* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of Liger_XT5 Liger_XT5 Aug 01, 2014 at 20:55 UTC - 0 likes

    @CraftYourWay: Go Put the name in quotes. "World of Minecraft"

    Does anyone know of a way to filter dynmap chat like Pwnfilter does for ingame chat?

    MCDen @ mc.mine-craft-den.com
    Details at FairMCList.com!

  • Avatar of CraftYourWay CraftYourWay Jul 31, 2014 at 08:17 UTC - 0 likes

    Hello my world has spaces, when i type /dynmap fullrender World of Minecraft then it says

    World 'World' not defined/loaded World 'Of' not defined/loaded World 'Minecraft' not defined/loaded

    what i need to do in order for it to work

  • Avatar of Sirapyro Sirapyro Jul 30, 2014 at 22:11 UTC - 0 likes

    Hi, I just have a quick question about the possibility of something. (I don't expect it to really be, but I thought I'd ask.) I run a server with a heavy emphasis on lore/countries/landmarks/etc, and I've been labeling them for quite a while now. However, we also have a wikia for all of this information, and my question is if there's any possible way to add a hotlink to the text/icon of Dynmap markers that can redirect people to the appropriate wikia page. This would be awesome for what we do, but I understand if it's not possible. Tall order. ;P Thanks!

  • Avatar of XeonG8 XeonG8 Jul 30, 2014 at 08:50 UTC - 0 likes

    @fungreenfox: Go

    if i was gonna check tickets it would be at the bukkit dev page

    and secondly.. eeh i can't be bothered to use githubs shitty site most the time

    but i did bump ur ticket cus this bug should have been noticed by more, dynmap adds sqlite and mysql storage and totally forget to make sure flatfile storage support is still working properly

  • Avatar of fungreenfox fungreenfox Jul 30, 2014 at 07:40 UTC - 0 likes

    @XeonG8: Go

    Before posting, please see if there is a ticket on this already. I posted a ticket here a while ago. https://github.com/webbukkit/dynmap/issues/1640

  • Avatar of CayleRose CayleRose Jul 29, 2014 at 20:35 UTC - 0 likes

    I am hosting a minecraft server on a root and unable to get dynmap to open up as I am using IIS to host websits on the root. Localhost points default to drive C:, but my minecraft server is on drive Y: Anyway, does anyone know how to set this up to be online?

  • Avatar of XeonG8 XeonG8 Jul 29, 2014 at 06:53 UTC - 0 likes

    I had another look, and it seems flattree files.. they are getting rendered and saved.. but then they are getting wiped out... like after ingame it says finished rendering.. the tile folder/sub folders are effing empty

    even though during rendering they get filled with rendered tiles.

    please fix 1.7.9 ... 2.0.0 alpha

  • Avatar of XeonG8 XeonG8 Jul 29, 2014 at 06:24 UTC - 0 likes

    type: filetree tilespath: ../../dynmap_web/tiles

    the tiles get rendered there.. but the webpage of them shows nothing.

    if I change type to sqlite and adjust tilespath accordingly, those tiles shows up.. but flattree is broken in the new 1.7.9 alpha

    Last edited Jul 29, 2014 by XeonG8
  • Avatar of grozna_Deva grozna_Deva Jul 28, 2014 at 16:41 UTC - 0 likes

    doesnt work on 1.7.9 r3 :/ or its just me ?

  • Avatar of mal67 mal67 Jul 28, 2014 at 15:31 UTC - 0 likes

    Nevermind lol.... i found out it has nothing to do with the plugin, and everything to do with our host not being as 'unlimited' as they say... at 150GB its apparently too big.. even though it was done.


    this is the 3rd time in a row now. after i complete a full render.... the maps disappear.

    i just finished rendering over 4 million tiles of isometric view, and now they are all gone. just gone, like i have to re-render the whole thing again just to see anything in the map. BUT the cavemap is still there...

    Last edited Jul 29, 2014 by mal67: adding info


Date created
Aug 30, 2011
Last update
Jul 18, 2014
Development stage
  • enUS
Apache License version 2.0
Curse link
Recent files