* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of Usa_Rox_All Usa_Rox_All Jul 24, 2014 at 01:16 UTC - 0 likes

    1.7.10 update?

  • Avatar of fpk35 fpk35 Jul 23, 2014 at 18:31 UTC - 0 likes

    Hi, is there a possibility to show named entities like horses in dynmap? Thanks in advance for help!

  • Avatar of corbanj6534 corbanj6534 Jul 23, 2014 at 13:44 UTC - 0 likes

    I have 3 servers linked with bungee cord all hosted with the same ip and different ports. i want two of the servers to have a Dynmap but onlly one is working.

  • Avatar of marine_mca marine_mca Jul 22, 2014 at 15:18 UTC - 0 likes

    @151baccardi: Go

    Best Advise Ever, Thank You For Posting This And Making My Life Easier, There Is No Way I Was Going To Wait Around For That Old File To Delete. xD

    Last edited Jul 23, 2014 by marine_mca


    Join us today!

  • Avatar of SXRWahrheit SXRWahrheit Jul 21, 2014 at 22:34 UTC - 0 likes

    What's up with rendering the Nether?


    Every shader looks weird like that.

    I run http://summaxr.com and our Minecraft server at mc.summaxr.com - feel free to visit.

  • Avatar of MrHollick MrHollick Jul 21, 2014 at 00:06 UTC - 0 likes

    @151baccardi: Go

    Thanks baccardi! I for some odd reason didn't realize there was a new dynmap jar file. Good grief. Ok so i already removed the old one as well as the files , so all i need to do is upload the new one and re-render? sounds simple enough thanks for the head up.

    Oh hrmm are you talking about the "use at your own risk" 2.0.0 alpha? I was using 1.9.4

    Last edited Jul 21, 2014 by MrHollick
  • Avatar of 151baccardi 151baccardi Jul 20, 2014 at 20:43 UTC - 0 likes

    dynmap for 1.7.10 up and running at http://megacitycraft.com:8123/

    The trick is to stop the server. Then rename the dynmap folder (in plugins) to Dynmap.old. That is because the new dynmap uses highrez model only and they added sql support etc. Also, the config file is slightly different so YES, I suppose you would crash if you used the old config file for the new .JAR . Also make sure you are not running two instances (the new and the old) at once. I've done silly stuff like that before... Then restart with updated dynmap file. You will need to re-render your world which you can do with /dynmap updaterender or /dynmap radiusrender [worldradius]

    Good luck

    Last edited Jul 20, 2014 by 151baccardi
  • Avatar of MrHollick MrHollick Jul 20, 2014 at 17:40 UTC - 0 likes

    Sigh.. after updating my Bukkit to 1.7.10 Dynmap just crashes the server on start up.

    And yeah what with the EULA to click before running 1.7.10 lol those guys...

    Anyway I guess Im going to have to pull Dynmap for now :(

  • Avatar of 151baccardi 151baccardi Jul 19, 2014 at 20:51 UTC - 0 likes

    Much love and respect to the kind developers of this infinitely valuable plugin. 1.7.10 is a pain. Mojang and their entire team of UUID nerds has done it again. Thanks a lot Blojang (accept EULA) with 1.7.10 ?? - Come on. Anyways, I found this link and maybe you can make this build available ??

    Here's the good news: I found the actual link: 151baccardi: Minecraft's Sweetheart from megacitycraft

    Remember: this is an Alpha and not a recommended build. The link is sound tho. http://dev.bukkit.org/bukkit-plugins/dynmap/files/127-v2-0-0-alpha-1/

    Please donate. I have donated a long time ago and will do so soon. This plugin is a MUST for all serious servers !!

    Last edited Jul 19, 2014 by 151baccardi
  • Avatar of Okayque Okayque Jul 19, 2014 at 14:27 UTC - 0 likes

    Okay so trying to log on Dynamic Map web bit. It keeps saying "Registration failed (bad passcode?)". Unsure of why it is doing this. Is it code something that I haven't enabled? Is the only option I typed something wrong in the form?

    Yes, my server is running.

    Yes, I put the user ID in that it says on the server.

    Yes, I have the right server IP.

    Yes, Login Support is enabled.

    Yes, I have typed '/dynmap webregister' and have put in the code from there (triple checked).

    Yes, I have tried the command again to get a different code, same response.

    (Apologies for that, saves time ^)


Date created
Aug 30, 2011
Last update
Jul 18, 2014
Development stage
  • enUS
Apache License version 2.0
Curse link
Recent files