WorldBorder

WorldBorder logo r3


If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server, legitplay.net, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


Description

This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


Features

  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.


English Tutorial:

Spanish Tutorial:


Screenshot 2


Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim


Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

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  • Avatar of Brettflan Brettflan Apr 08, 2014 at 15:58 UTC - 0 likes

    @CodeCreations: Go

    It's in the "Recent Files" list on the right side of this page, and on the list of files accessible by the "Files" tab at the top of the page.

  • Avatar of CodeCreations CodeCreations Apr 08, 2014 at 15:36 UTC - 0 likes

    thanks for the instant reply. im running 1.7.8 which i got of this page. how would i go about getting 1.7.9? cause as of right now typing /wb help fill just try's to initiate a fill on the world "help"

  • Avatar of Brettflan Brettflan Apr 08, 2014 at 14:18 UTC - 0 likes

    @CodeCreations: Go

    You can specify a higher frequency than default if you have the hardware to handle it and don't mind the lag it might cause in-game players.

    The command documentation is linked above, or you can also use /wb help fill in-game if you're running version 1.7.9.

  • Avatar of CodeCreations CodeCreations Apr 08, 2014 at 05:08 UTC - 0 likes

    Is there anyway to speed up the fill process? I help run a server that has dedicated and professionally maintained hardware and doesn't flinch whatsoever when I set the fill process on. But its taking forever to reach the desired border size (by my calculations around 200 days). Is there a way to increase the amount of chunks processed or are we stuck? thank you.

  • Avatar of Brettflan Brettflan Apr 06, 2014 at 08:50 UTC - 0 likes

    @_elements: Go

    If you're using version 1.7.8 or newer, that shouldn't be the case. Use /wb denypearl on to be sure, though it does default to being enabled.

    @FallenWarrior03: Go

    It does work, assuming you have version 1.7.7 or newer. /wb fillautosave <number_of_seconds>. The default is 30 seconds, and 0 would disable autosaving completely (generally a bad idea, but up to you). If you currently have it happen every 5 minutes, that would of course be 300 seconds.

  • Avatar of FallenWarrior03 FallenWarrior03 Apr 06, 2014 at 06:17 UTC - 0 likes

    does the command /wb fillautosave not work. I am doing a fill and it is saving like every 5 mins. I understand it needs to save but it is lagging everyone out of my server. I need to bump it up a little

  • Avatar of _elements _elements Apr 05, 2014 at 19:57 UTC - 0 likes

    Players can use enderpearl's to glitch into bases bumping up against the border.

    play.elementpvp.com | http://elementpvp.com/

  • Avatar of Brettflan Brettflan Mar 30, 2014 at 23:36 UTC - 0 likes

    @Mysticforce12345: Go

    Trim will delete any entire regions (512x512 blocks, 32x32 chunks) which are outside the border, but can't directly delete the file data for individual chunks, only invalidate them.

  • Avatar of CS_Hague CS_Hague Mar 30, 2014 at 19:24 UTC - 0 likes

    I think for the most part, if you use this plugin with Forge mods and MCPC, you could certainly require more RAM for a dedicated fill process, depending on the nature of the generation. I was using an earlier version of this mod to have a shell generator that can crash while leaving the server itself intact, since the mod I was using had issues with structure generation and casting data to blocks and entities that couldn't support them (not your problem, that's a Vanilla issue that's been around for a while) So WorldBorder made it possible to generate a world, and when the generator crashed, I'd just restart it. I never really had a RAM issue, though.

  • Avatar of Mysticforce12345 Mysticforce12345 Mar 29, 2014 at 01:13 UTC - 0 likes

    @Brettflan: Go

    so is there any way i can like roll that back? i tried doing the trim nothing happened still

Facts

Date created
Aug 31, 2011
Categories
Last update
Mar 19, 2014
Development stage
Mature
Language
  • enUS
License
BSD License
Curse link
WorldBorder
Downloads
462,190
Recent files
  • B: 1.7.9 for CB 1.7.2-R0.3 Mar 19, 2014
  • R: 1.7.8 for CB 1.7.2-R0.3 Feb 22, 2014
  • R: 1.7.7 for CB 1.7.2-R0.2 Dec 21, 2013
  • R: 1.7.6 for 1.7.2 Oct 20, 2013
  • R: 1.7.5 for CB 1.6.2-R0.1 Jul 12, 2013

Authors