TreasureHunt
TreasureHunt 1.1
- Randomly-Generated Chests - Stationary Chests - Money Distribution - Multiple ItemLists - Excessively Configurable - Excessively Fun -
Find that loot!
Message from Taien
I've officially changed the license to Public Domain. I don't have time to maintain the project anymore, obviously. Sorry guys....hopefully someone will take over for me. If you want me to give you official access to the plugin, PM me. I'll pick someone based on their other plugins' quality. I put a lot of work into this plugin and am sorry to have to do this, but I don't even really play MC anymore since I no longer am in contact with all the people I used to play with. Sorry...
Hello everyone. This is my second released plugin for bukkit, but probably my tenth or twelfth overall.
The purpose of TreasureHunt is to give people even more fun things to do in your server. The plugin allows your worlds to randomly generate chests based on very specific settings that you choose. You can use any number of worlds with this plugin, and each can have a different configuration. :) You can also set up specifically enchanted items to appear in your chests, stationary chests that respawn after an interval (with a bit of randomization), and as many custom item lists as you could ever want - to use a separate item list for each world or even for each stationary chest!
For ALL info on how it works, please see the Plugin Tutorial section. :)
Plugins Supported
- PRIOR TO 1.0: Vault (for economy and permissions)
- 1.0+: Vault (for economy and permissions), WorldGuard and Towny (to prevent chests spawning in certain areas)
Note: If you don't use Vault, ops can still do the admin commands. See command list for details.
Help! I can't get any chests to spawn automatically!
Please see Example Configs. :)
Planned Features (Soon)
- Option to create maps centered at the chest location, fully mapped.
- Suggestions?
Next Version (1.2)
Green = Done Red = Not Done Gold = In Progress
- Add support for Residence.
- Config option ChooseChunkFirst - will tell location selection to choose one chunk to perform all of the spawn checks in. This will potentially cause more failed spawns (meaning the spawn attempt would be cancelled until you hit your random chest chance again), but is designed to help out servers which backup their world on a constant basis. (TreasureHunt needs to check certain conditions in each spawn location. This causes the chunk's modified date to update on the server, although I fail to understand why since it's not actually changing anything. To prevent many chunks being "modified" by TreasureHunt, this option will be added.)
- Command for normal players to find out how many of each type of chest (Common, Uncommon, etc) are currently present in the world.
- Change Damage on EnchantedItems entires to MinDamage and MaxDamage, to give you a chance to assign the spawned item a random damage between those values if you wish.
- Cover error messages with the new message system as well.
- Config option to have messages about chests only displayed within the world they originated in.
- Command to view a list of EnchantedItems entries ingame, /th enchlist. Command to view a list of CustomLists entries and one for WorldLists, /th customlists and /th worldlists.
- RandomGen and GenValue options for EnchantedItems entries, to allow the plugin to randomly assign enchantments to the item instead of using the Effects list to be specific.
- Command to view a list of EnchantedItems entries ingame, /th enchlist. Command to view a list of CustomLists entries and one for WorldLists, /th customlists and /th worldlists.
Known Bugs
- See Ticket section.
Changelog
Version 1.1
- Removed TopChestsByValue config option and converted /tophunters to /top and /top values, which displays by chests or by values respectively. /top command is also aliased as /thtop.
- Fixed a bug with PlayerData loading. /top should no longer reset on server restarts.
- Moved other updates to 1.2 due to PlayerData bug needing a fast release.
Version 1.0
Note About 1.0
Be sure to back up your config prior to updating to 1.0. There are changes to the config structure, and to be honest I am not good at writing conversion methods. The changes will be obvious enough once you see the new version of the config compared to the old version, so you should be able to copy/paste old data directly into the new file once you've got it running.
- New optimization for chest spawning. No more lag when a chest location is being selected!
- Connection to WorldGuard to prevent chests spawning in regions where block breaking and chest access are disabled.
- Connection to Towny to prevent chests spawning in town blocks.
- Config option to set the levels at which chests become Uncommon, Rare, Legendary, and Epic. (Currently they are 1500, 2500, 3500, and 4500 respectively.)
- Custom (named) Item Lists, and an ItemList option for each world as well as each stationary chest. (Worlds will only be able to use itemlists from the WorldLists section; Stationary chests will be free to use WorldLists or CustomLists.)
- Complete rewrite of the way configs are handled so as to prevent the 'where's my config file?' issue. Apparently I've been using an outdated method of config usage. :/
- Config option to choose the block left behind after a chest fades (perviously hardcoded to soulsand). Also the ability to say RETURN instead of a block name to have the block return to what it was before the chest spawned.
- Permission node for starthunt commands, in the format of taien.th.starthunt.world (or *). Also taien.th.admin still covers this.
- Permission node for stationary chest commands, in the format of taien.th.stattool.world (or *). Also taien.th.admin still covers this.
- A command to view a list of the top ten chest-finders, with listings of the total value of the chests they have found, as well as a command to clear the list and a config option whether to display by number of chests found or total value of chests found.
- Finish/fix directional text, so that when a player does /hunt(or uses the tool) it will tell them which direction they need to turn to be facing the chest in addition to the distance. Config option to shut off this function already exists.
Which option delays the spawning of chests after one is found or faded? The configuration section is kinda confusing.
any update or new version in progress?
When I try starthunt <value> in console I get an error.
it dosent spawn chests.. :/ can someone send me a working config (in pastebin)?
@Taien1
It's okay Taien, I like the plugin even if i can't /starthunt. This is one of the most epic plugins for a PvP server out. So take your time on updating, I <3 your plugin. Thanks
-Dakota
@Taien1
No problem Taien! We still love you >:3
I'll be releasing a 1.5 version after the 1st of April...I'm too busy to work on it until then. I'll try to get it done on or shortly after that date. Sorry about the delay...RL sucks when you have no job and tons of bills to pay.
Hey Can you check out:
http://dev.bukkit.org/server-mods/treasurehunt/tickets/59-cannot-spawn-chests/
Updating soon, sorry about the delay, still looking for work which takes precedence. Will respond to the errors you guys have posted later tonight.
Is this ever gonna be updated?
<itemlist> is used commonly as a parameter but you have not explained what <itemlist> means anywhere in your documentation of this mod. When using /stattool <value> <minrespawntime> <maxrespawntime> <itemlist> is extremely ambiguous. Please explain what <itemlist> is for me anyone. What unit of measurement is the min/max respawntime using? ticks? seconds?
Is worldedit required? I'm getting an error that make sit looks like it is:
21:00:25 [INFO] DoubleUFive issued server command: /starthunt 21:00:25 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'star thunt' in plugin TreasureHunt v1.1 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:18 6) at org.bukkit.craftbukkit.v1_4_R1.CraftServer.dispatchCommand(CraftServe r.java:514) at net.minecraft.server.v1_4_R1.PlayerConnection.handleCommand(PlayerCon nection.java:980) at net.minecraft.server.v1_4_R1.PlayerConnection.chat(PlayerConnection.j ava:898) at net.minecraft.server.v1_4_R1.PlayerConnection.a(PlayerConnection.java :853) at net.minecraft.server.v1_4_R1.Packet3Chat.handle(Packet3Chat.java:44) at net.minecraft.server.v1_4_R1.NetworkManager.b(NetworkManager.java:290 ) at net.minecraft.server.v1_4_R1.PlayerConnection.d(PlayerConnection.java :113) at net.minecraft.server.v1_4_R1.ServerConnection.b(SourceFile:39) at net.minecraft.server.v1_4_R1.DedicatedServerConnection.b(SourceFile:3 0) at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:5 98) at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:2 24) at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:4 94) at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java :427) at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:8 49) Caused by: java.lang.NoClassDefFoundError: com/sk89q/worldedit/Vector at me.taien.TreasureHunt.onCommand(TreasureHunt.java:1465) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ... 15 more Caused by: java.lang.ClassNotFoundException: com.sk89q.worldedit.Vector at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader .java:80) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 17 more
The error I get in the console is [TreasureHunt] Couldn't fill chest! WorldList 'Default' doesn't exist. But I have already enabled a world. Also i Dont have a "default" named world.
/starthunt command Is not working. Previous version was ok. what should i Do now?
Getting this:
http://pastebin.com/rt4La1br
Happens when I try to open, aka claim, a chest.
And could you please make the /starthunt command work before easter? I was gonna use this as a kinda eater egg hunt thing for my players.
@wrecktify80
You can use all essentials commands if you just place an e before the command. /etop
Hey Tailen1,
I cannot figure out what the hell I did wrong. Each player has these
taien.th.hunt.world
taien.th.notify.world
taien.th.tool.world
taien.th.claim.world
When I start the hunt and type /starthunt I can't even start it, but when I type /starthunt here <variable> I can start it. Now this is where the problem is, I can do /hunt and see where it is, but whenever anyone else does /hunt it says that there aren't any treasure hunts currently going on. They could even see that the hunt had been started, maybe I haven't done something in the config?
Any help would nice.. Thanks
-bbsben
Hello Taien1, I am a basic plugin developer and am currently working with the PrisonMine and Promote with my friend and i would like to help with more plugins! If you would like me as a documented, tester, manager or author. I would love to help! Thanks
Add me on Skype: Speedrookie
Is there a way for Chests to spawn in a certain WorldGuard region?
We have a hunt zone setup so it only spawns in that area.
Thanks