WorldBorder

WorldBorder logo r3


If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server, legitplay.net, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


Description

This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


Features

  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.


English Tutorial:

Spanish Tutorial:


Screenshot 2


Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim


Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

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  • Avatar of Brettflan Brettflan Mar 21, 2015 at 18:01 UTC - 0 likes

    @Max633: Go

    Doesn't look like it, no.

  • Avatar of Max633 Max633 Mar 21, 2015 at 11:11 UTC - 0 likes

    hi

    Is it possible to put the effects of vanilla border in the plugin?

    Thanks

    Server french
    http://art-of-survival.fr/images/topsite.png

  • Avatar of Brettflan Brettflan Mar 08, 2015 at 15:47 UTC - 0 likes

    @Daunay: Go

    Wrong version of WorldBorder, then. In the file list for this project, look to the "Game version" column for the list of Bukkit/CraftBukkit versions officially supported by each version of WorldBorder:
    http://dev.bukkit.org/bukkit-plugins/worldborder/files/

    As you can see there, WorldBorder 1.7.2b is what you'd want for version 1.5.2 of Bukkit.

  • Avatar of Daunay Daunay Mar 08, 2015 at 14:54 UTC - 0 likes

    Is it : http://pastebin.com/CZc843Aw The region folder contain .mca files.

    Last edited Mar 08, 2015 by Daunay
  • Avatar of Brettflan Brettflan Mar 08, 2015 at 13:48 UTC - 0 likes

    @Daunay: Go

    Are you using a version of WorldBorder compatible with the version of Bukkit you're running? Post your full server startup log with the CraftBukkit version/offshoot and WorldBorder version listed.

    Last edited Mar 08, 2015 by Brettflan
  • Avatar of Daunay Daunay Mar 08, 2015 at 13:37 UTC - 0 likes

    I have an error with MC bukkit 1.5.2: http://cpc.cx/bCw

    Any idea ?

    Last edited Mar 08, 2015 by Daunay
  • Avatar of Jikoo_K Jikoo_K Mar 08, 2015 at 07:01 UTC - 0 likes

    @Sonickyle27: Go /minecraft:worldborder should work just fine.

    EnchantedFurnace: Because pickaxes can only do so much.

  • Avatar of Brettflan Brettflan Mar 08, 2015 at 04:58 UTC - 0 likes

    WorldBorder 1.8.3 is now available as a quick fix with the /worldborder command alias now removed from the plugin, so that the newer vanilla /worldborder command isn't overridden. That leaves /wb and /wborder pointing to this plugin.

  • Avatar of Brettflan Brettflan Mar 07, 2015 at 17:26 UTC - 0 likes

    @Sonickyle27: Go

    Hmm, good point, I see I hadn't removed that command alias from the plugin. Quick fix if you're able to open and modify the contents of JAR files (I use 7-Zip) is to open worldborder.jar and edit the plugin.yml file. Find this line:

        aliases: [worldborder, wb]
    

    and change it to:

        aliases: [wb]
    

    I'll see about releasing a quick update for that later today. Though, there probably is some command alias available to run the vanilla /worldborder command as well.

    @Karoom123: Go

    I'm not sure how you're getting a "red screen" from anything, especially not from this plugin. Maybe that's something from being outside the vanilla worldborder rather than this plugin? You'd need to be a lot more specific about what's happening.

    @Relicum: Go

    The main thing I'd be interested in would be manipulating the new visible vanilla border walls to conform to custom shapes (rectangle, round/elliptic even if with jaggy block-following edges); I doubt that's really feasible, but I don't currently have time to look into it.

    Separating out the Fill and Trim is one thing I'd considered, though more likely for Sponge as a bit of a rewrite would be needed there anyway.

    Last edited Mar 07, 2015 by Brettflan
  • Avatar of Sonickyle27 Sonickyle27 Mar 07, 2015 at 12:51 UTC - 0 likes

    After installing this plugin, how can I use Minecraft's internal /worldborder command?

Facts

Date created
Aug 31, 2011
Categories
Last update
Mar 07, 2015
Development stage
Mature
Language
  • enUS
License
BSD License
Curse link
WorldBorder
Downloads
604,006
Recent files
  • R: 1.8.3 for 1.8 Mar 07, 2015
  • R: 1.8.2 for 1.8 Mar 01, 2015
  • R: 1.8.1 for CB 1.7.9-R0.2 Sep 27, 2014
  • R: 1.8.0 for CB 1.7.9-R0.1 May 31, 2014
  • R: 1.7.9 for CB 1.7.2-R0.3 Mar 19, 2014

Authors