configuration/bounty.yml
bounty.yml contains global settings for MobManagers Bounty component.
# MobManager v3.0 by Michael McKnight (ShadowDog007) # http://dev.bukkit.org/bukkit-mods/mobmanager/ # Bounty GlobalConfig # ####################################################################### # EnabledWorlds # ####################################################################### # A list of worlds in which to allow mob bounties # # ####################################################################### # BountyType # ####################################################################### # A string which determine what type of bounty players will be given # # The default BountyType is MONEY # # Valid BountyTypes: # - MONEY: Players are given money as a reward for killing mobs # (Players can also have money taken away from them if you set # negative rewards) # MONEY is the only BountyType which has a plugin dependency. # MONEY requires Vault be installed on your server # # - ITEM: Mobs which players kill drop the item specified upon dying # Rewards work slightly differently for ITEM. # # Final Reward Examples: # - 0.5: The mob would have a 50% chance to drop 1 of the given item # - 1.0: The mob would have a 100% chance to drop 1 of the given item # - 1.5: The mob would drop at least 1 of the given item # and have a 50% chance to drop an additional 1 of the given item # - 2.5: The mob would drop at least 2 of the given item # and have a 50% chance to drop an additional 1 of the given item # # Note: ITEM rewards can never be negative # # - EXP: Players are given experience as a reward for killing mobs # Experience is added directly to the player, or removed if a fine # is applied # # ####################################################################### # PlayerMessages # ####################################################################### # These are messages which are sent to players upon receiving a reward # or a fine. # # You can use & colour codes in the messages # There are also two replace strings: # - %amount%: Replaced with the amount a player received as a reward/fine # - %mob%: Replaced with the mob which the player killed # # ################ # Reward # ################ # The message sent to players upon receiving a reward # # ################ # Fine # ################ # The message sent to players upon receiving a fine # # ####################################################################### # ItemDrop # ####################################################################### # The name of the material which will be dropped after killing a mob # IF the BountyType ITEM is used # # A list of valid materials can be found here: # http://jd.bukkit.org/beta/apidocs/org/bukkit/Material.html # # ####################################################################### # Multipliers # ####################################################################### # Multipliers which are added to your initial reward to increase gains # under certain conditions # # ################ # World # ################ # Set of multipliers to be applied when players are in a given world # # ################ # Time # ################ # Set of multipliers to be applied at a given time of day # # Valid Times: # - DAY: 0 min to 12 min # - DUSK: 12 min to 14 min # - NIGHT: 14 min to 23 min # - DAWN: 23 min to 0 min # # ################ # Biome # ################ # Set of multipliers to be applied when killing a mob in a given biome # # ################ # Permission # ################ # Multipliers which are applied to players rewards which have the # given permission # # Example: # Multipliers: # Permission: # mobmanager_bounty_multiplier_double: 2.0 # mobmanager_bounty_multiplier_triple: 3.0 # # Permissions should have their .'s replaced with _'s # # In the above example if the player has the permission # 'mobmanager.bounty.multiplier.double' their reward is doubled # If they have both permissions, only the highest multiplier is applied # (3.0 times multiplier in this example) # # ################ # AbilitySets # ################ # Multipliers which are applied to players rewards when they kill # a mob which has been given a certain AbilitySet # # Note: The Abilities component must be enabled for this node # to work or even appear # # ####################################################################### # Exploits # ####################################################################### # These are used to prevent players from exploiting certain situations # on your server to gain money fast. # # Each exploit prevention technique can be enabled/disabled individually. # # Note: NONE of these apply when players receive fines. # # ################ # Cooldown # ################ # This limits players to only receiving rewards every 'Time' seconds. # # Nodes: # - Use: True if this technique is enabled # - Time: Time in seconds in which players can receive rewards # between kills # # ################ # LoginTimer # ################ # Prevents players from earning rewards for 'Time' seconds after joining # the server # # Nodes: # - Use: True if this technique is enabled # - Time: Time in seconds in which players can't receive rewards for # killing mobs # # ################ # SpawnerProtection # ################ # Adds a multiplier to the players reward after killing 'Cap' mobs # which were spawned from spawners in a row # # Nodes: # - Use: True if this technique is enabled # - Cap: The limit of how many mobs players can kill in a row before # having the Capped multiplier applied to their reward # - Multi: The multiplier to use after players reach the mob cap # # ################ # NearbyMobCap # ################ # Adds a multiplier to the players reward after killing 'Cap' mobs # within an area. # # When a player kills a mob, it stores the location of that killed mob. # If the next mob the player kills is within range of the last one # their 'nearbyKillCount' increases. # Once their 'nearbyKillCount' reaches the mob cap the capped multiplier # is applied to their reward. # After killing a mob which is out of range of their last kill the # players 'nearbyKillCount' is reset. # # Nodes: # - Use: True if this technique is enabled # - Range: The distance between the players last and current kill for # them to be considered 'nearby' # - Cap: How high the players 'nearbyKillCount' can get before the capped # multiplier is applied to their reward # - Multi: The multiplier applied to the players reward after reaching # the nearby mob cap # # ################ # DepreciativeReturn # ################ # This adds a multiplier to the player for every mob they kill # of the same type in a row # # If the multi was 0.5, and the player killed 2 zombies in a row # they would have their reward multiplied by 0.5. # If they then killed another zombie, their reward # would then be multiplied by 0.5 * 0.5 (i.e. 0.25) # After killing a mob of a different type the multiplier is reset # # Nodes: # - Use: True if this technique is enabled # - Multi: The multiplier which is applied to the players reward # # ####################################################################### # UseWorldSettings # ####################################################################### # Boolean, if true the below settings (In the header) will be used # for the world that this config file represents # # Note: For the global config this does nothing # # ####################################################################### # AllowPetKills # ####################################################################### # Boolean, if true if a players pet (e.g. tamed wolf) kills a mob # the player will receive a reward/fine # # Players must have the permission 'mobmanager.bounty.petreward' # to get rewards from their pets (Defaults true) # # ####################################################################### # ShowMobName # ####################################################################### # If this is true and a mob has a custom name set the player message will # have '%mob%' replaced with the custom name instead of the # mobs type name # # Note: This takes priority over the mobs AbilitySet name if # one is set # # ####################################################################### # ShowAbilitySetName # ####################################################################### # If this is true and a mob has an AbilitySet the player message will # have '%mob%' replaced with the AbilitySets name instead of the # mobs type name # # ####################################################################### # Rewards # ####################################################################### # Rewards defines the base amount which players receive for killing each # mob type. # # A reward of 0.0 specifies that the player will get no rewards for # killing that mob. # # A positive reward specifies that a player will get a reward for # killing that mob. # # A negative reward specifies that a player will be fined for killing # that mob. # # Note: When new mobs are added to Minecraft they should automatically # appear here with a reward of 0.0, no need to have to wait for # an update to MobManager :) # # Note: The permission 'mobmanager.bounty.rewards' is required to # receive rewards (This is defaulted as true) # # # ####################################################################### EnabledWorlds: - world - world_nether - world_the_end BountyType: MONEY PlayerMessages: Reward: Earned %amount% for killing a %mob% Fine: Fined %amount% for killing a %mob% ItemDrop: EMERALD Multipliers: World: world_nether: 1.0 world: 1.0 world_the_end: 1.0 Time: DAY: 1.0 DUSK: 1.0 NIGHT: 1.0 DAWN: 1.0 Biome: SWAMPLAND: 1.0 FOREST: 1.0 TAIGA: 1.0 DESERT: 1.0 PLAINS: 1.0 HELL: 1.0 SKY: 1.0 OCEAN: 1.0 RIVER: 1.0 EXTREME_HILLS: 1.0 FROZEN_OCEAN: 1.0 FROZEN_RIVER: 1.0 ICE_PLAINS: 1.0 ICE_MOUNTAINS: 1.0 MUSHROOM_ISLAND: 1.0 MUSHROOM_SHORE: 1.0 BEACH: 1.0 DESERT_HILLS: 1.0 FOREST_HILLS: 1.0 TAIGA_HILLS: 1.0 SMALL_MOUNTAINS: 1.0 JUNGLE: 1.0 JUNGLE_HILLS: 1.0 Permission: mobmanager_bounty_multiplier_double: 2.0 mobmanager_bounty_multiplier_triple: 3.0 AbilitySets: none: 1.0 Exploits: Cooldown: Use: false Time: 5.0 LoginTimer: Use: false Time: 10.0 SpawnerProtection: Use: false Cap: 2 Multi: 0.25 NearbyMobCap: Use: false Range: 10 Cap: 10 Multi: 0.25 DepreciativeReturn: Use: false Multi: 0.5 AllowPetKills: true ShowMobName: true ShowAbilitySetName: true Rewards: CREEPER: MinReward: 0.0 MaxReward: 0.0 PIG: MinReward: 0.0 MaxReward: 0.0 MUSHROOM_COW: MinReward: 0.0 MaxReward: 0.0 CAVE_SPIDER: MinReward: 0.0 MaxReward: 0.0 SKELETON: MinReward: 0.0 MaxReward: 0.0 WITHER: MinReward: 0.0 MaxReward: 0.0 PLAYER: MinReward: 0.0 MaxReward: 0.0 SKELETON_WITHER: MinReward: 0.0 MaxReward: 0.0 PIG_ZOMBIE: MinReward: 0.0 MaxReward: 0.0 CHICKEN: MinReward: 0.0 MaxReward: 0.0 MAGMA_CUBE: MinReward: 0.0 MaxReward: 0.0 HORSE: MinReward: 0.0 MaxReward: 0.0 ENDERMAN: MinReward: 0.0 MaxReward: 0.0 SQUID: MinReward: 0.0 MaxReward: 0.0 OCELOT: MinReward: 0.0 MaxReward: 0.0 BLAZE: MinReward: 0.0 MaxReward: 0.0 ENDER_DRAGON: MinReward: 0.0 MaxReward: 0.0 COW: MinReward: 0.0 MaxReward: 0.0 UNKNOWN: MinReward: 0.0 MaxReward: 0.0 GHAST: MinReward: 0.0 MaxReward: 0.0 IRON_GOLEM: MinReward: 0.0 MaxReward: 0.0 VILLAGER: MinReward: 0.0 MaxReward: 0.0 SPIDER: MinReward: 0.0 MaxReward: 0.0 WOLF: MinReward: 0.0 MaxReward: 0.0 SILVERFISH: MinReward: 0.0 MaxReward: 0.0 SLIME: MinReward: 0.0 MaxReward: 0.0 GIANT: MinReward: 0.0 MaxReward: 0.0 ZOMBIE: MinReward: 0.0 MaxReward: 0.0 SNOWMAN: MinReward: 0.0 MaxReward: 0.0 BAT: MinReward: 0.0 MaxReward: 0.0 SHEEP: MinReward: 0.0 MaxReward: 0.0 WITCH: MinReward: 0.0 MaxReward: 0.0
Comments