configuration/limiter.yml
The global limiter.yml config contains global settings for MobManagers Limiter component
# MobManager Limiter Global Config 2.5a # NOTES ----------------------------------------------------------------| # MobTypes: # Monsters: Blaze, Creeper, Enderman, Giant, # Silverfish, Skeleton, WitherSkeleton, Spider, # CaveSpider, Witch, Wither, Zombie, PigZombie, # Ghast, Slime, MagmaCube # # Animals: Chicken, Cow, MushroomCow, Ocelot, # Pig, Sheep, Wolf, IronGolem, Snowman # # Water_Animals: Squid # # Ambient: Bat # # Villager: Villager # ----------------------------------------------------------------------| # ####################################################################### # EnabledWorlds # ####################################################################### # List of all the worlds which MobManagers Limiter is active in # MobManagers Limiter will not have any effect on worlds not listed here # # ####################################################################### # DisableWarnings # ####################################################################### # If true some unimportant warnings are disabled # to prevent console from being filled # # NOTE: Warnings which are removed 'should' not # happen at all. They also should not prevent # MobManger from functioning properly # # ####################################################################### # IgnoreCreativePlayers # ####################################################################### # If true MobManager will not track the movements of players in # creative mode. This means that Mobs will not spawn near # players which are in creative mode. # (Unless there are other players nearby not in creative mode) # # ####################################################################### # UseAsyncDespawnScanner # ####################################################################### # If true MobManager will scan for mobs to despawn in a separate thread # leaving more CPU time for your server to run # (Helps prevent tick-rate lag) # # WARNING: This feature is in beta, it has not been thoroughly tested # for bugs. # It may produce some errors (Should only effect Mob despawning) # Use at your own risk. # # WARNING: If this is enabled Plugin Integration with EpicBossRecoded # will not work. # # ####################################################################### # RemoveTamedAnimals # ####################################################################### # If false MobManager will never despawn any animals which have been # tamed by a player. # # ####################################################################### # CountTamedAnimals # ####################################################################### # If false MobManager will not count tamed animals towards Animal limits # # ####################################################################### # EnableAnimalDespawning # ####################################################################### # If false MobManager will never despawn Animals # If true MobManager will run as normal # # ####################################################################### # DaysTillFarmAnimalCleanup # ####################################################################### # Number in Days (Real Time Days) # # When a player feeds an animal (Attempts to breed it) or when a animal # is bred, it is marked with the time the event occurred. # The animal will not despawn until this time is more than # 'DaysTillFarmAnimalCleanup' # # Example: DaysTillFarmAnimalCleanup: 1 # After breeding my Sheep they will not despawn, not matter what # unless I do not feed them for a full day (Real time) # # SideNote: Kind of brings in a hunger kind of thing with animals :) # PreeCool IMO # # ####################################################################### # ProtectedFarmAnimalSaveInterval # ####################################################################### # Positive number in Ticks (20 ticks == 1 second) # # This setting is used to determine how often in ticks # the last interact times for animals are saved to a file. # # NOTE: This setting is directly related to DaysTillFarmAnimalCleanup # # ####################################################################### # TicksPerRecount # ####################################################################### # How often (In ticks, 20 ticks = 1 second) the mobs # in a world is allowed to be recounted # # MobManager keeps track of the mob count by listening for deaths of # mobs. Sometimes this count can not be accurate, so mobs are # recounted. # # NOTE: MobManager also can't count mobs which are removed # by other plugins (Depending on how its done) # So decreasing this count will also decrease the time it # takes for mobs to respawn # # ####################################################################### # TicksPerDespawnScan # ####################################################################### # How often in ticks the mob despawn scan is run. # # The mob despawn scan checks all the mobs currently # currently alive in each world to check if # players are nearby, if they are not they are despawned # # NOTE: Animals are only despawned if there are enough animals # inside of the one chunk. This number can be controlled # via your world config files # # ####################################################################### # MinTicksLivedForDespawn # ####################################################################### # This value is used by the Despawn Scanner to determine if a mob is old # enough to be despawned. # # Value is in Ticks (20 Ticks = 1 Second) # # If a mob has been alive for less than this value they will # not be despawned. # # Hint: If you remove checks for a given spawn reason, # mobs which are allowed to spawn can be despawned very quickly # If you notice this happening, increasing this value will fix # the problem # # ####################################################################### # DisabledMobs # ####################################################################### # A string list of all the mobs which will not be allowed to # spawn if they are spawning naturally # # If a mob is spawned with a spawn egg or via another plugin # they will still be counted towards the mob cap # # Valid Mobs can be found at the top of config.yml # # ####################################################################### # IgnoredMobs # ####################################################################### # A string list of all the mobs which will be: # - Ignored when that mob is spawned # i.e. The mob will not contribute to the mob counts # Nor will it be prevented from spawning # - Ignored when a despawn task is run # i.e. Mobs which will not be despawned by MobManager # # Valid Mobs can be found at the top of config.yml # # ####################################################################### # EnabledSpawnReasons # ####################################################################### # When a Mob spawns, it is spawned with a given 'SpawnReason' # This list defines which of those 'SpawnReasons' that MobManager # will check for. # If a mob spawns with a listed 'SpawnReason' it will be checked to make # sure that it does not breach the mob limits # # Hint: If you want more mobs spawning from MobSpawners you can remove # 'SPAWNER' from EnabledSpawnReasons # # Note: By default only Natural Spawns are checked # # Valid spawn reasons can be found here: # http://jd.bukkit.org/apidocs/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html # # ####################################################################### # DespawnSearchDistance # ####################################################################### # When a mob spawns MobManager searches for players # around the mob. If it finds a player within range # the mob is allowed to spawn. # DespawnSearchDistance is the distance in blocks around # the spawned mob which MobManager will check for players # # Used as a default for worlds which have # invalid values set for the same setting # # ####################################################################### # DespawnSearchHeight # ####################################################################### # When a mob spawns MobManager searches for players # around the mob. If it finds a player within range # the mob is allowed to spawn. # DespawnSearchDistance is the distance in blocks above and below # the spawned mob which MobManager will check for players # # Used as a default for worlds which have # invalid values set for the same setting # # ####################################################################### # FlyingMobAditionalBlockDepth # ####################################################################### # How many extra layers below normal will be checked # for players when a flying mob attempts to spawn # # This allows a higher chance for flying mobs to spawn # # ####################################################################### EnabledWorlds: - world - world_nether - world_the_end DisableWarnings: true UseAsyncDespawnScanner: false IgnoreCreativePlayers: false RemoveTamedAnimals: false CountTamedAnimals: true EnableAnimalDespawning: true DaysTillFarmAnimalCleanup: 30.0 ProtectedFarmAnimalSaveInterval: 6000 TicksPerRecount: 100 TicksPerDespawnScan: 100 MinTicksLivedForDespawn: 100 IgnoredMobs: - VILLAGER - WITHER DisabledMobs: [] EnabledSpawnReasons: - DEFAULT - NATURAL - SPAWNER - CHUNK_GEN - VILLAGE_DEFENSE - VILLAGE_INVASION - BUILD_IRONGOLEM - BUILD_SNOWMAN - BREEDING - EGG DespawnSearchDistance: 72 DespawnSearchHeight: 24 FlyingMobAditionalBlockDepth: 15
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