1.7.4.
WHY is none of the good plugins 1.7.4
@Dhementious
Thats what I am doing, I told the Flow users I would update a long time ago. My priorities are set on fixing the largest problems first.
@Jnorr44
My suggestion to you, is to fix the current errors in your released plugins, as some people are unable to use them, and save features and development of your other plugins until errors are fixed.
It would be a lot easier for you to manage.
@Dhementious
Still testing, but it isn't my main concern right now. You have to understand I have other plugins, and I am currently working on Flow, which needed a complete re-write and a few new features (which also still have to be tested). It's hard work keeping up with several plugins at a time.
I'm thinking of writing my own downloader in Flow, which will transfer over to Ablockalypse in the future. Also, the new things I learn while working on Flow will help me make a better Ablockalypse.
And then there's Spout Ablockalypse, which I hope to work on more and more. I think the upcoming version of Flow will be the last for some time at least, since there isn't much to add, and the features are good enough to keep users happy for a while.
Theres also MapEdit, which I either have to put a LOT of work into, or drop the project altogether (or hand it off to someone else).
Somewhere between working on Flow and Spout Ablockalypse/MapEdit the update to Ablockalypse will come out, fixing the issues found and hopefully adding in my own updater. Perhaps I will find more bugs to fix in the meantime, which I hope doesn't happen, but it could, and I would have to then fix those too.
Just a lot of work to do :/
How's the map saving fixes workin' out for ya?
@Dhementious
I'm excited! :D
Have fun with it, it's what I intended!
@Jnorr44
Regardless of the current issues, the plugin is still extremely easy to manage, has great features and tons of possibilities. I'll definitely make this a huge feature of my server in the future.
@Dhementious
And to reply to your older post. Players can join while the waves are going on, however, they will join as if they had died and respawned (or started from the beginning), with no points, and only starting items. You can set max players in the config.
Also, the wiki is outdated because noone updates it. I don't have the time since I work on the plugin as well as a few others, along with many other tasks.
I am planning on updating soon, although I will probably have my other plugin - Flow - updated before that. I have a list of priorities, and that has been the highest. I told everyone I would get to that a while ago.
@Jnorr44
Alright, at least you're aware of this issue. Thank god I only added a few chests, signs and spawns.. *Phew*
@Dhementious
The server is not set up yet, I simply added the link for those who want to visit it in the future. Me and the server manager are working on getting everything setup.
As for the MapData issue, I am well aware, I am working on it. So far I have created warnings for those issues, and now I just have to run the program and find where the error is taking place.
@Jnorr44
The post was dumb, I updated it. I'm talking about your server. I tried playing a game.
I am also getting error when attempting to save the map.
http://pastebin.com/nPaB1J90
Edit
Errors are gone, I don't know what I did differently.
I can't save my map, though.. Once followed instructions, I get ''Mapdata saved unsuccessfully''.. No errors, no more messages. Just telling me it has been saved unsuccessfully.. I can't continue unless this gets fixed.
@Dhementious
za.join is the permission to join games. You cannot actually win a game. Like COD Zombies (you may want to check it out if you haven't played), you just get to the highest level you can without having the whole team quit or die.
@Jnorr44
I don't really have any permissions to join a game.
The max amount of players that can join are 14. Will this mean, if there are only 13, another player can join while the waves are on-going? - Why is the wiki outdated?
Just added the new test server IP to the description: za.mc-arcade.net. Currently it's at a max of 20 players, but right now it's just for server owners looking to try out the plugin. I am looking to expand the server with the help of my server manager to make it a full-fledged server soon, and we will be setting up all kinds of maps, some of which may (and that's a big may) be distributed in the form of mapdata.
@Bikespot
would u mind if i took a look at your dynmap ?
@Bikespot
Alright, cool, I may actually just make a list on a link with all the test servers available. Let me know when you get the saving working, it should be fixed in v1.3.1.