configuration/worlds/worldname/limiter.yml
Here the world settings for MobManagers Limiter component are stored
# MobManager Limiter World Config 2.5a # NOTES ----------------------------------------------------------------| # MobTypes: # Monsters: Blaze, Creeper, Enderman, Giant, # Silverfish, Skeleton, WitherSkeleton, Spider, # CaveSpider, Witch, Wither, Zombie, PigZombie, # Ghast, Slime, MagmaCube # # Animals: Chicken, Cow, MushroomCow, Ocelot, # Pig, Sheep, Wolf, IronGolem, Snowman # # Water_Animals: Squid # # Ambient: Bat # # Villager: Villager # ----------------------------------------------------------------------| # ####################################################################### # WorldMaximum # ####################################################################### # Here you set the maximum values for each type of mob for the world # Mob types shown above in notes # # To disable a mob type set their maximum to 0 # To Prevent limiting of a mob type set their maximum to something big # e.g. 9001 (Note: You must also set the ChunkCalculatedMaximum high) # # ####################################################################### # ChunkCalculatedMaximum # ####################################################################### # Limits to the number of mobs dynamically calculated # by the number of loaded chunks in the world # # Calculated with the below formula # maxMobs = ( Number of active chunks * Config Value ) / 256 # # ####################################################################### # BreedingMaximumPerChunk # ####################################################################### # MobManager keeps track of how many mobs are inside of one chunk # If a player tries to breed an animal and there are already too # many animals inside the chunk it prevents the animal from spawning # # This is to prevent players from breeding a ridiculous number of animals # # Set to -1 to disable # # ####################################################################### # NumAnimalsForFarm # ####################################################################### # This number is used to assume if a chunk contains an animal farm in it. # If the number of animals in the chunk is above or equal to this value # the animals in this chunk will not be despawned when the # despawn scan runs # # NOTE: If this value is too low many animals may not be despawned # Around 3-5 'should' work fine. # # ####################################################################### # DespawnSearchDistance # ####################################################################### # When a mob spawns MobManager searches for players # around the mob. If it finds a player within range # the mob is allowed to spawn. # DespawnSearchDistance is the distance in blocks around # the spawned mob which MobManager will check for players # # Used as a default for worlds which have # invalid values set for the same setting # # NOTE: If set to -1 the value from the global limiter.yml will be used # # ####################################################################### # UndergroundSearchDistance # ####################################################################### # UndergroundSpawnChunkSearchDistance is a alternative search distance to # DespawnSearchDistance. # # When a mob spawns underground the underground search radius is used. # (Ground height determined by the setting GroundHeight) # # This setting is provided as players are less likely to meet mobs that # can spawn given the normal search radius while underground # (Assuming the player is running around in caves and not in # an open underground environment like the nether) # # ####################################################################### # DespawnSearchHeight # ####################################################################### # When a mob spawns MobManager searches for players # around the mob. If it finds a player within range # the mob is allowed to spawn. # DespawnSearchDistance is the distance in blocks above and below # the spawned mob which MobManager will check for players # # NOTE: If set to -1 the value from the global limiter.yml will be used # # ####################################################################### # GroundHeight # ####################################################################### # This value is used to determine if a mob has spawned underground # # It is recommended to set this to -1 for The_End environments # As these worlds tend to be much more open than normal environments. # For Nether environments the default value of 32 is used as this is # the default height of lava # # ####################################################################### WorldMaximum: Monsters: 512 Animals: 320 Water_Animals: 128 Ambient: 64 Villager: 128 ChunkCalculatedMaximum: Monsters: 20 Animals: 15 Water_Animals: 6 Ambient: 6 Villager: 10 BreedingMaximumPerChunk: 15 NumAnimalsForFarm: 3 DespawnSearchDistance: -1 UndergroundSearchDistance: 32 DespawnSearchHeight: -1 GroundHeight: 55
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