TreasureHunt
TreasureHunt 1.1
- Randomly-Generated Chests - Stationary Chests - Money Distribution - Multiple ItemLists - Excessively Configurable - Excessively Fun -
Find that loot!
Message from Taien
I've officially changed the license to Public Domain. I don't have time to maintain the project anymore, obviously. Sorry guys....hopefully someone will take over for me. If you want me to give you official access to the plugin, PM me. I'll pick someone based on their other plugins' quality. I put a lot of work into this plugin and am sorry to have to do this, but I don't even really play MC anymore since I no longer am in contact with all the people I used to play with. Sorry...
Hello everyone. This is my second released plugin for bukkit, but probably my tenth or twelfth overall.
The purpose of TreasureHunt is to give people even more fun things to do in your server. The plugin allows your worlds to randomly generate chests based on very specific settings that you choose. You can use any number of worlds with this plugin, and each can have a different configuration. :) You can also set up specifically enchanted items to appear in your chests, stationary chests that respawn after an interval (with a bit of randomization), and as many custom item lists as you could ever want - to use a separate item list for each world or even for each stationary chest!
For ALL info on how it works, please see the Plugin Tutorial section. :)
Plugins Supported
- PRIOR TO 1.0: Vault (for economy and permissions)
- 1.0+: Vault (for economy and permissions), WorldGuard and Towny (to prevent chests spawning in certain areas)
Note: If you don't use Vault, ops can still do the admin commands. See command list for details.
Help! I can't get any chests to spawn automatically!
Please see Example Configs. :)
Planned Features (Soon)
- Option to create maps centered at the chest location, fully mapped.
- Suggestions?
Next Version (1.2)
Green = Done Red = Not Done Gold = In Progress
- Add support for Residence.
- Config option ChooseChunkFirst - will tell location selection to choose one chunk to perform all of the spawn checks in. This will potentially cause more failed spawns (meaning the spawn attempt would be cancelled until you hit your random chest chance again), but is designed to help out servers which backup their world on a constant basis. (TreasureHunt needs to check certain conditions in each spawn location. This causes the chunk's modified date to update on the server, although I fail to understand why since it's not actually changing anything. To prevent many chunks being "modified" by TreasureHunt, this option will be added.)
- Command for normal players to find out how many of each type of chest (Common, Uncommon, etc) are currently present in the world.
- Change Damage on EnchantedItems entires to MinDamage and MaxDamage, to give you a chance to assign the spawned item a random damage between those values if you wish.
- Cover error messages with the new message system as well.
- Config option to have messages about chests only displayed within the world they originated in.
- Command to view a list of EnchantedItems entries ingame, /th enchlist. Command to view a list of CustomLists entries and one for WorldLists, /th customlists and /th worldlists.
- RandomGen and GenValue options for EnchantedItems entries, to allow the plugin to randomly assign enchantments to the item instead of using the Effects list to be specific.
- Command to view a list of EnchantedItems entries ingame, /th enchlist. Command to view a list of CustomLists entries and one for WorldLists, /th customlists and /th worldlists.
Known Bugs
- See Ticket section.
Changelog
Version 1.1
- Removed TopChestsByValue config option and converted /tophunters to /top and /top values, which displays by chests or by values respectively. /top command is also aliased as /thtop.
- Fixed a bug with PlayerData loading. /top should no longer reset on server restarts.
- Moved other updates to 1.2 due to PlayerData bug needing a fast release.
Version 1.0
Note About 1.0
Be sure to back up your config prior to updating to 1.0. There are changes to the config structure, and to be honest I am not good at writing conversion methods. The changes will be obvious enough once you see the new version of the config compared to the old version, so you should be able to copy/paste old data directly into the new file once you've got it running.
- New optimization for chest spawning. No more lag when a chest location is being selected!
- Connection to WorldGuard to prevent chests spawning in regions where block breaking and chest access are disabled.
- Connection to Towny to prevent chests spawning in town blocks.
- Config option to set the levels at which chests become Uncommon, Rare, Legendary, and Epic. (Currently they are 1500, 2500, 3500, and 4500 respectively.)
- Custom (named) Item Lists, and an ItemList option for each world as well as each stationary chest. (Worlds will only be able to use itemlists from the WorldLists section; Stationary chests will be free to use WorldLists or CustomLists.)
- Complete rewrite of the way configs are handled so as to prevent the 'where's my config file?' issue. Apparently I've been using an outdated method of config usage. :/
- Config option to choose the block left behind after a chest fades (perviously hardcoded to soulsand). Also the ability to say RETURN instead of a block name to have the block return to what it was before the chest spawned.
- Permission node for starthunt commands, in the format of taien.th.starthunt.world (or *). Also taien.th.admin still covers this.
- Permission node for stationary chest commands, in the format of taien.th.stattool.world (or *). Also taien.th.admin still covers this.
- A command to view a list of the top ten chest-finders, with listings of the total value of the chests they have found, as well as a command to clear the list and a config option whether to display by number of chests found or total value of chests found.
- Finish/fix directional text, so that when a player does /hunt(or uses the tool) it will tell them which direction they need to turn to be facing the chest in addition to the distance. Config option to shut off this function already exists.
@Taien1
hi iv just updated to 1.1 and now im not getting any spawns even if i force one, this was working fine before updating so not sure what wrong althoght i hav seen this in the loading of the plugin
http://pastebin.com/nJpQJJXw
ok on looking into this a bit more look like it was just needed to delete the config to let it gen a new one,
@Taien1
I don't know Java, but examining the error I get every single time TH tries to spawn a chest, it looks like your plugin needs WorldEdit in order to work (notice the java.lang.NoClassDefFoundError: com/sk89q/worldedit/Vector):
/top is a command from essentials and most servers run essentials. Sorry if I missed it but is there another alias for it? Great work on the plugin by the way!
Will be uploading a new version shortly - it seems the data for the /top command is saving properly but not getting loaded for some reason. Will fix and upload my current version which will become 1.1.
@DogTrek
WorldGuard is not required but it works with it - there should be no need for WorldEdit. How did you come to the conclusion that it's required? Could you post the null error you're getting?
@danicorpse
Is the MinPlayers being met? Default is 4, less than that and chests will not generate unless you turn on OverrideMinPlayers.
@SilverBrit
Your world seems to be missing the line Enabled: true, although the config (when saved) should automatically put it there. Also, make sure you are meeting your MinPlayers (yours is set to 4) or using OverrideMinPlayers: true.
@DogTrek
I have world edit though :/
You didn't mention that WorldEdit is required; produces an internal error: null
-without it. When WorldEdit is installed /starthunt does nothing. /hunt just says there are no active hunts.Problems seem similar to danicorpse and SilverBrit.
When I type /starthunt it just swallows the command, why is this?
Yes I have the world enabled in the config by the way
Not sure how you enable the world, and when I do /starthunt it says nothing. Please check my config to see whats wrong, thanks.
Also when I found an uncommon chest it gave me a whole chest full diamonds
Pastebin: http://pastebin.com/Fjm1REaJ
@MacGyver420
Will add it in next version. Also finished updating most of the Pages section to include some info on the new stuff. More to come (see next version notes).
Please consider Residence while your still looking at hooking into area protection plugins.
Not noticing lag on generation :D Awesome!
@Taien1
Oh :O Its kind of like towny. Chunk claims, so possibly not to spawn in faction chunk claims. :D
@kahlilnc
Most likely :) What in factions requires support? Are there faction-owned areas or something? I've never used it myself, since I made my own form of a factions system which I keep private.
And could you possibly add support for factions?
@Taien1
:D yay
1.0 is released!
Please read the changelog for all the changes. The new commands/permissions nodes/features will be documented either tonight or tomorrow in the Pages section.
The plugin is currently awaiting approval. It should appear over there -> when it's ready.
Ok, there's a config bug I'm having that I'll have to work out in the morning, but then it will be ready to post. You guys will love the new features I'm sure :) Directional text is sweet (but I have it disabled by default since it makes it a lot easier to find chests). Up to you to use it or not.
In the interest of expediency I'm going to shunt the error message thing to the next update. I'm working out the bugs now and will post in a while. :)
Ok, after five hours of coding I've finished redoing all the config stuff and added the new functions listed in green. I'm going to take a break...depending on how long I need I might finish tonight or might not. We'll see. :p
I'm working on the most challenging part of this update - the config changes. After this the rest of the new stuff should go quickly, so if i can get this done today, the new version might be ready by tonight or tomorrow. :)