* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Tutorial video by Koz4Christ

Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of TempusVulpi TempusVulpi Jan 30, 2016 at 14:07 UTC - 0 likes

    Localhost works, but using my IP does not, please help?

  • Avatar of FabioZumbi12 FabioZumbi12 Jan 27, 2016 at 21:47 UTC - 0 likes

    One of the managers or authors can add my plugin to the list of plugins using Dynmap?


    Thank you!

    Last edited Jan 27, 2016 by FabioZumbi12

    Area Z12 Brasil ZBDHfba873fc45d19b9801d1ee766688a8c0

  • Avatar of silentspectr silentspectr Jan 27, 2016 at 17:34 UTC - 0 likes


    Is it possible to change the destination folder of my maps?

    actually, they go into ./plugins/dynmap/ i'd prefer if they store in a new file in the root folder like "./dynmap"

    it's for backup purposes, so i can unselect the folder before backuping because it has like a million files and the ftp client takes forever to download them all


  • Avatar of Kixot14 Kixot14 Dec 20, 2015 at 09:10 UTC - 0 likes

    Why u can't do all config in normal Yaml format ??
    It's uncomfortable...

    And a little questions:
    1. How many RAM need at 1 player for correct server work with DynMap, without lags... And how many in total ??
    If i, for example, activated 1 flat and surface World, with "deftemplatesuffix: hires"
    approximately, at least...

    2. Did that have affect on server performance, if many people will have open active dynmap in browser?

    3. SQLite or MySQL better for performance, than filetree?? Filetree just take a lot of SSD space, and it's very hard to do backup from FTP with all this over100500 .png passages.

    4. Did the process or map rendering will be more hard, if i set many map for one world? (2 maps in 2 different perspectives, for example)
    For day/night map is not, right?? Only more place on SSD... When day - render process work for day map. When night - render switched on night map ?

    Last edited Dec 29, 2015 by Kixot14
  • Avatar of Rhythmatic Rhythmatic Dec 14, 2015 at 01:22 UTC - 0 likes

    Hey everyone, I just created a neat external tool for use with Dynmap. It's an ultra-lightweight crossplatform, binary webserver, so that you don't have to use Apache, IIS, or the built-in PHP webserver. On my system, it takes just under a megabyte and a half of RAM.

    Check it out!


  • Avatar of teranzis teranzis Nov 22, 2015 at 01:52 UTC - 0 likes

    Hi! nice plugins

    I have a question

    What should I do if I want to see an [/say test] with dynamp?

  • Avatar of Bonsall Bonsall Oct 16, 2015 at 23:49 UTC - 0 likes

    @Kenthria: Go

    It's the main public directory of your webserver.

    Last edited Oct 16, 2015 by Bonsall

    Made possible by Voodoo Servers, good cheap Minecraft server hosting with amazing features.

  • Avatar of bullseye1000 bullseye1000 Oct 13, 2015 at 02:41 UTC - 0 likes

    Is there a way to config to use a different Path? How do you change the default path /plugins/dynmap? If I use a MySQL database and store on a different drive would that work? I was running dynmap on the server hard drive (500Gb) flat file and it overfilled and corrupted the files my server. I was able to save with backups but having a hard time making it run from a different drive (1tb) just for dynmap. I'm using a MySQL for Coreprotect but on the same drive as the server folder. I'm using Wamp so I could reconfig the MySQL to run on the new drive. Will that work?

    Server IP: Bullseye.ddns.net

  • Avatar of ExDomino ExDomino Sep 26, 2015 at 11:49 UTC - 0 likes

    Players become invisible aparently random in the dynmap, and dynmap doesn't memorize user credentials when login is set to required.

  • Avatar of frizzbee30 frizzbee30 Aug 26, 2015 at 22:58 UTC - 0 likes

    it's a great plugin and uses very little in the way of resources, unfortunately it has introduced daily random reboots with no crash log to our server so looks like we are going to have to pull it (seems we aren't the only ones looking around a few forums)

    KB Craft multiworld server
    Website http://kbcraftgaming.enjin.com/home
    Members blog site and file share
    Server New players are always given a warm welcome!


Date created
Aug 30, 2011
Last update
Jul 13, 2015
Development stage
  • enUS
Apache License version 2.0
Curse link
Recent files