Zombie Ablockalypse
Aiming to re-create COD Zombies for Minecraft, Ablockalypse is a major server-side minigame plugin. Ablockalypse runs fast, smooth, and with ease to please you and players on your server. Ablockalypse provides add-on support to all developers wanting to create one, and contains many options so you can customize your experience.
Features
Mobs: Zombies and Hellhounds | |
Purchasing: Buy almost anything! | |
Easy use: Easily setup and configured | |
COD Zombies Inspired: Barriers, unlockable areas, wall-buying, and more! | |
Smooth: Fast, simple, and powerful! | |
For a full and more detailed list of features, click HERE.
@TheCodeGreen
You can still make comments here, I just wanted to let you know that that chat is a much faster help source, and has a few benefits over comments on this page.
@Jnorr44
Ok, I will be sure to use that from now on.
@TheCodeGreen
Yes, I actually already added that in the next version. However, it is new, and I only have the player name and points on the board so far. I will work on adding more if possible later on.
Oh, and if you want to know whats going on or make suggestions/comments, please join the skype chat (the URI is found at the bottom of the plugin description). From there I release early versions, get suggestions, and even get opinions on how to improve the plugin.
Have you considered adding scoreboards to this plugin so that it can keep track of points/money and maybe even kills? I imagine the scoreboard would work best per-arena and maybe it could also have a wave/level counter too. Possibly configurable for what to have on scoreboard?
Amazing.
@Jnorr44
Alright, thanks for the heads up! Looking forward to the next version, sounds great!
@TheCodeGreen
Teleporters are ender-portal-frame blocks in the current version, just place one of those anywhere, and have the player click and stand still. In the next version you can make them whatever, and they give you warnings when you are nearby (so you know they're there, and how to use them). Yes, the firework beacon has always been laggy, don't know a better way to make a beacon without it... was trying actual beacons, but they're client-side. Lightning would be a little less laggy, but would flash everyones screen constantly. Redstone actions (I recently noticed) are also broken in the current version... I will be releasing a fix in the next version (soon enough).
Hi again. I just wanted to ask how to set up tele-porters in a game. I know how to set the mainframe but the wiki is just unclear about tele-porters. Also, I have had major lag spikes in my game starting at around 3-5 minutes after game start but I fixed it by disabling the firework beacon above chests in the config; I say this in case anyone else has this problem. To the developers, I do not know how to code but perhaps it would be possible to use lightning to show where the chest is. This lightning could possibly hit the chest every minute or in a configurable time. Obviously it would have to be a lightning strike that does not catch fire to the chest. Also, will the wiki include information about how to use redstone to power spawners? I am clueless on how to do this right now.
@TheCodeGreen
Yes, this is possible. If you go into the items.yml file, you can add item ids and sign strings to the game. As long as the item has an id, it is able to be used in Ablockalypse.
Is it possible right now for this plugin to use items from other plugins? What I am trying to say is that the Crackshot plugin takes vanilla Minecraft items and turns them into weapons with their own properties. My question is, will there ever be the possibility to use weapons from Crackshot so that they can be equipped from either signs or from the mystery box? This would add a lot more resemblance to the actual Call of Duty Zombies which I believe you are going for. Also, I read part of the Crackshot page and it said that plugins such as Kits and MobArena can use Crackshot because you just have to identify the weapon's ID in the config for the other plugins listed and so I thought maybe this plugin would also have some way of doing that. Anyways, thanks in advance!
@TRok92
You may be able to run his 1.5.2 plugin on a 1.6.2 server, I don't know if you have tried. Normally the API doesn't change too much, although getHealth() and all related health methods recently broke from 1.5 to 1.6, so that may be a problem.
On the topic of the wiki, I would really prefer the wiki at the top if it's alright. It makes more sense to just keep everything in one place.
You mean my server? Yeah, it's an MCPC+ 1.5.2 server. Reason being, FTB Unhinged currently only has a 1.5.2 version. GregoriousT is taking forever to update it to 1.6.2. I can wait until it's 1.6.2 though, no need to downgrade the code. Patience can be had by me. I'll do what I can for a wiki anyways starting today.
Mind if it's a Wikia? Or would you prefer the wiki that's linked at the top.
@TRok92
That would be much needed, thank you. It appears you are actually using CB 1.5 R3 which would cause that problem you posted. If you update to 1.6.2 R1 (any of the devs (don't worry, they're stable)), then you can run latest Ablockalypse version. Unfortunately I never made a build for 1.5s after 1.5 R1. If you have problems with doing so (say other plugins can only run on 1.5 R3), try either asking them to update, or I may be able to make a 1.5 R3 version. My problem with that is that it will take up a bunch of time switching back, since the 1.6.2 version includes complete re-writes for most of the Ablockalypse functions (Map Data, Player Interaction through queues, commands, etc).
(Also in this next version I will be switching "Mystery Chest" to "Mystery Box", as it should be haha)
Sweet. In return I will put work into the wiki once I can use it. :P
@TRok92
Okay, so heres the problem (and I will get to fixing this soon). Recently, Bukkit accidentally broke all plugins that used getHealth(<Integer>), as they updated to replace it with getHealth(<Double>). They left a deprecated integer version which I likely used in that situation, but I was using a dev build at the time. When the latest 1.6.2 came out, they had probably removed the deprecated methods and assumed all active plugins had updated.
Sorry about that, will get to it soon.
So, the stupid console shows it in reverse order, and cuts off 15 lines. But this is where it happens I'm pretty sure. The rest that I have is below on a paste bin, and yes I deleted the old file. I tried 1.6.2 before I tried 1.5.1.
30.08 23:51:35 [Server] INFO Caused by: java.lang.NoSuchMethodError: org.bukkit.entity.Player.getHealth()D
http://pastebin.com/4c2G8Xyj
@TRok92
That would be great. If you haven't deleted the old Ablockalypse file before running 1.6.2, make sure you do so, that may be the problem. Still, if that is, please go ahead and post the error so I can address it for all to see, that way others don't do the same thing.
I used the 1.6.2 version and it had an error, so I tried the 1.5.1 version just to be sure and it too had an error.
1.5.1 just basically didn't work.
1.6.2 on the other hand let me program the entire arena, it was awesome. But when I tried to start it up it had an internal error which lead to an infinite machine gun like spawning of enemies that couldn't break the barrier and had no limit to the amount that would spawn per wave so would spawn until I ended the arena. They also did not produce any points when killed. If I can find it, I could post the error log if you would like? Pretty sure it involved not being able to find a variable called entityhealth or something like that.
@TRok92
Make sure you use the correct version, there was no 1.5.2 version, but there was a 1.5.1 and there is now a 1.6.2-R0.1. If you use the incorrect version before 1.6.2, it is very likely you will get an error.
Found this, so awesome. Just tested it on my 1.5.2 MCPC+ server, sadly there was an error. Then I read about the upcoming Beta update solving the issues. I can't wait, but I must. Excited to be able to use this! So excited. T_T