WorldBorder logo r3

If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server,, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.

English Tutorial:

Spanish Tutorial:

Screenshot 2

Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim

Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of BeachsideRambo BeachsideRambo Nov 27, 2014 at 23:06 UTC - 0 likes

    What would the command be?

    Last edited Nov 27, 2014 by BeachsideRambo
  • Avatar of Brettflan Brettflan Nov 27, 2014 at 16:28 UTC - 0 likes

    @BeachsideRambo: Go

    Set it to a radius of 4000, specifying the X/Z coordinates of the center. Or use the setcorners command and specify the X/Z coordinates of the corners, in case you want to do it that way.

  • Avatar of BeachsideRambo BeachsideRambo Nov 27, 2014 at 14:16 UTC - 0 likes

    How can I make my border 8k by 8k

  • Avatar of Brettflan Brettflan Nov 23, 2014 at 23:59 UTC - 0 likes

    @kc4k12: Go

    Nothing to do with this plugin, good luck with it.

  • Avatar of kc4k12 kc4k12 Nov 23, 2014 at 23:55 UTC - 0 likes

    @Brettflan: Go

    For some reason, the mobs are not spawning D: after I put the border, they're all gone

  • Avatar of Brettflan Brettflan Nov 23, 2014 at 23:52 UTC - 0 likes

    @kc4k12: Go

    This plugin doesn't do anything in relation to spawning, no.

  • Avatar of kc4k12 kc4k12 Nov 23, 2014 at 23:06 UTC - 0 likes

    Is it just me, or are mobs disabled in the worldborder field. Is there a certain command or is it in the plugin config? Thanks :P

  • Avatar of Brettflan Brettflan Nov 23, 2014 at 11:05 UTC - 0 likes

    @Bonsall: Go

    Last I saw, it looked like they'd gotten at least a second DMCA notice from somebody else. Either way, their GitHub repository is still down.

    We'll see, as I said I'll reconsider if it makes a comeback and doesn't get taken back down for a while.

  • Avatar of Bonsall Bonsall Nov 23, 2014 at 03:26 UTC - 0 likes

    @Brettflan: Go

    Spigot 1.8 will overcome the legal issues, as the copyrighted part of code has been rewritten.

    Made possible by Voodoo Servers, affordable Minecraft server hosting.

  • Avatar of Brettflan Brettflan Nov 16, 2014 at 20:41 UTC - 0 likes

    @Monkey0x9: Go

    Doubtful, but we'll see. Since Spigot uses Bukkit, the whole copyright / DMCA mess is hanging over it too. I'm not too keen to spend much time updating a plugin for a platform with such an uncertain future. If somehow it manages to come through and stick around for a while, I may reconsider.

    As stated several times though, I'll be considering porting some features of WorldBorder to a new plugin for Sponge when a functional release comes out.

    Last edited Nov 16, 2014 by Brettflan


Date created
Aug 31, 2011
Last update
Sep 27, 2014
Development stage
  • enUS
BSD License
Curse link
Recent files
  • R: 1.8.1 for CB 1.7.9-R0.2 Sep 27, 2014
  • R: 1.8.0 for CB 1.7.9-R0.1 May 31, 2014
  • R: 1.7.9 for CB 1.7.2-R0.3 Mar 19, 2014
  • R: 1.7.8 for CB 1.7.2-R0.3 Feb 22, 2014
  • R: 1.7.7 for CB 1.7.2-R0.2 Dec 21, 2013