WorldBorder logo r3

If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to Donate.
Thanks to the following people who have appreciated the plugin enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server,, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft,, polaris_iv (Forge port), matagin.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.


This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.


  • You can set up a separate border for each world, but only one border per world.
  • You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
  • Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
  • Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
  • You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
  • You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
  • You can use a bypass command to allow specific players to go beyond all borders.
  • Borders can be automatically displayed in DynMap if you use that plugin.
  • All plugin data is automatically saved whenever any borders or settings are changed.
  • If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
  • When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
  • Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.

English Tutorial:

Spanish Tutorial:

Screenshot 2

Of special interest are the Fill command and the Trim command features:
Before and After Fill Before and After Trim

Borders are also displayed automatically by default in DynMap if you have it:
DynMap Border Example

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  • Avatar of assasianfire assasianfire Jun 23, 2016 at 15:09 UTC - 0 likes

    Amazing plugin, Been using this since forever :D

  • Avatar of GioboiMC GioboiMC Jun 22, 2016 at 19:43 UTC - 0 likes

    Is the nether portal issue fixed in 1.10?

    Adam - Relentless CEO/Owner [IP:]

  • Avatar of Cheshirees Cheshirees Jun 22, 2016 at 14:41 UTC - 0 likes

    @Brettflan: Go

    Thank you, it works!

  • Avatar of Brettflan Brettflan Jun 22, 2016 at 01:47 UTC - 0 likes

    @Cheshirees: Go

    This is the relevant line, you've got a rather oddly named region file in there:

    [01:11:32 INFO]: [WorldBorder] [WorldData] Error! Region file found with abnormal name: 1-badrock,2-255 - air.mca

    I'm guessing you or somebody else renamed a region file in there for some reason? Or maybe a plugin you've used did it? The region files are normally only named like "r.0.0.mca", with the "0"s in that being positive or negative numbers indicating the position offset of that region.

  • Avatar of Cheshirees Cheshirees Jun 21, 2016 at 22:18 UTC - 0 likes

    [01:11:32 INFO]: [WorldBorder] world: mir_servera padding: 128 repeats: 5000 ticks: 1 [01:11:32 INFO]: WorldBorder map generation task for world "mir_servera" started. [01:11:32 INFO]: [WorldBorder] [WorldData] Error! Region file found with abnormal name: 1-badrock,2-255 - air.mca [01:11:32 WARN]: [WorldBorder] Task #24867 for WorldBorder v1.8.5 generated an exception java.lang.NullPointerException at com.wimbli.WorldBorder.WorldFileData.getRegionData( [?:?] at com.wimbli.WorldBorder.WorldFileData.doesChunkExist( [?:?] at com.wimbli.WorldBorder.WorldFileData.isChunkFullyGenerated( [?:?] at [?:?] at [spigot-1.9.2.jar:git-Spigot-e6f93f4-935f18b] at org.bukkit.craftbukkit.v1_9_R1.scheduler.CraftScheduler.mainThreadHeartbeat( [spigot-1.9.2.jar:git-Spigot-e6f93f4-935f18b] at net.minecraft.server.v1_9_R1.MinecraftServer.D( [spigot-1.9.2.jar:git-Spigot-e6f93f4-935f18b] at net.minecraft.server.v1_9_R1.DedicatedServer.D( [spigot-1.9.2.jar:git-Spigot-e6f93f4-935f18b] at net.minecraft.server.v1_9_R1.MinecraftServer.C( [spigot-1.9.2.jar:git-Spigot-e6f93f4-935f18b] at [spigot-1.9.2.jar:git-Spigot-e6f93f4-935f18b] at Source) [?:1.8.0_91]

  • Avatar of Gweedo358 Gweedo358 Jun 20, 2016 at 18:50 UTC - 0 likes

    Anyone tried this version on a 1.10 spigot server? Was wondering if this version may work.

  • Avatar of Typhome Typhome Jun 18, 2016 at 14:25 UTC - 0 likes

    Please add another permission... I want give permission to group/player that can bypass world border. Or another command+permission /wb bypass [on/off] (which it means that you can turn myself bypass off/on, but cannot set other players wb bypass on/off) I can't give "worldborder.bypass" permission to this group, because they could set wb bypass to other players.

    Last edited Jun 18, 2016 by Typhome
  • Avatar of Saithgame Saithgame Jun 13, 2016 at 16:25 UTC - 0 likes

    Ive noticed a bug with a spigot vanilla server with worldborder and worldedit(everything latest version), if i set a border there is always no snow, no trees etc on the chunk where the border is, after increasing the border the fail in chunkgeneration is still there und i cant repair it with regen from worldedit :/ also there is a new fail at the new position of the border... it happens everytime with vanilla setting, a new world etc. there was a bug similar to this in spigot since 1.9.4 but it got fixed is this maybe a fault by the plugin or still a bug in spigot?

    EDIT: ive noticed that it happens after trimming the world , then there is the half of a chunk empty where the end of the trimmed world would be.


    Last edited Jun 14, 2016 by Saithgame
  • Avatar of Brettflan Brettflan Jun 13, 2016 at 13:21 UTC - 0 likes

    @Schneidertm: Go

    Thanks for the feedback, glad to know it is indeed working.

    Last edited Jun 13, 2016 by Brettflan
  • Avatar of Schneidertm Schneidertm Jun 13, 2016 at 08:53 UTC - 0 likes

    @Brettflan: Go

    I'm running worldborder 1.8.4 and dynmap 2.3 without these issue.


Date created
Aug 31, 2011
Last update
Jan 02, 2016
Development stage
  • enUS
BSD License
Curse link
Reverse relationships
Recent files
  • R: 1.8.5 for 1.9 Jan 02, 2016
  • R: 1.8.4 for 1.8.1 Jun 23, 2015
  • R: 1.8.3 for 1.8 Mar 07, 2015
  • R: 1.8.2 for 1.8 Mar 01, 2015
  • R: 1.8.1 for CB 1.7.9-R0.2 Sep 27, 2014