Dynmap

Screenshot

* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.

Features

  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.

Installation

Extract dynmap-*-bin.zip in your plugins directory. If you are upgrading, overwrite all files.

If you are running a separate webserver (like Apache) copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.

Configuration

FAQ

Base plugin settings

World and template configuration

Component configuration

HD Map configuration

Wiki

Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.

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  • Avatar of o0Julia0o o0Julia0o May 23, 2013 at 18:04 UTC - 0 likes

    it would be nice, if the nickname( http://dev.bukkit.org/server-mods/nick-namer ) is shown on dynmap(or you have the choice to do so in config-file). [ Another Nickname-Mod with works the same way is: http://dev.bukkit.org/server-mods/nametags ]

    it would be nice.. if it´s to hard to program or for a quick solution, if you can make a choice, if the name is shown at all... or just the head(nice for roll-playing servers).

    -> https://github.com/webbukkit/dynmap/issues/1291

    this can maybe help you: "IF you use a chat plugin such as Herochat or whatever chat plugins are out nowadays, make sure you change the chat configuration to show the display name instead of the player's actual minecraft username." from here: http://dev.bukkit.org/server-mods/nick-namer

    -------

    it also would be nice, if dynmap would support colored namtags, like '&kname' for magic format.

    TagApi: http://dev.bukkit.org/server-mods/tag/

    ------

    on last thing: On dynmap your are shown with your normal name + skin.. so you can get unmasked, if you are using http://dev.bukkit.org/server-mods/disguisecraft/#c2716 :(

    thx

    Julia :)

    Last edited May 24, 2013 by o0Julia0o
  • Avatar of mikeprimm mikeprimm May 23, 2013 at 15:47 UTC - 0 likes

    @Outlaw11A: Go

    We don't with the internal server, but you're free to configure with an external web server (such as Apache) that does support it. Alternately, we've got our own login option and associated security - see https://github.com/webbukkit/dynmap/wiki/Web-ui-login-support-and-permissions

    BFAK:Mike Primm,29194,955541021baa269c9ac16865eaad3379b85a4d6062df12334b45217c5cc3207d

  • Avatar of Outlaw11A Outlaw11A May 23, 2013 at 11:05 UTC - 0 likes

    Just wondering, does this support .htaccess password protecting the directory?

    If not, can you suggest a method for locking it?

    Thanks.

    - Outlaw11A (Owner | LegendCraft Server)

    http://legendcraft.co/img/ServerLists-NEW/Banner468x60static.png

  • Avatar of Matatatabi Matatatabi May 23, 2013 at 04:38 UTC - 0 likes

    @mikeprimm: Go

    Thank you very much. You really saved me.

  • Avatar of mikeprimm mikeprimm May 22, 2013 at 18:04 UTC - 0 likes

    @SatoAV: Go

    Almost certainly means you had another error during startup that prevent the plugin from initializing properly.

  • Avatar of mikeprimm mikeprimm May 22, 2013 at 18:00 UTC - 0 likes

    @Matatatabi: Go

    Yes - using the tilespath setting in configuration.txt

  • Avatar of mikeprimm mikeprimm May 22, 2013 at 17:05 UTC - 0 likes

    @antichip: Go

    ROFL - I was WAITING for the first person to bring up the lack of the text on the signs, with the new xtra hires rendering :) You win!

  • Avatar of antichip antichip May 22, 2013 at 16:51 UTC - 1 like

    This has got to be one of the greatest server add-ons. They look awsome and the players love the maps after I get them to go look. My only issue is that I cant read the signs in x-hi res mode. they are just squiggles, mean come on what a downer. Jk GREAT JOB

    If you want admin/mod/op to screw off and cheat and play creative flying wrecking stuff, go play(F&*#) yourself offline. If you want admin/mod/op to have power and have a title, buy a dog and slap a name tag saying boss on your shirt If you want admin/mod/op to make it a fun place to bring friends and play minecraft, meet new people, and help others out we should talk.

  • Avatar of Matatatabi Matatatabi May 22, 2013 at 10:46 UTC - 0 likes

    Can I change map data directory? (Defalut: /plugins/dynmap/web/tiles/)

  • Avatar of tschagg tschagg May 22, 2013 at 00:03 UTC - 0 likes

    is there a way to hide unloaded worlds automatic from the page?

Facts

Date created
Aug 30, 2011
Categories
Last update
May 16, 2013
Development stage
Release
Language
  • enUS
License
Apache License version 2.0
Curse link
Dynmap
Downloads
650,803
Recent files

Authors