UltraHardcore Reloaded
Just another UHC plugin?
Well, not exactly. This plugin is a very complete UltraHardcore plugin, lightweight, actively maintained and updated, with a lot of features, for Bukkit & Spigot 1.8.3+ (if you need Bukkit 1.7.9 compatibility, use the 1.2 version).
↓ Download links ↓
GitHub and Jenkins builds are not checked by the BukkitDev staff. Use them at your own risks.
Please note — the description below is being updated to the 1.4 version. By the meantime, please use the README on GitHub to see the features of the latest version of this plugin.
Features
This plugin manages an UHC match, with a lot of options.
All the standard features of an UltraHardcore plugin are here: no regeneration with food, teleportation of the players (grouped by teams or in solo), etc. But wait! We have some unique features...
Almost all features can be disabled, see the configuration file.
Episodes
The time is divided with episodes. An episode is nothing more than a time mark; this can be used to compare the duration of two matches, to manage the advancement of the game for the players, to say « Border reduction at the next episode », or (the original objective) to split a published video of the game...
The end of an episode is broadcasted in the chat. The support of the /title
command is planned, when Bukkit for Minecraft 1.8 will be available.
Scoreboard-related
Match infos are displayed on a scoreboard, on the left of the screen.
This scoreboard contains the number of alive players, teams, along with the current episode.
Of course, the title of this scoreboard can be changed, as well as his content.
Also, the health of the players is displayed in the players list.
Gameplay tweaks
New and changed crafts, new tracker compass...
Golden heads
Players drop their head on death (PVP-only flag available). Then...
(You can configure the amount of golden apple crafted, the type (enchanted or not), the number of hearts regenerated, and if a lore is added (saying “Made from the fallen head of ThePlayer”) — for each kind of “golden head”.)
Difficulty increased
Because else, it's too simple.
New crafts.
Option to disable ghast tears (replaced by gold) (to avoid regeneration potions), level-II potions (dat power), enchanted golden apple (dat POWER).
Tracker
With a compass, if you right-click with some rotten flesh in your inventory, the compass will point to the nearest player (team excluded).
But it's not as simple as that. The craft is different: you'll need one loot from each main aggressive mobs.
In the snapshots 1.1.1+: harder crafts, with an ender pearl or an eye of ender instead of the redstone, as an option (one of the three crafts displayed above).
And also: semi-shapeless recipe, with the central part (iron + central ingredient) fixed, but the loots, not.
Enderpearls, why not in UHC?
You can disable the enderpearls' damages. With this option, at any time, a player can teleport near you... This adds a little spice to the game.
Death announcements
You can configure a death sound (by default, WITHER_SPAWN — DDAAAAAANNNnnnnnnnngggggggggg), to notify all players a player has passed away.
And you can launch a lightning bolt (only an effect, no damages) on the death point, to make the death point visible for the nearest players...
You can also send a “team-death” message.
Borders
We have a great wall generator. Because glass walls are great, but light gaps in the caverns, nope.
So, what about a two-blocks wall? As example, glass blocks to replace the air-like blocks, and bedrock for the other blocks. But you can use bookshelves instead of the glass if you want (hey, why not?).
By the way, the wall can be circular or squared, and will be centered on the world' spawn point.
The support of the vanilla world border is planned, when Bukkit for Minecraft 1.8 will be available.
You want to reduce the size of the map during the game? You'll need to warn your players before.
Just execute /uh border warning <futureDiameter>
, and boom, all players out of the future border will receive, every 90s by default, this message:
You can also join the time available before the reduction. And see the players out of any border, with /uh border check <diameter>
.
To change the diameter and block the players inside the new border*, just execute /uh border set <diameter>
.
* The players are blocked inside the border without wall only if WorldBorder is installed.
Team chat
What if you want to share an information with your team (like coordinates)? Or if you can't use Mumble?
Well, if it's the case, just use /t <message>
to send a private message to your team!
//amaury.carrade.eu/files/Minecraft/Plugins/UH/UHPlugin_TeamPrivateMessage.png" rel="noopener nofollow" target="_blank">http://amaury.carrade.eu/files/Minecraft/Plugins/UH/UHPlugin_TeamPrivateMessage.png" alt="[AmauryPi -> his team] Hi there, this message is private!" />
In the snapshots 1.1.1+: you can lock the team chat with /togglechat
, and administrators can go inside another private team-chat using /togglechat <team ...>
.
From a locked team-chat, just use /g <message>
to send a message to the main, global, chat.
Also, ProTips are sent to inform the players about these possibilities & commands.
Spectator mode
Install SpectatorPlus, disable the kick on death (option death.kick.do
).
That's all, you have a spectator mode.
(But nothing prevents you from configuring SpectatorPlus for it to fit with your wildest desires.)
You can also add startup spectators (the players marked as such will not play at all), with /uh spec add <player>
.
Integration into other plugins
Besides SpectatorPlus, this plugin can be integrated into WorldBorder and dynmap.
WorldBorder will manage all border-check-related tasks; the dynmap will display the spawn and death points of the players.
Freezer
Pause needed? Execute /uh freeze all
and the mobs and players will be frozen; the players will be invulnerable; the bows, disabled; the timer, frozen.
And use /uh freeze none
to unfreeze the game.
You can also (un)freeze an individual player with /uh freeze on|off <player>
.
Others
There are a lot of other big and small features. You can see a complete list below.
Also, the commands acts like such a list too :) .
All the features are here
(Images too)
Commands & permissions
Documentation available in game: execute /uh
.
You can see the documentation of a command with sub-commands by executing the command without subcommand.
Example: /uh team
for the documentation of the team
command.
Legend: /uh command <required> [optional=default]
.
Command | Description | Permission |
---|---|---|
/uh start |
Starts the game | uh.start |
/uh start slow |
Starts the game slowly, for smaller servers | uh.start |
/uh shift |
Shifts an episode | uh.shift |
/uh team |
Manages teams | uh.team |
/uh addspawn [<x> <z>] |
Adds a spawnpoint for a team | uh.addspawn |
/uh spec |
Manages startup spectators | uh.spec |
/uh border |
Manages the border (current, set, warning, check) | uh.border |
/uh generatewalls |
Generates the wall | uh.generatewalls |
/uh heal <player> [half-hearts=20] |
Heals a player to the number of half-hearts given | uh.heal |
/uh healall [half-hearts=20] |
Heals all players instead of only one | uh.healall |
/uh resurrect <player> |
Resurrects a dead player. He is counted as a player (not a spectator) and unbanned (if needed) | uh.resurrect |
/uh tpback <player> [force] |
Safely teleports back a player to his death point | uh.tpback |
/uh freeze |
(Un)freeze the entire game or some players | uh.freeze |
/t <message> |
Sends a private message to the entire team of the sender. | — |
/uh about |
Prints informations about the plugin and the translations | uh.about |
Other permissions
Permission | Description |
---|---|
uh.build |
Allows a player to build before the start of the game. Without, a player spawns in adventure mode and can't break anything. With, he spawns in creative mode and can do everything he wants. |
If you don't want to bother with permissions: the operators can do anything; the non-ops, nothing (except play and execute /t <message>
).
Installation
Download the latest version and put the downloaded JAR file into the `plugins/` folder of your Minecraft server.
This plugin is not compatible with Minecraft 1.7 or 1.8.0; Minecraft 1.8.3+ is needed. The plugin was tested and works with both CraftBukkit and Spigot.
If you absolutely need Bukkit 1.7.9 compatibility, use UHCReloaded 1.2. Bukkit 1.7.4 and below are not supported at all.
You can also install these plugins:
- WorldBorder, for all border-check-related tasks;
- SpectatorPlus, if you want to enable a spectator mode for dead players;
- dynmap, because the plugin can display the spawn & death points on the map.
This plugin is needed for some options:
- ProtocolLib, for the hardcore hearts and the automatic respawn.
After the installation, I recommend you to:
- teleport yourself to 0,0 (in creative,
/tp 0 100 0
); - set the world spawn point here (
/setworldspawn
); - reload the server (for the plugin to take into account the change) (
/rl
); - pregenerate the entire world (WorldBorder is preconfigured, just execute
/wb fill
); - only after that, generate the wall (
/uh generatewalls
) (don't forget to configure the shape and the size in the config file before). Otherwise, holes will be formed in the wall when Minecraft will populate the terrain.
Attribution
This project is a very big fork of a plugin made by azenet for the “Kill the Patrick” matches, an event organized by and for french YouTubers.
About the version numbering
1.<evenNumber>
: stable version.1.<oddNumber>
: snapshot.
It's as simple as that.
Issues, suggestions and source code
The source and the issues are hosted by GitHub. Click below to access the repository!
By the way, please add an issue on GitHub if you have a suggestion or a bug report :) .
@antoilmalvagio
It isnt't made for automation.
https://www.youtube.com/playlist?list=PLmwjHMTMposOW100ALp8zh4uBlvuyYtce Thanks you guys so much for making this. We had a blast! :)
ok but why dont u do automatic restart?
@AmauryPi
GG
@antoilmalvagio
Not a bug. You have to do /uh finish.
i have a problem with your plugin, when remaing 1 player in the server the match dont restart
Achievement get: 404 downloads
Thanks!
@JancxBaron →
Love me then. This is already available :D .
Not the exact same display, but the exact same feature.
Oh, and the names are colored in the tab list according to the teams, too.
I will srsly LOVE YOU! if you added this kind of health system! http://gyazo.com/90e40d9ec9cec0844276fb4402b30ed4
@JancxBaron →
You can see all the features that are coming here.
If you have the bukkit version, there are some new features in the GitHub versions. You can see them by clicking on the GitHub download links on the top of the page.
If you have any sugestion use this link and add an issue (we use issues as features to add)
@jonyroda97
Ok. I'll try. But anyways. Thanks for making this plugin! Is there coming any new awesome features soon?
@JancxBaron →
Yes. You just have to use these codes to personalize it as you want :)
The picture with the scoreboad. It shows with the green color. I can make it work?
Gonna be doing a huge utuber UHC event using this plugin soon!!!
@AmauryPi
Tears of joy.
Great Plugin love the idea going to test it on my servers asap
@johnb165 →
Startup sound added in the dev version (build here). :)
@captainlewiz110 →
I promise to update this plugin. I WILL update it for Minecraft 1.8 when Bukkit/Spigot will be updated.
If a Sponge migration is needed, I'll convert the plugin to a Sponge plugin (we will see in a few month for that). And there will be a Sponge plugin to run Bukkit plugins.
So... don't worry :) .
And Bukkit is backward compatible, so a plugin developed against a version is very frequently compatible with the most recent ones :) .
The only thing that may be broken in future versions is the hardcore hearts, and the automatic respawn (because these features depends on the Minecraft Protocol, and this protocol can change). And if they are broken, I'll fix them.
As said by @jonyroda, the random scatter is already available in the snapshot 1.1.2, red link on the top of the page.
Not only random, but also circular and grid generation :) .
You type
/uh spawns generate <shape> [options...]
to generate the spawn points, and then/uh start
to start the game :) . (See in-game documentation for the available options.)You need to 1) add the spawn points and 2) start the game to be able to have custom spawn points, or to generate points and to remove some, etc. It's a much more flexible system.
@captainlewiz110 →
No one will quit... see again the message :)
About the random scattered players it's already done in the GitHub snapshot 1.1.2 has you can see if you click on that numbers on the top of the page.
PLEASE DON'T QUIT... This is the only GOOD UHC plugin out there!!! I love this and I don't know if it will be added or if it has but can you add randomly scattered players at the start?