WorldBorder logo r3

If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server,, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft,, polaris_iv (Forge port), matagin.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.

English Tutorial:

Spanish Tutorial:

Screenshot 2

Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim

Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

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  • Avatar of BSidiocy BSidiocy Aug 29, 2015 at 18:04 UTC - 0 likes

    Errorrrrrrrr!! Spigot 1.8.8 Build #42

    Please fix .. its working fine for months already .. until one day .. its suddenly like this

    I found this error after /wb fill I used wb trim last last month .. but when I tried it again this time it shows errors and crashing my server continuously .. pls help!

    I submit a ticket already, you can ignore any one of this. If it happens that you respond to one of them.

    Last edited Aug 29, 2015 by BSidiocy
  • Avatar of harrykennedy harrykennedy Aug 29, 2015 at 17:09 UTC - 0 likes

    When i do /wb trim it says [worlddata] error! region file found with abnormal name: (name of map) please help.

  • Avatar of mistermsk mistermsk Aug 28, 2015 at 18:06 UTC - 0 likes

    OMG! I love this plugin. I have been using DynMap for years and hated areas that are not filled in since no one went to them. Even with fullrender. Also, I had this one guy that always decides he is going to go in one direction as far as he can go and the map looks horrible.

    Besides adding the red circle to my maps which is awesome. This plugin trims the world down to size and get rid of all the excess junk of the free minded. 10/10. This should be part of ever server hands down.

  • Avatar of Cldfire Cldfire Aug 28, 2015 at 02:13 UTC - 0 likes

    @Fabelz: Go

    It's 18 core, not 36 ;) and Minecraft would barely touch even 4 of those cores for world generation.

    Last edited Aug 28, 2015 by Cldfire

    Yes, fire can be cold.

  • Avatar of Brettflan Brettflan Aug 26, 2015 at 00:40 UTC - 0 likes

    @LiquidSolidMetal: Go

    What does your server log indicate? Did you try restarting your server before running the Trim, and try running it with no players online?

  • Avatar of LiquidSolidMetal LiquidSolidMetal Aug 26, 2015 at 00:20 UTC - 0 likes

    My Server crashed when I use the Trim command :(

  • Avatar of DominicAwesomeD DominicAwesomeD Aug 17, 2015 at 21:48 UTC - 0 likes

    I have one thing to say about this plugin.

    I freaking love it.

    As I post this, I am doing the filling process to reduce lag and make it look good.

    Looking at my free memory and watching it go up.

    Thanks so much @Brettflan and anybody else who helped you! :D

    Last edited Aug 17, 2015 by DominicAwesomeD
  • Avatar of Fabelz Fabelz Aug 14, 2015 at 18:02 UTC - 0 likes

    @Cldfire not even the 36 Core Xeon Beast? Damn.

  • Avatar of Cldfire Cldfire Aug 14, 2015 at 17:38 UTC - 0 likes

    @Fabelz: Go

    Let's just put it this way: I don't think there's a CPU on earth that could handle a 1000 freq.

  • Avatar of Fabelz Fabelz Aug 14, 2015 at 17:33 UTC - 0 likes

    So basically, if I were to do 1000, it would do the lowest it could do with my cpu? damn.


Date created
Aug 31, 2011
Last update
Jun 23, 2015
Development stage
  • enUS
BSD License
Curse link
Recent files
  • R: 1.8.4 for 1.8.1 Jun 23, 2015
  • R: 1.8.3 for 1.8 Mar 07, 2015
  • R: 1.8.2 for 1.8 Mar 01, 2015
  • R: 1.8.1 for CB 1.7.9-R0.2 Sep 27, 2014
  • R: 1.8.0 for CB 1.7.9-R0.1 May 31, 2014