- Mobs:
- Zombies and Hellhounds (fiery wolves) with modified behavior.
- Changes to toughness over time.
- A completely re-created targetter, specifically used for Ablockalypse, enabling mobs to find their way from more than 16 blocks away.
- Barriers:
- Fixable barriers with player escape prevention.
- All types of blocks accepted.
- Must be 3x3, to allow zombie entrance.
- Last stand:
- You are knocked down, crawling slowly, and will die unless picked up.
- An alert sent to nearby players, telling them to hold SHIFT to pick you up.
- Developer Accessibility:
- Almost everything is accessible to developers.
- See the developers center of the GitHub wiki.
- Many documented methods and public access.
- Multi-World:
- You can play multiple games on multiple worlds!
- Mobs will teleport to the world that the player is in.
- Mobs will re-teleport if the player teleports to another world.
- Localization:
- You can change messages from the game.
- Still in early-stages.
- Automatic-Update:
- Ablockalypse updates itself!
- Bukkit auto-update policy compliant (settings in the config, uses curse API).
- Levels:
- An infinite or set number of levels with increasing difficulty!
- Points:
- Players get points after killing, repairing, and helping.
- Player lose points after buying.
- Protection:
- Players cannot destroy/place blocks, except for those involved in the game.
- A notable exception is Claymores.
- Purchasing:
- The purchasing of perks, enchantments, and weapons (or any other item).
- The items.yml file allows set starting items and purchaseable items.
- Mystery Chests:
- Chests that have a random item, if you have the money!
- One active per game.
- Wolf Rounds:
- Rounds containing a set percentage of angry flaming wolves!
- Configurable
- Power-Ups:
- Atom bomb
- Carpenter
- Double Points
- Firesale
- Instakill
- Max ammo (Custom IDs in items.yml)
- Passages:
- Selected walls or sections that can be purchased to reveal new areas.
- Any block allowed.
- Can be power triggered.
- Effects:
- Tons of extra visual and sound effects.
- Grenades:
- Ender Pearls thrown by players in a game will roll, be picked up, or explode!
- Named "Grenade" when in a players' inventory.
- Claymores:
- A flower pot can be placed in-game, and will explode when walked near.
- Restart Safety:
- Your games are safe on restart.
- Customization:
- Fully customizable, with simple configuration.
- Monocommand:
- A singular command to manage the entire plugin (/za).
- Command arguments are posted in the GitHub wiki.
- MapData:
- A copy/paste system that even allows transfer of maps to different servers.
- Power:
- Use redstone to power parts of the map and control spawn points.
- Currently involves:
- Passages
- Mob Spawners
- Teleporters