Concept/Trade

Trade Manager

The Trade Manager are intended to offer goods at a market and buy ( Item) .
The trader can set to sell order in the market.
The trader can to create BuyOrder that are automatically executed when a suitable vacancy in the market exists .
After completion of the trade transaction, the buyer picks up the goods from the seller with a transport and bring them to the camp.
The trader has only a limited capacity to caravans for transportation. This restricts its trading activity.
A settlement without Trader building has 5 caravans.
The Trade Manger sells goods per order of 100 pieces .
The Trade Manager sells goods per order with max. 100 Thaler .
Both conditions are checked and automatically distributed to several orders.
The price of valuable goods ( Valuables ) has an extra cost of 25%.
The maximum transport capacity is limited to 1762 items ( 1 box ) .
The trader is a special building and must be built separately.

Trade Market

The Trade Market manages the sell order (sell order ) of the Settlements as a central list.
The Settlements lay their sell order in this list. After an elapsed time in Days the sell order from the list disappear.
The traders in the settlement searches the list for matching offers by to meet his BuyOrder .
The amounts of the sell order will be removed from the storage when creating the order.
The price can be entered as desired .

Note: Automatic Order of Settlements operate at a fixed purchase / sales mark . For now, this is the base price of the central price list.

Transport

A transport order is created automatically when a BuyOrder is met. The term of the transport is calculated using the distance (Distance) . If a target stay on a different map the transport is much longer . Because of the sea route or other adverse conditions in the trip.


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