* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of grozna_Deva grozna_Deva Jul 28, 2014 at 16:41 UTC - 0 likes

    doesnt work on 1.7.9 r3 :/ or its just me ?

  • Avatar of mal67 mal67 Jul 28, 2014 at 15:31 UTC - 0 likes

    Nevermind lol.... i found out it has nothing to do with the plugin, and everything to do with our host not being as 'unlimited' as they say... at 150GB its apparently too big.. even though it was done.


    this is the 3rd time in a row now. after i complete a full render.... the maps disappear.

    i just finished rendering over 4 million tiles of isometric view, and now they are all gone. just gone, like i have to re-render the whole thing again just to see anything in the map. BUT the cavemap is still there...

    Last edited Jul 29, 2014 by mal67: adding info
  • Avatar of justin393 justin393 Jul 28, 2014 at 15:12 UTC - 0 likes

    @XeonG8: Go

    I'm currently using it. It increases performance by a lot. It works great for me!

  • Avatar of Druxe0 Druxe0 Jul 28, 2014 at 11:50 UTC - 0 likes

    Help! I'm stuck... I have 6 servers, right? Two of them on the same computer different ports. Server number 1 has default port. Server number 2 has port :26750. I want to setup dynmap for Server Number 2. I can access my dynmap using localhost:8123, but when I do the actual IP,, with and without the port, I can't connect. How will other people connect to the dynmap??

    PLEASE PM ME! I do not keep watching plugins or threads.

    Last edited Jul 28, 2014 by Druxe0
  • Avatar of XeonG8 XeonG8 Jul 28, 2014 at 06:04 UTC - 0 likes

    sqlite and mysql for tile storage now??

    anyone tested performance on that vs flatfile?

    also mikeprimm if you are adding mysql... can you maybe offer support to have main and secondary storage.. so main flatfile/sqlite, and secondary remote mysql (and some webpackage with simple config to setup to use mysql storage)

    would be great because it gives a me bloody headache having to resetup remote dynmap server on apache again, and rsync tiles over, not to mention messing about with dynmap config just to get it to generate the config files that are needed for the external apache setup.

  • Avatar of pookshuman pookshuman Jul 27, 2014 at 05:52 UTC - 0 likes

    Stupid question. What is the advantage of using the new mysql option for storage? is there any reason to convert?

  • Avatar of plantj0 plantj0 Jul 25, 2014 at 12:51 UTC - 0 likes

    @corbanj6534: Go

    There is a bungeecord plugin for that. Check spigotmc's website.

  • Avatar of mal67 mal67 Jul 24, 2014 at 22:49 UTC - 1 like

    ok, so i had a map fully rendered for a few weeks now. and all of a sudden my isometric view of only my main survival world is just. chopped up, like half of the tiles got trashed. any clue on what happened?

  • Avatar of WarMage100 WarMage100 Jul 24, 2014 at 14:34 UTC - 0 likes

    NOT working. I downloded it, on 1.7.9, and when I type /dynmap then I get "And initial error acured while trying to perform this command" and I cannot find on my bowser my ip adress... HELP
    I typed number ip adress and sub domain adress EnderGamesServer.mcph.co not working wont find it! Please fix this!

    Join our server: EnderGamesServer.mcph.co

  • Avatar of hutt132 hutt132 Jul 24, 2014 at 07:41 UTC - 0 likes

    @Usa_Rox_All: Go

    User v2.0.0-alpha-1


Date created
Aug 30, 2011
Last update
Jul 18, 2014
Development stage
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Apache License version 2.0
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