Features In-Detail

  • Mobs:
    • Zombies and Hellhounds (fiery wolves) with modified behavior.
    • Changes to toughness over time.
    • A completely re-created targetter, specifically used for Ablockalypse, enabling mobs to find their way from more than 16 blocks away.
  • Barriers:
    • Fixable barriers with player escape prevention.
    • All types of blocks accepted.
    • Must be 3x3, to allow zombie entrance.
  • Last stand:
    • You are knocked down, crawling slowly, and will die unless picked up.
    • An alert sent to nearby players, telling them to hold SHIFT to pick you up.
  • Developer Accessibility:
    • Almost everything is accessible to developers.
    • See the developers center of the GitHub wiki.
    • Many documented methods and public access.
  • Multi-World:
    • You can play multiple games on multiple worlds!
    • Mobs will teleport to the world that the player is in.
    • Mobs will re-teleport if the player teleports to another world.
  • Localization:
    • You can change messages from the game.
    • Still in early-stages.
  • Automatic-Update:
    • Ablockalypse updates itself!
    • Bukkit auto-update policy compliant (settings in the config, uses curse API).
  • Levels:
    • An infinite or set number of levels with increasing difficulty!
  • Points:
    • Players get points after killing, repairing, and helping.
    • Player lose points after buying.
  • Protection:
    • Players cannot destroy/place blocks, except for those involved in the game.
    • A notable exception is Claymores.
  • Purchasing:
    • The purchasing of perks, enchantments, and weapons (or any other item).
    • The items.yml file allows set starting items and purchaseable items.
  • Mystery Chests:
    • Chests that have a random item, if you have the money!
    • One active per game.
  • Wolf Rounds:
    • Rounds containing a set percentage of angry flaming wolves!
    • Configurable
  • Power-Ups:
    • Atom bomb
    • Carpenter
    • Double Points
    • Firesale
    • Instakill
    • Max ammo (Custom IDs in items.yml)
  • Passages:
    • Selected walls or sections that can be purchased to reveal new areas.
    • Any block allowed.
    • Can be power triggered.
  • Effects:
    • Tons of extra visual and sound effects.
  • Grenades:
    • Ender Pearls thrown by players in a game will roll, be picked up, or explode!
    • Named "Grenade" when in a players' inventory.
  • Claymores:
    • A flower pot can be placed in-game, and will explode when walked near.
  • Restart Safety:
    • Your games are safe on restart.
  • Customization:
    • Fully customizable, with simple configuration.
  • Monocommand:
    • A singular command to manage the entire plugin (/za).
    • Command arguments are posted in the GitHub wiki.
  • MapData:
    • A copy/paste system that even allows transfer of maps to different servers.
  • Power:
    • Use redstone to power parts of the map and control spawn points.
    • Currently involves:
      • Passages
      • Mob Spawners
      • Teleporters