Change Log


.:Change LOG:.


.:Upcoming Rev0.5:.

  • Added basic structure to Class Line
  • Added organized Profession + Combat Line

.:Upcoming Rev1.0:.

  • Added Dreadknight = Tier 3 Knight Class
  • Added Templar = Tier 2 Knight Class (Holy Crusader) -> Wasn't Created for some reason.. Oops?
  • Possible Change in profession to add Fisherman/Fishmonger
  • Fixed Spiritualist -> Combination of final 3 spells from each Mage type

.:Upcoming Rev1.5:.

  • Re-Allocate Spells - Incomplete
  • Edit on Knight Line + Thief Line
  • Advance Class will inherit basic class skills
  • Adding Classes Engineer,Bandit,Barbarian and UndeadKnight

.:Upcoming Rev2.0:.

Crusader

  • Boomerang set to shield skill item only (Ragnarok Crusader Concept)

Mage Line

  • Redo full spell assortment

Thief Line

  • Possible Monk Class If Mage Line is Redone Properly

.:Upcoming Rev2.5:.

Correction Update 1.4.8

  • Fix Console Errors (Caused by newer Version)

Combat Line

  • Enable/Disable Equipment
  • Weapon Increase/Decrease Damage
  • Adjust Cool Down
  • Adjust Mana/Hp Max
  • Adjust MANA Regen
  • Adjust experience modifier (Seem's fine, did nothing)
  • Add Experience Loss
  • Spiritualist Will be redone
  • Archer line Hunt has now Become Scent
  • Change Recipe to Combat = Can't Craft Anything unless have profession line
  • Removed Frostpath skill, broke in new heroes

Profession line

  • Adjust Spell Cooldown
(Don't need every archer teleporting using hunt -> hunt is now ninja exclusive)
(Spirtualist became Wind Element Mage + all basic elements)
(Every combat line has a Different weapon start damage and increase increment)
(Frostpath skill removed spell remains in case someone wants to just replace it with something else)

.:Upcoming Rev3.0:. +Recipe Creation - Class/Profession

  • Bow Users - Arrow Crafting
  • Profession - Reality Aspect
  • Profession - Tool Dmg Addition
  • Equipment/Tools Class Charts
  • Profession Crafting Charts
  • Profession Creator Class - Final
  • Adding 1.3 Items to recipe listing