WorldBorder

WorldBorder logo r3


If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server, legitplay.net, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft, ScarcityFree.com.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


Description

This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


Features

  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.


English Tutorial:

Spanish Tutorial:


Screenshot 2


Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim


Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

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  • Avatar of Brettflan Brettflan Jul 04, 2015 at 10:22 UTC - 0 likes

    @ServerElementals: Go

    There are no options to automatically create a border, sorry. You'd need to manually determine how far away from the desired border center the furthest building or whatever is and set the border based on that, or alternately find the furthest spots in two opposite directions and set the border based on those corner locations.

  • Avatar of ServerElementals ServerElementals Jul 04, 2015 at 07:59 UTC - 0 likes

    Hi would it be able to set the current worlds borders automatically, Meaning I already have a world that has buildings, factions, players, etc though the explored area is big enough so I want it to automatically border it.

    Do you know what I mean? Is it possible :p?

  • Avatar of Brettflan Brettflan Jul 04, 2015 at 03:55 UTC - 0 likes

    @ItIsMeMyself: Go

    For reference, WorldBorder uses "TeleportCause.PLUGIN".

  • Avatar of ItIsMeMyself ItIsMeMyself Jul 04, 2015 at 03:08 UTC - 0 likes

    @Brettflan: Go

    Ah, yeah, that would be PvPManager. Guess I'll have to ask it's author to add support for WorldBorder.

    MeMyself's Signature

  • Avatar of Brettflan Brettflan Jul 03, 2015 at 18:11 UTC - 0 likes

    @ItIsMeMyself: Go

    The only way that should be able to happen which would leave a player outside the border is if another plugin is preventing a player from being teleported (assuming the player hasn't been granted permission to be outside the border).

    @Z3dd7: Go

    This has always been possible since Minecraft generates terrain out to a certain distance from any player, and is why the Fill command has a configurable padding value.

    If players are now being able to get further beyond the border before being knocked back, that indicates that your server is overloaded and not keeping up. This could be due to more needy plugins, or more players than you've had before, or anything else that might lead to a more stressed server.

  • Avatar of Z3dd7 Z3dd7 Jul 03, 2015 at 09:05 UTC - 0 likes

    Hi !

    I have an issue since 1.8 (I think) : players that reach the border generate a few chunks before being knocked back, which cause the minimap to be ugly :/

    For example, the following link is a screenshot of a 5000x5000 map generated in 1.6.2 with the command /wb fill : http://nsa37.casimages.com/img/2015/07/03/150703110430348401.jpg

    Until 1.8 players were stopped before being able to generate more chunks than the fill command did.

    But now, each time a player reach the border, some chunks are generated.

    Is there a way to prevent that ? Maybe a config option to prevent player from approaching the border from more than x meters ?

    I am using Spigot 1.8.7 + WB 1.8.4.

    Thanks for help, Z3.

    ZBDH5f1966a5e1000dbe7bcdc11c9b8fed5d

  • Avatar of ItIsMeMyself ItIsMeMyself Jul 03, 2015 at 04:14 UTC - 0 likes

    @Brettflan: Go

    Just noticed that during PvP, if you get knocked back you can go through the border.

  • Avatar of Brettflan Brettflan Jul 02, 2015 at 22:06 UTC - 0 likes

    @doomlordking: Go

    Yes, the Fill command fully generates everything (snow, trees, dungeons, etc.).

  • Avatar of doomlordking doomlordking Jul 02, 2015 at 21:48 UTC - 0 likes

    I use the premade map of the of earth, the chunks are there but not populated so when u run there snow/tree/building appear. If i used the /wb fill command will it populate all the chunks so i don't have to run from X0,Z0 to X13000,Z36000?

  • Avatar of Brettflan Brettflan Jun 27, 2015 at 10:45 UTC - 0 likes

    @sebas0987: Go

    I'm not sure I understand the question; nobody is allowed beyond the border unless they've been specifically granted the ability to do so.

Facts

Date created
Aug 31, 2011
Categories
Last update
Jun 23, 2015
Development stage
Mature
Language
  • enUS
License
BSD License
Curse link
WorldBorder
Downloads
637,511
Recent files
  • R: 1.8.4 for 1.8.1 Jun 23, 2015
  • R: 1.8.3 for 1.8 Mar 07, 2015
  • R: 1.8.2 for 1.8 Mar 01, 2015
  • R: 1.8.1 for CB 1.7.9-R0.2 Sep 27, 2014
  • R: 1.8.0 for CB 1.7.9-R0.1 May 31, 2014

Authors