WorldBorder logo r3

If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server,, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft,, polaris_iv (Forge port), matagin.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.

English Tutorial:

Spanish Tutorial:

Screenshot 2

Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim

Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

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  • Avatar of Cha0sPudd1ng Cha0sPudd1ng Feb 06, 2016 at 20:29 UTC - 0 likes


    can you add a invisible wall how the Worldborder in Minecraft vanilla?

    Then in vanilla you can not make a round Worldborder.

  • Avatar of Brettflan Brettflan Feb 06, 2016 at 01:11 UTC - 0 likes

    @Cha0sPudd1ng: Go

    If there is no safe vertical spot to put you in the target X/Z coordinates when it is knocking a player back from the border, it will teleport them to the spawn point for the world they're in. In the Nether this can be due to solid stone from top to bottom, or lava being at the bottom of any open space. In the End, obviously there can potentially be just empty space from top to bottom.

    I'm not sure how your End and Nether don't have appropriate spawn points set, but you should be able to handle that.

  • Avatar of Cha0sPudd1ng Cha0sPudd1ng Feb 06, 2016 at 00:17 UTC - 0 likes


    The Knockback in the Nether and End teleport me random to the X: 0 Y: 1 Z: 0 position. And then i fall out of the world and die. (v. 1.8.5)

    Last edited Feb 06, 2016 by Cha0sPudd1ng
  • Avatar of Brettflan Brettflan Feb 05, 2016 at 23:40 UTC - 0 likes

    @slayermarth101: Go

    That would be something on your end, yes. Look to your plugins and mods that make changes to world-gen.

    Last edited Feb 05, 2016 by Brettflan
  • Avatar of slayermarth101 slayermarth101 Feb 05, 2016 at 21:33 UTC - 0 likes

    Could you explain the fill function to me? Like, give me some advice on how to use it efficiently? I've tried to use it to pre-generate some of my worlds to make the lag on players generating chunks somewhat manageable. But, each and every time I've tried to pre-gen, I end up with corrupted chunks. Is this something on my end? How would I keep that from happening?

  • Avatar of Brettflan Brettflan Jan 31, 2016 at 01:48 UTC - 0 likes
  • Avatar of ZombieHDGaming ZombieHDGaming Jan 30, 2016 at 22:33 UTC - 0 likes

    Hi there, I was wondering if WorldBorder had the ability to work with custom world gen? I'd prefer not to install and use this before I am sure of it.

  • Avatar of Brettflan Brettflan Jan 27, 2016 at 14:47 UTC - 0 likes

    @EveriiaL: Go

    The only things I can see strange in that thread dump are the large number of duplicate UUID rabbit reports at the top and the large number of chat threads, though the number of chat threads may well be due to the server being unresponsive and people spamming chat since they're not seeing their chat go through.

    The top thread in the dump just happened to be WordBorder checking to make sure its border-checking timed task was still running (so players are kept inside your borders as needed), which it does very quickly each time a new world chunk is loaded.

    The fact that it was the topmost thread is pure coincidence and not the cause of your crash.

    Good luck tracking down the problem.

    For reference, the WB code it points to:

    Last edited Jan 27, 2016 by Brettflan
  • Avatar of EveriiaL EveriiaL Jan 27, 2016 at 13:21 UTC - 0 likes

    @Brettflan: Go

    Hello, I have a crash-report with PaperSpigot 1.8.8 Latest version : Can you help me please ? :s Best regards

    Last edited Jan 27, 2016 by EveriiaL
  • Avatar of Brettflan Brettflan Jan 18, 2016 at 16:23 UTC - 0 likes

    @iluvcookies199810: Go

    Multiple borders per world is not possible with this plugin. It sounds like you have another plugin running which provides some sort of border.


Date created
Aug 31, 2011
Last update
Jan 02, 2016
Development stage
  • enUS
BSD License
Curse link
Recent files
  • R: 1.8.5 for 1.8.1 Jan 02, 2016
  • R: 1.8.4 for 1.8.1 Jun 23, 2015
  • R: 1.8.3 for 1.8 Mar 07, 2015
  • R: 1.8.2 for 1.8 Mar 01, 2015
  • R: 1.8.1 for CB 1.7.9-R0.2 Sep 27, 2014