MobHunting
MobHunting adds a new level of fun to hunting monsters, animals or opponents. Now you can get money or even dead players skull from kills, get bonuses for skilled and creative kills, and get special achievements!
Features
- Reward Money from killing monsters. (Vault and Gringotts supported)
- Reward / Punish Money from killing animals. (disabled by default)
- Give players a Mobhead / Playerhead as reward
- Steal money from other players pockets (can be disabled)
- Put a bounty on your enemies and get them killed.
- Run a console command as a reward or punishment or Start a Skull Collection / Give permissions to something.
- Modifiers to increase your income for creative kills
- Many Achievements to collect
- MasterMobHunters (Citizens2) and Signs
- Leaderboards
- Mob grinder detection
- Supports Minecraft 1.7.9 - 1.12.2
- Heavily customizable
- Language support. see How to localize MobHunting
- MySQL support is optional
- Tested on SpigotMC, CraftBukkit, Glowstone and Cauldron
- NEW Learning mode so players understand why they didn't get a reward when killing a mod.
@BillyCoolDude has made this tutorial for me
Requirements
To use MobHunting, all you need is Vault and a Vault compatible economy plugin
Bonuses
- Brawler
- A bonus for not using a weapon to kill a monster
- FriendlyFire
- A bonus for getting another monster to kill another monster
- Mounted
- A bonus for killing monsters while riding a horse
- Sniper
- A bonus for sniping a monster from 20 or more blocks away
- Pro Sniper
- A bonus for sniping a monster from 50 or more blocks away
- Return to Sender
- A bonus for returning a ghast fireball to the ghast
- A Shove
- A bonus for killing a monster by making it fall to its death
- Just In Time. Kill a Zombie in early daylight, before if burns up. Thanks to Maxetto for this Achivement.
- Killstreak
- A bonus for killing certain amounts of monsters without getting damaged
You need 5 for 1.5x, 10 for 2x, 20 for 3x. and 40 for 4x - Under Cover
- A bonus for killing a player while disguised
- Cover Blown
- A bonus for killing a player who is disgused
- World Difficulty Bonus
- Depending on the World Dificulty (Peaceful, Easy, Normal, Hard) The reward will be multiplided with (0.5, 0.75,1.0, 2.0)
Rank / Group Permission bonuses
You can now give players extra bonus depending on they rank / group permission. Ex give player who has donated or have voted for your server extra reward money. (See permissions)
Achievements
There are many achievements to get from killing monsters. These can be about using specific weapons, using specific techniques, or just killing monsters in special ways
There are more than 20 achievements to get. So get hunting.
At any time your achievements can be viewed with /mobhunt kills
or /mobhunt achievements
. /mobhunt
by default has an alias /mh
so you can use /mh kills
for ease of use.
Skull Collection
The player has now a change to start his own Skull Collection. Every time the player kills a mob, he has a change to get a skull. The frequency can be changed in config.yml.
This can be configured for other rewards as well in the config.yml.
MasterMobHunters & MasterMobHunter Signs
Create NPC's showing the Skin of the best MobHunters and create a sign showing the statistics of the Masters. (more info) You need to install Citizens2 to be able to create MasterMobHunters.
Signs can also be redstone powered when the MasterMobHunter (The player) is online on the server. This can be used for a lot of smart features. Powering Lamps, Pistons, Doors and much more. (See the info page)
DropMoneyOnGroud - for RPG Servers
As default the money reward will be dropped on the ground as a Bag of gold, but you can also choose to drop the money reward as a normal Minecraft Item, The killers head or the killed mobs head, or your can disable the drop feature and let the player have the money directly in his pocket. This can be configured in config.yml, check the DropMoneyOnGround section. If you have Gringotts installed, the reward will be paid in Gringott currency.
Leaderboards
You can now make Leaderboards and show the Top players!
VariationVault has made a Video toturial on YouTube, you can see it here.
Configuration
MobHunting is ready to use without any configuration, but the default values provided may not be well suited to your server.
What can be changed:
- Base money from monsters can be changed or disabled
- Modifiers can be changed and disabled
- Money from getting achievements can be changed
- Penalty amounts can be changed or disabled
The configuration file (config.yml) is well documented
Disabling/Enabling MobHunting
Sometimes you don't want players to get money from killing monsters. You might have a special games world, or want it to be rank based
If you want to disable MobHunting in a world, you just need to put the worlds name into the 'disabled-in-worlds' list in the configuration file.
For example: If you want mobhunting to be disabled in the world "games", your 'disabled-in-worlds' should be as follows:
general: disabled-in-worlds: [games]
If you want to disable MobHunting in the world "games" and the nether, your 'disabled-in-worlds' should be as follows:
general: disabled-in-worlds: [games,world_nether]
Add regions in disabled worlds and set the Worldguard custom flag 'MobHunting allow', to enable MobHunting in a limited area in the world. OR you can disable Mobhunting in a worldguard region with the custom flag 'MobHunting deny'.
Example
general: /mh region peaceful_area mobhunting deny
If you want to disable MobHunting per player or per rank, you can use the permission:
mobhunting.enable
which every player has by default
Commands and Permissions
You can get a list of every command and permission over here
Compatibility
MobHunting has built in compatibility for the following plugins:
- MythicMobs record kills and get rewards and achievements for killing MythicMobs.
- TARDISWeepingAngels record kills and get rewards and achievements for killing TARDISWeepingAngels.
- CustomMobs record kills and get rewards and achievements when killing CustomMobs.
- LorinthsRpgMobs & ConquestiaMobs. Get a bonus when killing higher level mobs.
- MobStacker / StackMob You can configure how MobHunting acts on stacked mobs.
- MysteriousHalloween Mobs record kills and get rewards when killing a MysteriousHalloween.
- Minigames disabling MobHunting for a player whenever they enter a minigame.
- MyPet allowing MyPets to work correctly with achievements and modifiers
- MobArena - Players don't get rewards for killing Mobs when they are in a MobArena.
- PVP Arena - Players don't get rewards if they are in a PVP Arena, killing another player.
- WorldGuard - Players don't get rewards if they hide in a protected Region with MOD_DAMAGE=deny and there is a spacial custom MobHunting flag. See command /hm region.
- Towny, Factions, FactionsUUID & Residence: players dont get rewards when they are protected against damage.
- Citizens2 - Player does now get a reward if they kill a Sentry NPC
- Essentials - Player don't get reward if they are in God Mode or Vanished.
- LibsDisguises, DisguiseCraft & iDisguise - Player get bonuses, Player / Victim is unDisguised when attacked.
- BattleArena - Player dont get rewards while playing BattleArena. Can be disabled in config.yml
- VanishNoPacket. Players don't get rewards if vanished.
- BossBarAPI & BarAPI: is used for Learning messages
- TitleManager, ActionAnnouncer & ActionBarAPI: is used for ActionBar & Achievement messages.
- TitleWelcomeMessage & TitleAPI: is used for Achievement messages.
- Gringotts. If you are using Gringotts, rewards can be dropped on ground in Gringott currencies.
- ProtocolLib. Is recommended but optional. It is used for making a nice "Pickup Money Animation" even when the Player inventory is full! and to show Blacklisted/Whitelisted grinding areas. If you find a compatibility issue with another plugin please feel free to shoot me a PM with the name of the incompatible plugin, and the reason it is incompatible.
MCStats & bStats
This plugin utilizes both Hidendra's and BtoBastians plugin metrics systems , which means that the following information is collected and sent to mcstats.org:
- A unique identifier The server's version of Java Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
You can NOT Opt out this service by editing plugins/PluginMetrics/config-bagofgold.yml and changing opt-out-bagofgold to true. Metrics is forced enabled for BagOfGold only. You can disbale bStats, but this causes a startup delay of 20 seconds.
Bugs
If you find a bug, please create a Ticket.
Wishlist
Feel free to add more wishes to the List
API for Developers
You can find information about MobHuntingAPI here.
Source Code
You can check out the source code over at GitHub
THANKS TO A special thanks to Schmoller who has made this plugin, I have just taken over and will try to continue his work for some time.
@Rocologo
Is there any way I can disable the mob spawner checking? I want people on my server to be able to earn money/have commands executed even if the mob comes from a spawner.
All I need is for it to have a 1/X chance (depending on mob) when someone kills a mob so that it can run a command for them.
EDIT: "null" does not work in the lang files.
@TheVicow
Actually this is in the new version 2.2.1 :-)
@Dysthymical
Thanks @Dysthymical. This is a really important information you gave me. I have had problems with a false "name change detecting" function for some time, this might help me to find the bug.
@bobbensun
It is the previous developer @Schmoller who made this part of the pluging, so I had to check the code. First of all I have to say that it is very hard to detect a Grinding machine, so the penalty has not been made very high.
It seems to work like this:
If Grinding is detected, you will get full prize for the first 10 mobs, the next 10 you will get 90%,80%,70%,60%.... down to 0%. After 20 Mobs you will not get any money prize.
BUT I can now see that I have to put a new thing on my "TO DO List" the player will continue to get the reward in the "run command", I will fix this later.
EDIT: In next version, the "run console command" will not be run after 10 Mobs from same location.
@TheVicow
Its on my "TO DO List" but I havn't had much time to develop lately.
@SPKuja
You can change the behavior in config.yml
mobarena-get-rewards: false
Change it to"true" and then your players will get rewards while playing MobHunting. I disabled it because MobArena is a kind of "Mob spawning plugin" which can give your players alot of money without the risk of dying. :-)
This probably been asked a million times ... but ... what's the actual grinding penalty ??
All i can see is :
enable-grinding-penalty: true
.... but what's the actual penalty ??
Hi. Good plugin ! Is possible to add for all mob (and player) a random gain money, not a fixed gain ?
E. g. this config :
blaze : 1.0 2.5
blaze- cmd ' '
blaze- cmd- desc '
blaze- cmd -run- frequency : 0
give a random reward between 1 and 2.5$ (or separate by ; , : or > )
Thank's ! :)
Since I have installed MobArena, players no longer get their rewards fro killing mobs in non MobArena areas?
Database corruption's seems to be an issue towards players that change their nickname with /nick essentials
thanks for the update :)
A player on my server changed their name and then the database got corrupt and started spamming an error saying the data base is corrupt and player changed their name
@Bigum74
Hi Bigum74. I would like to help you. I will need some help from another player to fix this, because I can't kill myself to test this :-) Please PM me or crate a ticket.
Hi Rocologo ! I try to work your plugin : The mubhunting take the achievements for all player but the stat total_kills doesn't work correctly... I have 11 kills on the leaderboard, but I have really 900 total_kills... I checked the file.db and he doesn't take my kill, I don't know why I have 11 kills, maybe with achievements. Can you help me please ? I need this plugin :( !! Sorry for my bad english, thanks for your help !
@madtomic
The plugin now supports 1.7.10. :-)
@Rocologo
I understand. I do hope you could find a way to add support in future. This is would be a nice feature to have on my 1.7.10
@zizitt
No, not out of the box and I would prefer to spend some time to add support for 1.7.10.
I need to prioritize my development time as it is very limited. This is only a hobby next to my real job, which is very time consuming.
@madtomic
I'm actually thinking about it, and have spend some time looking at the problem, but my problem is that I don't know how to handled the "mob.class's" which does not exist in 1.7.10.
@Rocologo
Can you please add support for 1.7.10?
Hi there, does this plugin have a feature where after say 20 kills of zombie type, the ammount you earn will go down per day? so lets say that the first 10 kills will fetch you 10 coins per kills. but the next ten only 5 coins. then ultimately only award 1 coin per kill. This to make it less op, and forcing players to hunt different types of monsters.
If you could PM the the answer Id be glad, but just answer here if u think its a hassle :)