* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Tutorial video by Koz4Christ

Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of gustofusion gustofusion Jan 28, 2015 at 02:17 UTC - 0 likes

    I can verify as of 1/27/2015 Dynmap works under 1.8.1 running spigot, as well the dynmap griefprevention and worldguard both work well Example here: http://hypedphoto.com:8123/

    BFAK:90883431,1d252ba553f2e60e646d6a0c5fa6626658dccb73b1d259a6820e623c306791cb Primecraft

  • Avatar of mr_T_creations mr_T_creations Jan 25, 2015 at 05:24 UTC - 0 likes

    @MrsMeowys: Go

    /dynmap updaterender

    "attempts to render tiles needing updating, starting at current location, for all maps. Stops at edge of map and at tiles that don't need updating."

  • Avatar of MrsMeowys MrsMeowys Jan 20, 2015 at 00:46 UTC - 0 likes


    I installed a forge server which is using right now dynmap forge 1.7.10. but when people are loading new chunks, or changing the terrain, the map doesn't update by itself like it does in my vanilla server. I have to do a fullrender everyday. I tried to google the problem but can't seem to find a fix for it. How to fix it?

    Thank you.

  • Avatar of madtomic madtomic Jan 11, 2015 at 19:03 UTC - 0 likes

    @mikeprimm: Go


  • Avatar of mchungames4441 mchungames4441 Jan 11, 2015 at 17:58 UTC - 0 likes

    How do I hide specific worlds from the list of worlds on the server's Dynmap website? For example, how would I make it so people can not view the world "cow" in Dynmap (so not only they can't see the map, but they can't see the name of that world in the world list on the right either) but the world "pig" works normally?

  • Avatar of Duning Duning Jan 11, 2015 at 06:41 UTC - 0 likes

    I'm having some issues with the red highliting and scrolling (with WB, GriefPrevention, Residence...) Example... (left claimed area isn't real, is a bug) Spigot version: git-Spigot-13716d9-0899683 Dynmap version: core=2.1-SNAPSHOT-2021, plugin=2.1-SNAPSHOT-1077

  • Avatar of J0schlZ J0schlZ Jan 09, 2015 at 22:11 UTC - 0 likes

    I know this feature... Sorry but u misunderstand me. I want to render all updated tiles on the same time once per day (At night).

    Thanks for your fast response

    Last edited Jan 09, 2015 by J0schlZ

    play.craft-together.de - www.craft-together.de

  • Avatar of mikeprimm mikeprimm Jan 09, 2015 at 21:42 UTC - 0 likes

    @J0schlZ: Go

    The 'tileupdatedelay' essentially does this - it allows you to say how long (in seconds) that the re-render of a map tile should be delayed before it is queued to be refreshed: this prevents additional updates on the same tile from triggering additional refreshes. This can be good if your server has lots of automatically updating things (like tree farms, or various automation mods)


    BFAK:Mike Primm,29194,955541021baa269c9ac16865eaad3379b85a4d6062df12334b45217c5cc3207d

  • Avatar of J0schlZ J0schlZ Jan 09, 2015 at 21:35 UTC - 0 likes

    Is it possible to disable instant-rendering to collect all changes for maybe 24hours? So once per day (At night) all changes would be rendered? Sorry for my bad englisch :P

    And thank u very much for this awesome Plugin!

    Last edited Jan 09, 2015 by J0schlZ
  • Avatar of loganout loganout Jan 09, 2015 at 13:18 UTC - 0 likes

    Incompatibility is canceling the CraftZ



Date created
Aug 30, 2011
Last update
Jan 08, 2015
Development stage
  • enUS
Apache License version 2.0
Curse link
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