WorldBorder logo r3

If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server,, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.

English Tutorial:

Spanish Tutorial:

Screenshot 2

Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim

Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

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  • Avatar of H8llfire H8llfire Jan 27, 2015 at 20:52 UTC - 0 likes

    @Brettflan: Go

    Nice! could you set it when it is a square worldborder to show the mojang one, while still allowing borderbypass? I'm not sure if this is technically possible though.


  • Avatar of gumgumpuntnl gumgumpuntnl Jan 17, 2015 at 08:52 UTC - 0 likes

    <<reply 2447740>>

    Please keep it updated for Spigot also.



  • Avatar of deaddude22 deaddude22 Jan 12, 2015 at 20:41 UTC - 0 likes

    @Brettflan: Go

    YAY :D

    If you do manage to switch to spigot, you should create a resource on there.

  • Avatar of Brettflan Brettflan Jan 10, 2015 at 00:26 UTC - 0 likes

    Just to repost:

    With Bukkit now defunct, I don't plan to release any further updates for this plugin. I might be porting some functionality to a plugin for Sponge when/if it has a working build available.

    I also will consider keeping this existing plugin up to date for Spigot if they manage to keep a download available without being DMCA'd again for a little while longer (which is looking more likely now).

    From the code I've briefly looked at so far in Sponge and Spigot for the new MC 1.8 built-in /worldborder functionality, I'm not optimistic about being able to interface with it in a meaningful way, beyond possibly just porting over fill/trim covering its area. Their built-in border is strictly limited to a square shape.

    Last edited Jan 10, 2015 by Brettflan
  • Avatar of Grave9912 Grave9912 Jan 09, 2015 at 16:35 UTC - 0 likes

    Sorry if this has already been answered but is there any chance of you adding support for the Bukkit 1.8.1 world border?


  • Avatar of Brettflan Brettflan Jan 09, 2015 at 04:17 UTC - 0 likes

    @GumbyDammit: Go

    That would be a problem with Dynmap.

  • Avatar of GumbyDammit GumbyDammit Jan 09, 2015 at 04:07 UTC - 1 like

    When integrated with Dynmap, the red border hops around when you zoom in or out on the map.

  • Avatar of Brettflan Brettflan Jan 07, 2015 at 07:10 UTC - 0 likes

    @Pingusman: Go

    If players were getting kicked due to a problem chunk, it should be indicating that in the logs. The fact that it's not apparently indicating any problems whatsoever in your logs when the people are being kicked is rather strange.

    I'd guess that it's a problem with a plugin or mod that you're using. I can only recommend temporarily removing a bunch of them at a time to narrow down which one is causing your problems.

    EDIT: just so it's clear, this plugin uses the chunk loading methods provided by Bukkit to generate new chunks. It also loads in adjacent chunks which is necessary to fully generate the chunks (details like dungeons, snow, and a lot of other stuff).

    Last edited Jan 07, 2015 by Brettflan
  • Avatar of Pingusman Pingusman Jan 07, 2015 at 05:59 UTC - 0 likes


    Thanks for a very good plugin

    As you can see here : I had a problem of rollback when chunk ware generated by players

    I was advised to use your plugin to create a border, and generate chunk in all the map to remove this rollbacks

    So since 2 days i was generating a map of 10000x10000 with /wb fill

    Now rollbacks problem are gone, but sometimes bukkit is kicking every players without reason in the logs. I didn't have this problem before

    Do you think it could come from a bad generation ? (I made it in two times beacause it was too long and laggy) I haven't change anything else so i think it comes from the plugin or from the world, but i don't know why


  • Avatar of Brettflan Brettflan Jan 02, 2015 at 18:38 UTC - 0 likes

    @kangarkooo: Go

    In any case where a safe location to teleport a player can't be found inside the border, they are normally teleported to the world's spawn location. The "player-killed-bad-spawn" option was provided by another dev; if enabled, it will kill the player in those instances instead of moving them to the world's spawn location.

    Players will never be teleported into lava, though they could end up running off of a safe block into lava if they didn't notice in time after being teleported back inside the border.
    I'm not certain what you mean by "stucking up" in the Nether; if you mean on top of the nether, that shouldn't be possible as long as the world's environment is properly identified by Bukkit as "NETHER".

    @Retrinity: Go

    Assuming you're running version 1.8.1 of the plugin, this is relevant from the changelog:

    • When using the radius command you can now optionally specify + or - at the start of <radiusX> and [radiusZ] to increase or decrease the existing radius rather than setting a new value. (by Maximvdw)

    /wb worldName radius +16 - increase existing border radius size by 16 blocks for world "worldName".
    /wb radius -100 - decrease existing border radius size by 100 blocks for the world you're currently in.


Date created
Aug 31, 2011
Last update
Sep 27, 2014
Development stage
  • enUS
BSD License
Curse link
Recent files
  • R: 1.8.1 for CB 1.7.9-R0.2 Sep 27, 2014
  • R: 1.8.0 for CB 1.7.9-R0.1 May 31, 2014
  • R: 1.7.9 for CB 1.7.2-R0.3 Mar 19, 2014
  • R: 1.7.8 for CB 1.7.2-R0.3 Feb 22, 2014
  • R: 1.7.7 for CB 1.7.2-R0.2 Dec 21, 2013