TempleCraft
I have stopped working on this plugin but it is currently being continued by bootscreen88. You can find the latest version of the plugin by following the link bellow:
http://dev.bukkit.org/server-mods/templecraft-bootscreen/
Create worlds dedicated to adventure maps and mini-games.
Great for Jump Maps, Puzzles, Adventures and Arenas!
Latest News:
Hey guys, I know a lot of people like this plugin but I'm taking a break from it because I became more interested in other things. If/when I continue to work on the plugin, I'll take this message down.
Thanks for all the support :)
Download TempleCraft v0.43 - DevBuild
Source|Download Temples|Upload Temples
If you upload your temples, more people will be more likely to upload and we can get a great thing going :)
If you use TempleCraft on your servers, you can help me out by reading this! Thank you.
Plugins for Dummies Showcase:
Features
- Kill monsters to get currency (supports Register)!
- Inventory, Health, FoodLevel, and XP is saved and restored when joining/editing a temple and leaving a temple.
- No need to worry about waiting to play a temple! Use one temple to play multiple games at the same time!
- Enter creative mode automatically when editing temples!
- NO REGIONS! Because TempleCraft uses worlds for it's temples, you will never again have to deal with setting up regions.
- Temples can only be edited by their creators, who they choose to add to the temple and players with specific permission.
- Use Bedrock, Gold Blocks, Iron Blocks, Diamond Blocks and Signs instead of commands!!
- Bedrock = Mob Spawnpoint
- Gold Block on Iron Block = Lobby Starting Block
- Diamond Block on Iron Block = Temple Spawnpoint
- Diamond Block on Gold Block = Temple End Block
- Container Block on Iron Block = Reward Block
- Bedrock = Mob Spawnpoint
- TempleCraft Worlds are removed when they're not in use, so they won't clog up your server folder!
- Click signs or stand over signs underground to join temples!
- Supports Permissions
GameTypes
- Adventure - Get from point A to point B
- Spleef - Break the wool blocks from under your opponents feet, sending them into lava (Need to fix the winner message)
- Race - Race against your opponents and yourself. Get the high score!
- PVP - (Beta) Fight against other players in teams or solo.
How to create your first Temple
How to Import a Temple
Tools for Temples
Commands & Permissions
Editing Config.yml
To Do
In no specific order...
- Create a new video
- Improve PvP and add other gametypes
- Add setting to choose to not use Spout
- Add Cost for temple
- Add Environment Support
- Add Signs for hoards of mobs
- Add Custom Mobs/Bosses
- Add Potion/Enchantment Support
- Allow Temples to have separate Entrances and Exits
- Add High Score Boards
- Add Option to not alter inventory in Temples
- Add Different general ways to end Temples
- Add Option to join Temple in Progress
- Maybe Add a way to loose Temples
Test the plugin out for yourself!
Servers that use TempleCraft
Credits
This plugin is based off of garbagemule's plugin MobArena.
Thank you so much for the inspiration and jumping off point! I couldn't have made this plugin without you :)
Also special thanks to:
tommytony and his plugin War
echeese and his plugin FlatLands
@gabroche
That's good, i donno i never changed the names, i only modify whats in it or just delete the classes.
@forresthopkinsa
not unless you know someone thats willing to take the source code and update it for you. HeyItsZenith only will update this if he is in the mood.
OK I FOUND IT!!
Signs work!
You have to erase all of your past signs and make it again. Don't forget the capitals:
Exemple:
[TC] zombie = wrong
[TC] Zombie = right
But i have an other issue:
I can't change classes name. If i do, the game doesn't start when i hit the iron block...
@cena6665
sad sad..... do you know any other way i can have tc on 1.1?
@forresthopkinsa
it will not work until this is updated if it is at all. the Dev needs to be in the mood to update this.
what spout is this for? like spoutapi or spoutplugin or spout or what it makes a new spout every time i start it up; i can't make it work with my spout. what do i do is there some other spout i haven't tried? every time it says nosuchfieldexception:g and i spawn in void so i looked it up and it said i have outdated spout(the spout generated by tc) so i try to update it but tc doesn't recognize it and makes a new one :( :( pls help
ummmmmmmmmmmmm......
mc 1.1.0? idk if 1.0.0 is compatible..... spout is also saying stuff like error g or q when i try to log in :( please help?
@forresthopkinsa
spout in not horrible at all, your insane but he will be making it optional once he feels like working on it once again.
I find a clue in resolving the problem.
I turn all of my maps into creative mode using NBTedit (only my pirates map was on creative mode and it was working)
And now, in all my temples, Obsidians blocks spawn monsters without any expetion!
BUT
only: spiders, cave spiders, wolves, skeletons, zombies and creepers spawn. (no slimes, Ghasts, etc...)
AND
the signs with [TC] mobname remain in place but blank, entierly blank and empty...
I continue my tests.
@gabroche
Try using /tc FindSigBlocks [range].
STOP SPOUT SPOUT IS EVIL AND IS A VERY BAD THING TURN OFF SPOUT OR AT LEAST MAKE AN OPTION SPOUT IS HORRIBLE
@cena6665
In fact, it was working before. Actually i have 3 temples right now on my server:
before On v0.42:
Factory: This one is small. It was working (It included some puzzles with the plugin blockdoor).
Island: This one is very large. No added plugins in it. There is a lot of mob here and it was working perfect on v0.42.
Mansion: The third one is quite small and i didn't test it on v0.42 (it's using one plugin: signlift to create elevators)
Now on v0.43 dev:
The first one (factory) shows me signs with [TC]mobname. (i have removed blockdoor)
The second one (Island, the biggest) is working perfectly.
The third one (Mansion) shows me signs with [TC]mobname. (signlift is still in place)
I tried to create a new temple (flat simple) to test with few signs: it is working on v0.43. (Also Templs test and newbietemple uncluded in the archive are working)
Then i tried to copy (using world Edit) a small part of my "Mansion" temple on it (20x20x20 blocks) = it doesn't work anymore...
I went back to v0.42: All signs placed in v0.43 doesn't work (exept the [TC] Lobby). All signs newly placed in v0.42 are working but randomly generate monsters (for exemple [TC]spider can spawn a zombie). But it's working.
I don't understand the problem...
@gabroche
minecraft has a limit of how many mobs can be spawned at one time, you may have surpassed this number so nothing else spawns.
Hi! This plugin is Awesome!! But since few days i have a pb: like ceena6665 said, mob sign and bedrock doesn't work. When you play the Temple, you just see a sign with "[TC] mobname" etc...
How can i solve the pb? It was working perfect before...
If I am understanding what you are saying, yes. It basically creates a folder of a world. You have some options. You can use a flat world tempalte with nothing in it and examples of how to make the blocks that allow for spawning etc. It also has other templates and generators I think, I ended up with a huge desert area messing around last time.
What I am sure about is that you can use dungeon builders or even MCDungeon (see my other post) and then using templecraft to specify where players port in to your world and where it ends. These worlds are instances, so if your players are in there and change anythning or kill all the mobs etc then leave when anyone starts it again it is completely refreshed.
You edit the worlds real time as the author. It puts you creative mode only in the world you are editing for the dungeon. Once you return to your normal game world you are no longer in creative mode.
I highly reccomend this mod, and once it allows for monster spawners you can literally use any in game generator or alteration to really come up with some great instance dungeoning and adventuring for users.
The potential for this mod is huge and will become an invaluable tool in the future for the private server we use.
It does put each player made temple in to its own world as gothika said. But the way it does it is really cool, check out the video up above for a much better explanation. I am not sure if you can use this for monster arenas, although if it could work with it that is a tremendous idea and really a great idea.
In your game world you can set up signs underground so when users enter a cave entrance, or any other preferred place and stand on the block above the buried sign they will be notified they are going to whichever dungeon you specificed and after some time it will teleport them.
@GothikaGeist310
no, thats not what this plug-in is made for, it puts each player made temple into its own world.
So, can I use this plugin to generate flat worlds and populate them with MobArenas, and Player made dungeons using Dungeon Builder as well as TempleCraft?
do mob signs support ender dragons?
This is one awesome plugin! I had so much fun making temples :D!
Hey, Zenith!
Haven't heard from you in a while! I've been sending in tickets every so often, but I don't know if you've seen them yet. The HalfBit Gaming server is sort of using TempleCraft as a crutch now, (we're using Temples for all of our plugin tutorials) so it'd be super cool if you could guide us on how to fix some crash errors we're getting. I'd also like to show you some of the new Temples I've been working on. Hope to see you after the holidays!
Miss you,
Kriptini and the staff at HalfBit Gaming