WolfCraft Heroes Classes
.: Main || Class System || Change Log || Download || Request :.
.: Dependent → Heroes Plugin :.
.: Compatible Version→ Heroes 1.4.9 :.
.:Optional Dependent → Heroes GUI:.
Information:
WolfCraft Heroes is a series of Pre-Made Primary and Secondary classes, while adding all the working skills that have been distributed. I also tried to make the class's fair as well as balanced enough to always enjoy the fight. The classes are not done, but i have been constantly updating/improving and adding new classes, while recreating the system i strongly believe to have the full RPG Feel to it.
How to Use:
The files are a simple download, drag and drop concept to make it easy for server administrators.
Features:
- Balanced System
- Constructed Charts
- Recipe Specific Classes
- Challenging Class Promotions
- Unique Class + Profession System
Coming Soon:
- Profession Crafting Charts
Skills Developers
- K1ll3z - http://dev.bukkit.org/server-mods/k1ll3zs-heroes-skills/
- Riffic33 - http://dev.bukkit.org/server-mods/riffics-heroes-skills/
- GalaranM - http://dev.bukkit.org/server-mods/galarans-heroes-skills/
- Multitallented - http://dev.bukkit.org/server-mods/multitallenteds-heroes-skills/
@donstrijb999
Same Problem here , hope it will fixed in 2.9
@omnija: when i craft a iron pickaxe as miner class i get back 2 iron and 2 sticks for no reason. Edit 1: i also get back 2 iron when i craft bucket, telling me i cant craft shears, i get both the bukkit and 2 iron back Edit 2: ok i had to manually add the iron tools and gold pickaxe again for blacksmith.
@smallfaceapek
http://dev.bukkit.org/server-mods/heroes/forum/skills_classes/38980-wolf-craft-heroes-classes/?post=62
You have to build the tool in a manner where it does not build another item before, it's quite simple. Or you can change the recipe like some other have done, add hoe to miner class.
Miner got abit buggy , the item keep transforming into another items
@omnija
ah ok. btw a small suggestion maybe you can add stone tools as default for peasant since wood only seems kinda weak to me until they reach level 15 you know Edit 1: ok figured out the creator class and made it working :3
@donstrijb999
i could explain it to you, but it would be faster to just do it myself and release it with the next update along with a recipe fix (blacksmith can't craft gold and diamond pickaxe).
ok i read the read me of the professions and how do i add the creator class? i mean its logic it would require all the others to be level 50 but how do i add it so people have a ultimate goal in mind for the professions? btw nice work on the charts. they are really usefull
@donstrijb999
Ill add it to the next Revision, Rev2.7 was the first Revision to have a recipe change. Ill also be working on a equipment chart and profession chart which i hope to get done soon. This will give an easier visual to you and your players of what can be achieved from where.
Enjoy the classes :)
@omnija
uhm no i didnt overwrite the recipe.yml, maybe you should also note that in the readme but thanks for the help ima try it later today
@donstrijb999
Did you type "/hero choose" to confirm the profession?
Did you over write the default recipe.yml with the one in my download?
@omnija
i choose the peasant profession, yet i cant craft wood, stick ect
@donstrijb999
read the "Read Me" inside the folder and this link
http://dev.bukkit.org/server-mods/wolfcraft-heroes-classes/?comment=20
also take a look at the class system charts.
You can't craft because you did not choose the profession line
@omnija
btw i have a issue with this classes pack. once i install it i dont gain xp at all no matter what i do. i cant seem to craft simple things like sticks ect. Edit 1: ok solved the xp issue. but how do i solve the crafting issue? that i cant craft things like wood and sticks ect?
@donstrijb999
no, but you can type /hero armor to see what is available for that class specifically.
It might be a good idea to make a chart for that, ill have to see what i can do about it once i finish the professions for 3.0. (Still looking for feedback's in case i missed items)
Can also check Heroes for there commands
uhm is there any list of the exact class limits ect as in armor. weapons and so on?
@kaitoshijo
The way i made the classes are based by 2 lines
Check the class system at the top to see how it looks
The spells damage are editable in the skills.yml and the spells are downloaded from the developers themselves.
Besides downloading Heroes 1.4.8 , spells from skill developers, and downloading my class pack. all you would have to edit is the Skills.yml.
What about experience and mob damage/health? Do you have any files for that or do we need to edit them ourselves? I am curious about this because I am not very good at creating an RPG system and i want to make sure that everything is evened out for leveling, fighting mobs, and pvp.
@LordBoos
No sorry, I'm still planning where should go where. (Each profession can make there own advancement tools) Still an "IF" but most likely.
Edit:
Any ETA for Rev3.0? I'm really looking forward to per-class recipes.
New file is awaiting approval for Rev2.6 = Rev2.5