TreasureHunt
TreasureHunt 1.1
- Randomly-Generated Chests - Stationary Chests - Money Distribution - Multiple ItemLists - Excessively Configurable - Excessively Fun -
Find that loot!
Message from Taien
I've officially changed the license to Public Domain. I don't have time to maintain the project anymore, obviously. Sorry guys....hopefully someone will take over for me. If you want me to give you official access to the plugin, PM me. I'll pick someone based on their other plugins' quality. I put a lot of work into this plugin and am sorry to have to do this, but I don't even really play MC anymore since I no longer am in contact with all the people I used to play with. Sorry...
Hello everyone. This is my second released plugin for bukkit, but probably my tenth or twelfth overall.
The purpose of TreasureHunt is to give people even more fun things to do in your server. The plugin allows your worlds to randomly generate chests based on very specific settings that you choose. You can use any number of worlds with this plugin, and each can have a different configuration. :) You can also set up specifically enchanted items to appear in your chests, stationary chests that respawn after an interval (with a bit of randomization), and as many custom item lists as you could ever want - to use a separate item list for each world or even for each stationary chest!
For ALL info on how it works, please see the Plugin Tutorial section. :)
Plugins Supported
- PRIOR TO 1.0: Vault (for economy and permissions)
- 1.0+: Vault (for economy and permissions), WorldGuard and Towny (to prevent chests spawning in certain areas)
Note: If you don't use Vault, ops can still do the admin commands. See command list for details.
Help! I can't get any chests to spawn automatically!
Please see Example Configs. :)
Planned Features (Soon)
- Option to create maps centered at the chest location, fully mapped.
- Suggestions?
Next Version (1.2)
Green = Done Red = Not Done Gold = In Progress
- Add support for Residence.
- Config option ChooseChunkFirst - will tell location selection to choose one chunk to perform all of the spawn checks in. This will potentially cause more failed spawns (meaning the spawn attempt would be cancelled until you hit your random chest chance again), but is designed to help out servers which backup their world on a constant basis. (TreasureHunt needs to check certain conditions in each spawn location. This causes the chunk's modified date to update on the server, although I fail to understand why since it's not actually changing anything. To prevent many chunks being "modified" by TreasureHunt, this option will be added.)
- Command for normal players to find out how many of each type of chest (Common, Uncommon, etc) are currently present in the world.
- Change Damage on EnchantedItems entires to MinDamage and MaxDamage, to give you a chance to assign the spawned item a random damage between those values if you wish.
- Cover error messages with the new message system as well.
- Config option to have messages about chests only displayed within the world they originated in.
- Command to view a list of EnchantedItems entries ingame, /th enchlist. Command to view a list of CustomLists entries and one for WorldLists, /th customlists and /th worldlists.
- RandomGen and GenValue options for EnchantedItems entries, to allow the plugin to randomly assign enchantments to the item instead of using the Effects list to be specific.
- Command to view a list of EnchantedItems entries ingame, /th enchlist. Command to view a list of CustomLists entries and one for WorldLists, /th customlists and /th worldlists.
Known Bugs
- See Ticket section.
Changelog
Version 1.1
- Removed TopChestsByValue config option and converted /tophunters to /top and /top values, which displays by chests or by values respectively. /top command is also aliased as /thtop.
- Fixed a bug with PlayerData loading. /top should no longer reset on server restarts.
- Moved other updates to 1.2 due to PlayerData bug needing a fast release.
Version 1.0
Note About 1.0
Be sure to back up your config prior to updating to 1.0. There are changes to the config structure, and to be honest I am not good at writing conversion methods. The changes will be obvious enough once you see the new version of the config compared to the old version, so you should be able to copy/paste old data directly into the new file once you've got it running.
- New optimization for chest spawning. No more lag when a chest location is being selected!
- Connection to WorldGuard to prevent chests spawning in regions where block breaking and chest access are disabled.
- Connection to Towny to prevent chests spawning in town blocks.
- Config option to set the levels at which chests become Uncommon, Rare, Legendary, and Epic. (Currently they are 1500, 2500, 3500, and 4500 respectively.)
- Custom (named) Item Lists, and an ItemList option for each world as well as each stationary chest. (Worlds will only be able to use itemlists from the WorldLists section; Stationary chests will be free to use WorldLists or CustomLists.)
- Complete rewrite of the way configs are handled so as to prevent the 'where's my config file?' issue. Apparently I've been using an outdated method of config usage. :/
- Config option to choose the block left behind after a chest fades (perviously hardcoded to soulsand). Also the ability to say RETURN instead of a block name to have the block return to what it was before the chest spawned.
- Permission node for starthunt commands, in the format of taien.th.starthunt.world (or *). Also taien.th.admin still covers this.
- Permission node for stationary chest commands, in the format of taien.th.stattool.world (or *). Also taien.th.admin still covers this.
- A command to view a list of the top ten chest-finders, with listings of the total value of the chests they have found, as well as a command to clear the list and a config option whether to display by number of chests found or total value of chests found.
- Finish/fix directional text, so that when a player does /hunt(or uses the tool) it will tell them which direction they need to turn to be facing the chest in addition to the distance. Config option to shut off this function already exists.
Is there a way to set a max limit of chest spawning? Perhaps changing the time it spawns and disapears so it will be autoamticly always 3?
Thank you
@wyndkin
The only things I'm having problems with in my config atm, is items with a sub ID number, such as Sandstone.
Majority of the plugins I have used, in the configuration file, it would be something like (id #):2, or SANDSTONE:2 (or SANDSTONE:3, etc. for the variation of the block types).
I keep getting errors when using these values. I'm not sure what the correct formatting is for the configuration file for this plugin.
@wrecktify80
@Crazdale
Anyway we could get a copy of your configs so we can see what we're doing wrong here?
@wrecktify80
It's great this still works fine on 1.6.2. Gotta love these unbreakable plugins! ;)
guys it works fine in 1.6.2 , running with ZERO issues.
Update! pls
@KnifePlay
While you shouldn't have to do this, you can set 'Read Only' to your configure files, to keep them from being rewritten. Sometimes there is another configuration problem, or sometimes a problem elsewhere.
Anyways, give that a try.
Hope to see this updated for 1.6! ;D That'd be great! This is one of the better plugins around. ^-^
Please update, I use spigot and it does not work for me..
@KnifePlay
i'm having the same issues, would like to know how to solve this problem
I am having trouble with the configuration files. They seem to keep resetting back to default everytime the server gets reloaded.
i want to make special hunts only high end donators can go after however when i make a new list after "EPIC" they never spawn, its always named EPIC even tho its the correct value reached. Anybody know why?
@javoris767
WorldOptions.<world>.ChestChance - /hunt chance <int> - Represents X in the chest chance of 1 in X. For example, entering 1 for this would cause a chest to spawn every check. Default = 100.
WorldOptions.<world>.ChestInterval - /hunt interval <int> - Amount of time in seconds between chest checks for this world. Default = 60.
Source: http://dev.bukkit.org/bukkit-mods/treasurehunt/pages/permissions-commands-and-config-settings/
Is there a way to set the min value of chests so that i can have common to rare chests spawn in my main world and have the legendary to epic one spawn in the nether? i have max value set for my main to just spawn up to rare but the nether i can only set for all types not just legend to epic.
It works perfectly fine on 1.5.2-R0.1, there is no reason to update.
Please make this open-source! I'd be glad to update it
I would highly recommend you to make this open source Taien so other people can update it.
Minigames plugin
this sounds like just what I'm looking for!
Any chance of an update? Anyone know of another mod that is like this one?
internal error when i /starthunt. maybe its because the plugin dont work in 1.5.1. Are we gonna get an update soon ?
Hunts never start. =/
Even when using /starthunt with all the permissions. =\