WorldBorder logo r3

If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server,, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft,, polaris_iv (Forge port), matagin.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.

English Tutorial:

Spanish Tutorial:

Screenshot 2

Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim

Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Brettflan Brettflan Jul 23, 2016 at 11:16 UTC - 0 likes

    @zhongshinan: Go

    I'm not sure what you're asking. If you want to use the plugin on a server, of course you can.
    If you want to do something with the source code, that's fine too as long as you follow the BSD license which covers the source code. Basically you'd just need to include a mention of the original author of some of the code (me). Other than that, no restrictions.

    @firie: Go

    This plugin doesn't directly support an automated border size increase. You'd need to do that through commands. You can use the list command to see what size each border is, or get a visual representation if you're using Dynmap.

  • Avatar of zhongshinan zhongshinan Jul 23, 2016 at 09:22 UTC - 0 likes

    Hello.I'm come from China.I want to take the WorldBorder in Chinese mcbbs. Can you agree with me?

  • Avatar of firie firie Jul 14, 2016 at 22:12 UTC - 0 likes

    hello can you help me how can i do that every day their is 20 block more without the slow ticks and if a player dies the border decrease ? and what command can you show the boarder thx :)

  • Avatar of Brettflan Brettflan Jul 13, 2016 at 02:06 UTC - 0 likes

    @Qballl: Go

    @Dragon_12dk: Go

    What are you talking about? The only thing this plugin will delete are the parts of a world outside the border which you specify if you run the Trim command.

  • Avatar of Dragon_12dk Dragon_12dk Jul 12, 2016 at 20:53 UTC - 0 likes

    this plugin deletes everything :(


  • Avatar of Qballl Qballl Jul 12, 2016 at 15:48 UTC - 0 likes

    Is there any sort of api for devlopers?

  • Avatar of RebornMerch RebornMerch Jul 10, 2016 at 19:45 UTC - 0 likes

    Still cannot figure out what is killing it, I've been disabling plugins like crazy to find the solution and I am having no luck.

    The messages are getting more consistent and starting to spam my console -

  • Avatar of Brettflan Brettflan Jul 10, 2016 at 18:30 UTC - 0 likes

    @kikicro262626: Go

    Spigot bug which they should have fixed long ago, and which effects all plugins that rely on player location information being correct. The author of the Paper fork submitted a pull request with a fix for the bug about 3 months ago, but for whatever reason the Spigot devs have ignored the bug and pull request.

    Bug report with Spigot:

    I recommend switching to the Paper fork of Spigot which has this bug fixed:

  • Avatar of kikicro262626 kikicro262626 Jul 10, 2016 at 18:02 UTC - 0 likes

    Big Problem if I limit Nether when player go to end of border he is teleport out of world and then spam me to give him back items because he lost items

  • Avatar of Brettflan Brettflan Jul 09, 2016 at 19:29 UTC - 0 likes

    @dadee971: Go

    Not specifically, no.


Date created
Aug 31, 2011
Last update
Jan 02, 2016
Development stage
  • enUS
BSD License
Curse link
Reverse relationships
Recent files
  • R: 1.8.5 for 1.10 Jan 02, 2016
  • R: 1.8.4 for 1.8.1 Jun 23, 2015
  • R: 1.8.3 for 1.8 Mar 07, 2015
  • R: 1.8.2 for 1.8 Mar 01, 2015
  • R: 1.8.1 for CB 1.7.9-R0.2 Sep 27, 2014