Ultimate SkyGrid
Ultimate SkyGrid - Change Log - SERVER LIST - SUPPORTERS
- IMPORTANT - Putting too many chests in the world may cause the populator to crash. There is a lot of arithmetic/variables/random numbers that happen when populating chests, it's fairly intensive.
- Version 0.2.3 released! See change log.
- As it's been quite a long time since the update before this last one, send me pm's if you currently are running or planning to run a server.
Yet another SkyGrid plugin based off SethBling's idea.
ProsperCraft made a video series of this plugin for an earlier version. Check it out here! Find his server info in the server list.
Don't be afraid to leave feedback, suggestions or criticisms.
Features:
- You have the option of putting Nether and normal blocks in main world or you can just do normal.
- Everything that's possible in vanilla Minecraft should be possible with this map.
- Chests may contain valuable materials. If you set your main world to only spawn normal blocks. Nether items will be in the nether skygrid only.
- This plugin comes with a config file that allows you to set various options to make your world unique.
- Recommended for use in a Hardcore-Survival mode server setup
- More images located in the image tab above this description.
- NetherSkyGrid and EndSkyGrid options from 0.1.9.
- Each type of world has its own /usg home. If you arnt in skygrid it'll default to the main world. Otherwise you will goto the home of the current skygrid world type you are in.
A note from uSkyblock's Team:
For the people that don't know it yet, the uSkyblock team, have altered the config so that it can make use of the world generator of UltimateSkyGrid plugin. This way you can setup a separate server (bungee) with a grid world and all the features of uSkyblock.
More info can be found here how to set this up.
Permissions:
- UltimateSkyGrid.sethome
- UltimateSkyGrid.home
- UltimateSkyGrid.reload
Commands:
- /usg - using this command with one of three keywords will access the commands included in the plugin.
- /usg sethome
- /usg home
- /usg reload - this reloads the plugin, updating your configurations without the need to restart the server.
Use with Multiverse Core:
With Multiverse core installed simply drag the UltimateSkyGrid jar file into your plugins folder of your bukkit server.
Type /mv create SkyGrid normal -g UltimateSkyGrid This will generate your world. To get there: simply type /mv tp SkyGrid
Use with editing bukkit.yml:
This plugin has the load: startup designation in the plugin.yml file. This will allow you to assign it as your default generator to your main world.
Open bukkit.yml and below everything write:
worlds: world: generator: UltimateSkyGrid world_nether: generator: UltimateSkyGrid world_the_end: generator: UltimateSkyGrid
It is important to note in yml files not to use tab to indent. I believe bukkit.yml is set up on double spaces. so make sure each indent is only 2 spaces more than the previous one. Note: Make sure the value for World_Name: in the config.yml for this plugin matches the name of the world that your using the skygrid generator in.
Example:
worlds:(enter)
(spacebar)(spacebar)world:(enter)
(spacebar)(spacebar)(spacebar)(spacebar)generator:(spacebar)UltimateSkyGrid
IMPORTANT
- For 0.1.5 and newer: It is important that your config.yml file associated with this plugin have the World_Name: (WorldNamehere) exactly right. Case sensitive. If your config file doesn't have this value in it. You have the 0.1.4 or before config. Either delete or change the name of your current config file and when you reload your server it should generate an up to date one. Alternatively you can copy the config.yml from inside the jar and overwrite the one in the /plugins/UltimateSkyGrid folder.
ANOTHER NOTE
- Because of the way the generator uses worldheight, if you set the end height and nether height to different values than your world height, you'll get an arrayOutOfBounds exception. So for now use all the same heights to combat this, until I figure out a working solution, if there is one.
@Connoredwards
Hi Conner but aint the whole point of Skygrid is that the blocks are placed in a grid formation? I personally like the challenge Sky
Hey, fellow server owner here. Thanks ever so much for making this plugin, it's amazing. However, can you make it a bit easier and make an option in the config to have glass instead of air between the blocks. My players find it very hard to jump the distance they need to. Tunneling through glass would make it a bit easier, and more fascinating for them. You don't necessarily need to modify the plugin to be like this, but just add an option in the config. I understand the sheer usage of the plugin would gulp the performance, if you however added caves, like in Vanilla minecraft, within the glass, less blocks will need to be rendered and will only be taking up as much usage as a normal map. If you release this as a development build A.S.A.P, you really will make my day. THANKS SO MUCH!
Below is an example that I did in a 10x10 using WorldEdit.
@Skydevil_
Thanks for the compliment, I could look into maybe getting the arrays from a config file, where you specify Block Id's for each group of blocks, so you would be free to put whatever one you wanted in there.
@MadArkael
Great plugin Ive been looking for something like this for weeks, Just wonder if you could give us more control over the odds and what blocks spawn in each world Thanks Sky
@Helionixdesti
Thank you sir. Appreciate the well wishes :)
Very nice plugin, thanks MadArkael and good luck :)
@MadArkael
I don't use Essentials for a myriad of reasons, but I can see your point.
I could code these things myself, but it's all about time etc. I've sent you a message. :)
@MrYfory
I believe #2 is a possibility, although there is a plugin made just for that already. #1: Essentials #3: WorldBorder. I do hope, however, that you can enjoy an up to date SkyGrid plugin regardless :) I just don't think attempting those types of commands/features is worth it since I can almost guarantee, they did it better, and also first :)
@MrYfory
All those features are great, though I believe as a generator it should stay simple.
If he is going the route of a full blown plugin with all that support it should be a different version/page.
Just my 2cents. :)
This seems like an interesting project that I could really get behind and support/use; however, to make it really ready for prime time, I would need...
@MadArkael
I see. Thanks~ ;)
@MCwolski
As far as mob spawners go, theres:
Also, thanks for the input about the config file. My "Holy" world had a 99.996% chance of spawning the uber rare blocks.
@MadArkael
Yeah, configuration file for controlling blocks spawning rate! :) Sorry for my bad english...
well, spawner only spawn blaze in this world? And... your holy world looks so amazing... :-o
@MCwolski
You're talking about adding an option to the configuration file ? Currently these are the super rare blocks that can spawn:
You would like to be able to change a value in the config file to increase the probability of these blocks spawning?
Edit: I went ahead and did this :) There are now 4 configurable values in the config file. File pending approval by bukkit staff.
Where is the link? I can't wait for it! >_<~
Btw, could ore block and precious block's generation rate be set in this world?
@LiLChris06
I appreciate the love sir. Glad you enjoyed it.
Gave it a try on his test server and everything is working nicely!
Can't wait to make a server for this, thanks MadArkael. :)
Thanks guys :) I have a few files that are pending approval. I renamed the plugin once it was in 'beta' and thats when I created this project. I rebuilt the previously named version probably 30 or so times. I have had no issues thus far with 1.5 compatible bukkit/spigot. So when the files are approved have at it :) I need some feedback as to what you think its missing or needs to be removed, and block probability. Thanks again
Just what I've been looking for, pumped for release!
Was waiting for an up to date plugin with newer blocks, this will probably be my 6th server. :D