WorldBorder logo r3

If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server,, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft,
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.

English Tutorial:

Spanish Tutorial:

Screenshot 2

Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim

Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

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  • Avatar of RachanaX RachanaX May 28, 2015 at 17:09 UTC - 0 likes

    I was wondering if this or a similar plugin could be used to stitch together the edges of two or more maps instead of warping between opposite edges of the same map? I want a spherical world and was thinking that stitching the edges of 2 to 4 ellipses would create a nice approximation of a sphere (like a base ball).

    I know it would have some border issues, but hopefully no more than on a single wrapped elliptical or rectangular map. Thoughts or suggestions?

  • Avatar of kikicro262626 kikicro262626 May 25, 2015 at 13:02 UTC - 0 likes

  • Avatar of Brettflan Brettflan May 24, 2015 at 23:30 UTC - 0 likes

    @kikicro262626: Go

    It's not something built into WorldBorder itself; you'd do best to ask the owner of the server your screenshot is from.

  • Avatar of kikicro262626 kikicro262626 May 24, 2015 at 23:19 UTC - 0 likes

    how to block people to claim on end of the world like this

  • Avatar of Braytography Braytography May 15, 2015 at 21:22 UTC - 0 likes

    Definitely a plugin that every survival server should have.

  • Avatar of AstralRevenant AstralRevenant May 12, 2015 at 23:15 UTC - 0 likes

    Great plugin, regardless of the vanilla version built in-game. It has it's own capabilities that makes it worth using for your server needs. Keep up the great work! B-)


    Hosting a survival multiplayer minecraft server. The server address is "", (between the quotes). The client is spigot 1.8(latest). :-)

  • Avatar of impellar impellar May 09, 2015 at 14:34 UTC - 0 likes

    awesome plugin! ==== : ) ====

  • Avatar of dutchrastacraft dutchrastacraft May 05, 2015 at 16:44 UTC - 0 likes

    @Brettflan: Go


    Is there an option to have bypass on by default?

    Edit: I've fixed it by using your API in another plugin.

    Last edited May 05, 2015 by dutchrastacraft
  • Avatar of Brettflan Brettflan May 04, 2015 at 05:07 UTC - 0 likes

    @LuluDuchamp: Go

    That indicates there is nothing to be trimmed, outside the border you have specified along with the padding amount specified outside the border (default 208 block radius added).

    Assuming you've got that specified correctly for what you want trimmed, and you're still seeing areas shown in Dynmap that shouldn't be there, then Dynmap just has those parts of the map cached and they're not really there. You'd need to have Dynmap completely remake its map.

  • Avatar of LuluDuchamp LuluDuchamp May 04, 2015 at 03:57 UTC - 0 likes

    Hi there. I was wondering if anyone else is getting this problem. I run the /trim command with the amount of blocks i wish to trim and such, and it simply doesn't trim. Whats more is that it doesn't generate any console errors. It just tells me as soon as i run the command:

    INFO [Trim] 0 entire region(s) and 0 individual chunk(s) trimmed so far (100.0% done)

    I've followed the instructions to a T, restarted the server after it has finished, disabled dynmap and followed those instructions too... Is there any known conflicting plugins that makes it run like this? Help would be appreciated.


Date created
Aug 31, 2011
Last update
Mar 07, 2015
Development stage
  • enUS
BSD License
Curse link
Recent files
  • R: 1.8.3 for 1.8 Mar 07, 2015
  • R: 1.8.2 for 1.8 Mar 01, 2015
  • R: 1.8.1 for CB 1.7.9-R0.2 Sep 27, 2014
  • R: 1.8.0 for CB 1.7.9-R0.1 May 31, 2014
  • R: 1.7.9 for CB 1.7.2-R0.3 Mar 19, 2014