SavageDeathCompass
Description:
This plugin was created as an alternative to the /back on death command. With DeathCompass enabled, a player is given a compass when they respawn after death. This compass points to their last death location in that world, so they can find their dropped loot. It also works well alongside various death chest and graveyard plugins.
Features:
- Customizable item name, supports color codes
- Customizable item lore with color codes
- Customizable messages with variable substitution
- Option to disable messages individually
- Localization files for messages, item name and lore. default is English, with Spanish and German examples included. If you'd like to improve my translations, or submit a new language file for inclusion in subsequent versions, please PM me!
- Permissions for use and admin commands
- Configurable for which worlds the plugin is enabled
- stores last death locations for each world so they are persistent when changing worlds, logging out/in, and server restarts
- Uses SQLite for persistent storage
- Configurable option to destroy compass on drop, to keep them from cluttering your world. Also destroys compass on death drop if configured
- Configurable delay for setting compass target for better compatibility with other plugins that react to player respawn events
- Destroys compass on any interaction with SavageDeathChests owned by player
- Configurable option to prevent placing death compass in chests/containers
- Customizable sound effects
- A perfect compliment to SavageDeathChest and SavageGraveyards
Permissions:
Permission | Description | Default |
---|---|---|
deathcompass.use |
Give player a DeathCompass when respawning after death | false |
deathcompass.reload |
Allow reloading of configuration file |
op |
deathcompass.admin |
All admin commands |
op |
Commands:
/deathcompass help [command]
Displays short help and usage message.
/deathcompass reload
Reloads config file. Requires deathcompass.reload permission.
/deathcompass status
Displays version info and config settings. Requires deathcompass.status permission.
Installation:
- Place the jar file in your server plugins folder and restart the server.
- Open the
config.yml
file with your favorite text editor, and add any worlds in which you would like the plugin to be active to theenabled-worlds
section, and make any other configuration changes you desire. - Issue the
/deathcompass reload
command; restarting the server is not necessary for configuration changes to take effect - Remember to grant any players or groups that should receive death compasses the
deathcompass.use
permission node, and any administrators of the plugin thedeathcompass.admin
permission node.
Configuration:
Localization Files:
If you'd like to improve these translations, or submit a new language file for inclusion in future versions, please PM me.
@madtomic
Yes, it should work fine with 1.7.2. It was build with bukkit 1.6.4, so anything above that should be fine. If you do have any issues, let me know and I'll fix them.
Will this work with cb 1.7.2 r0.3?
@RockinChaos
I'm sorry to hear the plugin is not working for you. Did you make sure that your worlds are listed properly in the enabled-worlds section of the config?
If you are still having trouble, let me know what server version you are on, and I will look into it further.
Plugin not working. It will not give me a compass on death with permissions.
the new death compass v1.1.1 works! only gives on actual player death now
@Delebird
Ok, I've got a fix on the way. I overlooked the fact that a PlayerRespawnEvent would be triggered by events other than player death.
this gives a compass on every /home for some reason
i use essentials to handle homes
Version 1.1 has been submitted and is
awaiting approvalnow available for download. The new features are noted in the description above.@wiedzmin137
Thanks for the suggestions! I do plan to add configurable lore in the next version. The teleport feature is interesting, I'll definitely consider that. On my own server, I use a graveyard plugin (FearTheReaper), so players respawn closer to their death location than they normally would, but I do still have to setup the graveyards manually.
Nice conception. I'll test it.
Suggestions: