Mychunk reloaded
That plugin is like the original MyChunk plugin, but without bugs, as the last MyChunk version didn't works properly. That version allow you to use the "protect_unclaimed" option in the config.yml file. I've got Ellitopia's authorization to create a new bukkit page for the plugin, but only by calling it MyChunk Reloaded or something like that.
The idea of this plugin is to provide something which steps back from Towny by offering chunk based land protection for individuals, while offering more than other chunk based protection plugins (such as ChunkOwn) by offering some additional features.
Requirements
This plugin does not REQUIRE the installation of any other plugins. However, if you want to make use of the economy options, such as charging to claim a chunk, the plugin requires the Vault plugin (and an economy plugin of course). Video Tutorial
Thanks go to Tad Taylor (aka bittiez) for his series of quick and simply reference videos for the signs used in MyChunk!
http://www.youtube.com/watch?v=gdE6DbyZFvc&list=PLz3_0RZYzHsMPrFA1KIq0gSmp9Ah-2Mnd
Features
- Claim a chunk for yourself by doing /mychunk claim or by staking your claim with a [Claim] sign post
- Claim Server chunks to protect important areas
- Claim Public chunks to allow construction but prevent claiming of certain areas (useful for servers using "Protect Unclaimed")
- [ClaimArea] ans [UnclaimArea] signs to claim or unclaim multple chunks at once
- [Allow] and [Disallow] signs to extend permissions to other players to one chunk
- [Allow*] and [Disallow*] signs to extend permissions to other players to all your chunks
- [Lease] signs allow you to rent out a single door within your chunk to one player (like a hotel)
- Claimed chunk is marked in all corners with torches on the highest block
- Limit the maximum number of chunks a player can claim both globally and with individual/group permissions
- Option to limit building to claimed chunks only (Protect Unclaimed)
- Option to prevent claiming in Nether or End worlds
- (With Vault and an economy plugin) Charge players for claiming chunks
- (With Vault and an economy plugin) Option to give a refund for unclaiming chunks
- (With Vault and an economy plugin) Option to allow claiming above the max limit for an additional fee
- (With Vault and an economy plugin) Option to remove the overbuy fee when buying from another player
- (With Vault and an economy plugin) Sell chunks for profit using [For Sale] signs (and [Not For Sale] signs)
- Chunks you own are protected from griefing by other players or by creepers
- Doors, hatches, fence gates, buttons, levers, pressure plates, paintings and item frames are protected from griefers
- Doors are protected from being bashed in by zombies
- Chests, Furnaces, Dispensers and Brewing Stands are all protected
- Claim chunks for other players or for the server (with permission)
- Configurable PVP in owned chunks using [AllowPVP] signs
- Configurable mob spawning/damage in owned chunks using [AllowMobs] signs
- Fire cannot spread in owned chunks (including from lava)
- Automatic unclaiming of land for inactive players (Optional and configurable)
- Customise messages using the lang.yml file
- Works with Factions and Towny to prevent double claiming of chunks
- Commands available instead of signs if preferred
Installation and Configuration
- Drop the .jar file into your /pugins folder
- Restart the server (or reload plugins)
- Edit the config.yml file which is created in the /plugins/MyChunk folder. An explanation of the setting is included in the file
Permissions:
Permissions for /mychunk tp <player>: mychunk.commands.teleport and mychunk.commands.teleport.others
Permissions for /mychunk see: mychunk.commands.see
All permissions: https://dev.bukkit.org/projects/mychunk/pages/permissions
Permissions by commands: https://dev.bukkit.org/projects/mychunk/pages/commands
Dynmap:
The new version is now compatible with the old DynMapMychunk plugin. It will show you all the claimed chunk on your dynmap: https://dev.bukkit.org/projects/dynmapmychunk
Requirements: mychunk, dynmap
In reply to Forge_User_50102971:
What are the permission nodes for this?
In reply to LiquidReserve:
Hey i have some worlds and just want people to claim in one world how do i do?
I've updated this plugin but also done it on spigot, in skript, it consumes less cpu than the actual plugin, and it haves more options.
@MrsWiccan
Done: http://dev.bukkit.org/media/files/921/854/mychunk.jar
@Blackyvk
New doors and armor stands protected: http://dev.bukkit.org/media/files/921/854/mychunk.jar
Yep, the plugin uses much cpu, I use another server just for my world with that plugin. I think I can change the plugin so that new doors will be protected. EDIT: protected new doors, prevented right-click on armor stands, but can't prevent armor stand being damaged. Still trying
@MrsWiccan
not only the doors, armor stands arent protected either with this version, I fixed many of the 1.8 bugs and new protections with a mod i made, but I dropped the plugin its consumes too much cpu, I compared it using towny, redprotect and the only plugin consuming alot by just existing is mychunk.
Seems like the mychunk folder remains to work if you have the older plugin. Question though....when will you be protecting the new doors? Oak still seems to be the only one protected.
@Blackyvk
Ah :) I know what's an UUID but I didn't see the plugin could use it. I'll search the problem, if my lessons or my actual sever doesn't take me to much time
@Tanguy72
uuid, store players by uuid and not playername. dw if you dont know what it is i guess you wont be able to fix it. thanks anyway.
edit: i had other version of mychunk thats why mysql didnt work.
@Blackyvk
You're not the only one who don't know :D
1) What do you mean "uuid"? I don't know how/where they are used by the plugin :/
2) I haven't got any error logs about mychunk after connecting it to a database. When I claim a chunk I can clearly see it in my "phpmyadmin" pannel.
So: check if you created a table in your mysql database check your login informations if it doesn't works... let's see it on skype: valentin.girod1
@Tanguy72
well since other cant help develop it, there are some issues I dont know if you can solve.
1.- uuid
2.- mysql mode fails with a query error easy to reproduce, just change sqlite to mysql and try to claim anything.
@ellbristow
Ow :/ sorry I didn't do it yet, but if it is protected, I won't
@Tanguy72
Please note. My original code is "All Rights Reserved" I do not give permission for my code to bed distributed on an open source basis.
@Blackyvk
"can you make it work better with towny?" I don't know how to create a plugin with java, the bug I resolved in the source code to make the plugin working was more rellated to a logic bug, it didn't really requires any knowledge in java.
"will you update it to 1.9?" EDIT: The plugin seems to be compatible for 1.9. Without testing it, it seems like the only thing wich doesn't works for 1.9 is a piston sound, wich isn't really important.
"Will you release sources" EDIT: The code is "all right reserved", and it's not my decision
can you make it work better with towny, allow player claim chunks only far away
will you update to 1.9 ? I wonder if you will release the source just in case others can help develop it.