WolfCraft Heroes Classes
.: Main || Class System || Change Log || Download || Request :.
.: Dependent → Heroes Plugin :.
.: Compatible Version→ Heroes 1.4.9 :.
.:Optional Dependent → Heroes GUI:.
Information:
WolfCraft Heroes is a series of Pre-Made Primary and Secondary classes, while adding all the working skills that have been distributed. I also tried to make the class's fair as well as balanced enough to always enjoy the fight. The classes are not done, but i have been constantly updating/improving and adding new classes, while recreating the system i strongly believe to have the full RPG Feel to it.
How to Use:
The files are a simple download, drag and drop concept to make it easy for server administrators.
Features:
- Balanced System
- Constructed Charts
- Recipe Specific Classes
- Challenging Class Promotions
- Unique Class + Profession System
Coming Soon:
- Profession Crafting Charts
Skills Developers
- K1ll3z - http://dev.bukkit.org/server-mods/k1ll3zs-heroes-skills/
- Riffic33 - http://dev.bukkit.org/server-mods/riffics-heroes-skills/
- GalaranM - http://dev.bukkit.org/server-mods/galarans-heroes-skills/
- Multitallented - http://dev.bukkit.org/server-mods/multitallenteds-heroes-skills/
@Kolnan
Thanks
I haven't been able to get around to the crafting chart due to my server being down. Once i retrieve my files back ill be able to get back to it.
@omnija
Flip flop it ;-) Thanks for the response! I wish they would support it... Since you're build it one of the BEST!!! my users love it so far =) I look forward to seeing your crafting chart update! keep up the good work!
@Kolnan from the class it says strong adept, meaning you would need that class created. So you can branch by doing something like...
Apprentice -> adept -> cleric = tier 0 -> tier 1 -> tier 2
Adept would have Apprentice as Strong and it should branch. that way you would be giving apprentice the choice of becoming adept, and once adept is masters would have cleric as advancement.
Hope that helps
@viziel2 Also about the auto profession, Heroes dev made it clear to me that they won't be changing the plugin to allow it. i'm not sure why but i've asked them before already and they said no. Having profession and combat enabled at the same time causes sever problems.
@BeenCarl
Thanks for the quick reply! I'll do that, It wont conflict with the apprentice being the default already?
@Kolnan
Change the beginning proffession class to default: true
I LOVE what you've created and I've been using it for a little while... Is there ANY way to get heroes to auto add people to the profession track or will they have to manually join it upon joining the server?
@viziel2
check the debug log, also make sure that your classes connect.
REv3.0?
Having a blast working with this, I've ran into a small hiccup and server skipps two classes of mine and I'm stumped as to why. I use Notepad + + with view all characters so I make sure i dont use any hidden tabs or spacing that shouldnt be there..(should use XML instead of YML, but whateva).
I can't figure out why this class gets skipped any suggestions?
@omnija
Sweet! Really appreciate the help and thanks for the upload.
@RegardsWND
I'm pretty sure in the skills.yml you can remove the text that spams. I also think it's all the passive skills that spam.
@omnija
You were right! Depending on settings, it works. I changed my config and now it works, thanks!
Another question: Every time I gain the skill "basher" (and few others), it spams the Chat like crazy. Is there a way to fix that other than remove the skill itself?
@RegardsWND
Because you via command it, you probably missed out the basic class's before them. If your going to use commands to become a class why not just make yourself the class?
Depending on your settings you should be able to change classes after you master it, which allows the combination of branches.
How do I master Swordsman + Thief to become a Viking? I mastered both of them via commands but it still says I need to master them both to become a Viking. Why is that?
@drawnzer54
The link i posted was merely stating that deleting the skillpotion would solve this issue. If recipe's aren't working even after adding them to recipe.yml then it's a heroes bug.
You can also try downloading the latest Version of heroes here http://forums.spout.org/threads/rpg-heroes-1-4-9-cb1-3-1-r1-0.4601/
@omnija
I'm also having a similar problem with the potions, and even after enabling all potions to "true" under the Skills.yml, I'm still unable to use them.
The link you sent has been shut down, so I can't see how to work around it. /:
Also: Wooden stairs and slabs using wood like Jungle wood, Spruce, etc can't be crafted. Oak is the only type that works. I've edited the data values in the Recipe.yml but it didn't work.
@DarthCube
Heroes
->>> skill.ymlhi, where can i find how much dmg deals spell called lightning blade?
im using one of your older skills.yml file but theres no value called like damage etc.
@Aquaserge1823
You can try this http://dev.bukkit.org/server-mods/heroes/forum/33537-enchant-potion-dont-work/?post=5
I also don't think brewing and enchantment give xp for doing it.
@omnija
Alchemy is kinda weird. Brewing potions do not give experience, and players cannot consume potions saying "You can't use this potion."
Is there something I need to edit/turn on?