MobHunting
MobHunting adds a new level of fun to hunting monsters, animals or opponents. Now you can get money or even dead players skull from kills, get bonuses for skilled and creative kills, and get special achievements!
Features
- Reward Money from killing monsters. (Vault and Gringotts supported)
- Reward / Punish Money from killing animals. (disabled by default)
- Give players a Mobhead / Playerhead as reward
- Steal money from other players pockets (can be disabled)
- Put a bounty on your enemies and get them killed.
- Run a console command as a reward or punishment or Start a Skull Collection / Give permissions to something.
- Modifiers to increase your income for creative kills
- Many Achievements to collect
- MasterMobHunters (Citizens2) and Signs
- Leaderboards
- Mob grinder detection
- Supports Minecraft 1.7.9 - 1.12.2
- Heavily customizable
- Language support. see How to localize MobHunting
- MySQL support is optional
- Tested on SpigotMC, CraftBukkit, Glowstone and Cauldron
- NEW Learning mode so players understand why they didn't get a reward when killing a mod.
@BillyCoolDude has made this tutorial for me
Requirements
To use MobHunting, all you need is Vault and a Vault compatible economy plugin
Bonuses
- Brawler
- A bonus for not using a weapon to kill a monster
- FriendlyFire
- A bonus for getting another monster to kill another monster
- Mounted
- A bonus for killing monsters while riding a horse
- Sniper
- A bonus for sniping a monster from 20 or more blocks away
- Pro Sniper
- A bonus for sniping a monster from 50 or more blocks away
- Return to Sender
- A bonus for returning a ghast fireball to the ghast
- A Shove
- A bonus for killing a monster by making it fall to its death
- Just In Time. Kill a Zombie in early daylight, before if burns up. Thanks to Maxetto for this Achivement.
- Killstreak
- A bonus for killing certain amounts of monsters without getting damaged
You need 5 for 1.5x, 10 for 2x, 20 for 3x. and 40 for 4x - Under Cover
- A bonus for killing a player while disguised
- Cover Blown
- A bonus for killing a player who is disgused
- World Difficulty Bonus
- Depending on the World Dificulty (Peaceful, Easy, Normal, Hard) The reward will be multiplided with (0.5, 0.75,1.0, 2.0)
Rank / Group Permission bonuses
You can now give players extra bonus depending on they rank / group permission. Ex give player who has donated or have voted for your server extra reward money. (See permissions)
Achievements
There are many achievements to get from killing monsters. These can be about using specific weapons, using specific techniques, or just killing monsters in special ways
There are more than 20 achievements to get. So get hunting.
At any time your achievements can be viewed with /mobhunt kills
or /mobhunt achievements
. /mobhunt
by default has an alias /mh
so you can use /mh kills
for ease of use.
Skull Collection
The player has now a change to start his own Skull Collection. Every time the player kills a mob, he has a change to get a skull. The frequency can be changed in config.yml.
This can be configured for other rewards as well in the config.yml.
MasterMobHunters & MasterMobHunter Signs
Create NPC's showing the Skin of the best MobHunters and create a sign showing the statistics of the Masters. (more info) You need to install Citizens2 to be able to create MasterMobHunters.
Signs can also be redstone powered when the MasterMobHunter (The player) is online on the server. This can be used for a lot of smart features. Powering Lamps, Pistons, Doors and much more. (See the info page)
DropMoneyOnGroud - for RPG Servers
As default the money reward will be dropped on the ground as a Bag of gold, but you can also choose to drop the money reward as a normal Minecraft Item, The killers head or the killed mobs head, or your can disable the drop feature and let the player have the money directly in his pocket. This can be configured in config.yml, check the DropMoneyOnGround section. If you have Gringotts installed, the reward will be paid in Gringott currency.
Leaderboards
You can now make Leaderboards and show the Top players!
VariationVault has made a Video toturial on YouTube, you can see it here.
Configuration
MobHunting is ready to use without any configuration, but the default values provided may not be well suited to your server.
What can be changed:
- Base money from monsters can be changed or disabled
- Modifiers can be changed and disabled
- Money from getting achievements can be changed
- Penalty amounts can be changed or disabled
The configuration file (config.yml) is well documented
Disabling/Enabling MobHunting
Sometimes you don't want players to get money from killing monsters. You might have a special games world, or want it to be rank based
If you want to disable MobHunting in a world, you just need to put the worlds name into the 'disabled-in-worlds' list in the configuration file.
For example: If you want mobhunting to be disabled in the world "games", your 'disabled-in-worlds' should be as follows:
general: disabled-in-worlds: [games]
If you want to disable MobHunting in the world "games" and the nether, your 'disabled-in-worlds' should be as follows:
general: disabled-in-worlds: [games,world_nether]
Add regions in disabled worlds and set the Worldguard custom flag 'MobHunting allow', to enable MobHunting in a limited area in the world. OR you can disable Mobhunting in a worldguard region with the custom flag 'MobHunting deny'.
Example
general: /mh region peaceful_area mobhunting deny
If you want to disable MobHunting per player or per rank, you can use the permission:
mobhunting.enable
which every player has by default
Commands and Permissions
You can get a list of every command and permission over here
Compatibility
MobHunting has built in compatibility for the following plugins:
- MythicMobs record kills and get rewards and achievements for killing MythicMobs.
- TARDISWeepingAngels record kills and get rewards and achievements for killing TARDISWeepingAngels.
- CustomMobs record kills and get rewards and achievements when killing CustomMobs.
- LorinthsRpgMobs & ConquestiaMobs. Get a bonus when killing higher level mobs.
- MobStacker / StackMob You can configure how MobHunting acts on stacked mobs.
- MysteriousHalloween Mobs record kills and get rewards when killing a MysteriousHalloween.
- Minigames disabling MobHunting for a player whenever they enter a minigame.
- MyPet allowing MyPets to work correctly with achievements and modifiers
- MobArena - Players don't get rewards for killing Mobs when they are in a MobArena.
- PVP Arena - Players don't get rewards if they are in a PVP Arena, killing another player.
- WorldGuard - Players don't get rewards if they hide in a protected Region with MOD_DAMAGE=deny and there is a spacial custom MobHunting flag. See command /hm region.
- Towny, Factions, FactionsUUID & Residence: players dont get rewards when they are protected against damage.
- Citizens2 - Player does now get a reward if they kill a Sentry NPC
- Essentials - Player don't get reward if they are in God Mode or Vanished.
- LibsDisguises, DisguiseCraft & iDisguise - Player get bonuses, Player / Victim is unDisguised when attacked.
- BattleArena - Player dont get rewards while playing BattleArena. Can be disabled in config.yml
- VanishNoPacket. Players don't get rewards if vanished.
- BossBarAPI & BarAPI: is used for Learning messages
- TitleManager, ActionAnnouncer & ActionBarAPI: is used for ActionBar & Achievement messages.
- TitleWelcomeMessage & TitleAPI: is used for Achievement messages.
- Gringotts. If you are using Gringotts, rewards can be dropped on ground in Gringott currencies.
- ProtocolLib. Is recommended but optional. It is used for making a nice "Pickup Money Animation" even when the Player inventory is full! and to show Blacklisted/Whitelisted grinding areas. If you find a compatibility issue with another plugin please feel free to shoot me a PM with the name of the incompatible plugin, and the reason it is incompatible.
MCStats & bStats
This plugin utilizes both Hidendra's and BtoBastians plugin metrics systems , which means that the following information is collected and sent to mcstats.org:
- A unique identifier The server's version of Java Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
You can NOT Opt out this service by editing plugins/PluginMetrics/config-bagofgold.yml and changing opt-out-bagofgold to true. Metrics is forced enabled for BagOfGold only. You can disbale bStats, but this causes a startup delay of 20 seconds.
Bugs
If you find a bug, please create a Ticket.
Wishlist
Feel free to add more wishes to the List
API for Developers
You can find information about MobHuntingAPI here.
Source Code
You can check out the source code over at GitHub
THANKS TO A special thanks to Schmoller who has made this plugin, I have just taken over and will try to continue his work for some time.
In reply to npm2020:
This plugin works great, but it's SUCH a hassle configuring this thing. Tons and tons of stuff to disable... Right now I'm halfway through the config-file and I'm already fed up with it. Don't get me wrong, it's a great plugin, it has lots and lots of features.. But maybe it would be a good idea, to offer an optional second config-file, with everything disabled/set to 0. So the user can set it up from the beginning, only enabling stuff he really needs. :)
In reply to Forge_User_29511405:
The way I make the config.yml is not from a static file, so it is not possible to have an alternative config.yml and if I disabled everything up front, everybody else would complain about the opposite :-)
I know this is a VERY big config file, but this is only because I have added almost EVERY wish any user wanted me to add. Also the integration the big of plugins makes this a big thing.
Sorry I cant give you what you want.... What kind of stuff are you disabling?
In reply to Rocologo:
But I had to configure a lot of things, because I wanted it to fit into the concept of my own server and it's economics. So at first, I set ALL the monster rewards to zero before reconsidering rewards. This way it was easier to keep the overview about everything, but it was a lot of work.
Then I had to adjust the rewards for fishing and after that I disabled aaall kind of multipliers (or set them to 1.0), because I would like to keep the rewards the same at all time.
Next thing I disabled: achievements. Because.. I just don't like achievements, I guess. :,D I also disabled grinding-detection and all kind of farm-detections, because there aren't rewards for killing the most common monsters on my server anyway. Then I set killstreak-multipliers and world-difficulty-multipliers to 1.0, disabled pvp-rewards, disabled bounties and disabled drop-money-on-ground. I thought about disabling most of the plugin-integrations as well, because I don't use any of those plugins, but there were so many of them, so I kept them enabled (I hope this doesn't make the plugin run slower or something).
This doesn't seem like a lot of work, but I wasn't familiar with your plugin before so I had to work myself through the entire config-file to make sure, that everything I don't need is disabled. It would have been much easier, if there was an alternate config-file available for download with everything already disabled / set to zero. ^^ But if that isn't possible, then that's just how it is I guess.
But apart from that: Your plugin works like a charm and has A LOT to offer, I love it. :D
Good Plugin~!
Destroy your plug after the head
He will become Steve head
What is the definition of grinding?
In reply to tomorrow0325:
He will become Steve head"
Great plugin! I like a lot,
But I have a question, How can I disable the bag of gold droping?
I only want to pay with virtual money (vault) to my users, Please help.
Saludos.
https://www.spigotmc.org/wiki/mobhunting-bag-of-gold/
Is there a way to get the BagofGold into like Essentials $$$ or no? Like, I kill the mob, it drops 'x' amount and want it to be used with Essentials '/bal' somehow. Is there an option for that or how do i work around this?
Hi. I only want a plugin that pay for killing mobs and players, can your plugin do that?
I installed it but doesnt has money.
In reply to Flo:
You better to ask questions like this at https://www.spigotmc.org/resources/mobhunting.3582/
But yes: This is exactly what it does: The players get money for killing mobs.
The only thing you need is Vault and any Economy plugin. And then you need to review the settings in config.yml because its up you how you want to give the players their money.
In reply to Flo:
Found in the config.yml :
# protected chest or a protected area (a Bank?). Check the command /mh money sell.
# If false the bag of gold will be picked up as money, if true the bag of gold
# will be picked up as an item.
drop-money-use-item-as-currency: true
Commands and Permissions link failure on main page.
Is this the most-accurate link?
Yes you found it. Ill update the link. Thank you.
all links from every plugin is broken. I redone ours few days ago. Bukkit didn't test before they updated their site.
@MiniDigger
Metrics is now forced for MobHunting only. Using its own plugins/PluginMetrics/config-mobhunting.yml file. Opt-out in the normal config.yml is not changed anymore.
Fun plugin :D
@MiniDigger
I agree. If you don't want to use MCStats, you should not use my plugin. I want to know the number of servers using the MobHunting plugin, which is why I have chosen to enable () MCStats.
MCStats does not collect any personal data, is only a matter of getting some statistics about how it is used.
See here
forcefully enables metrics FOR ALL PLUGINS even if the server admin chooses to opt-out. see https://github.com/Rocologo/MobHunting/blob/master/src/one/lindegaard/MobHunting/MetricsManager.java#L306 and https://github.com/Hidendra/Plugin-Metrics/blob/master/mods/bukkit/metrics/src/main/java/org/mcstats/Metrics.java#L274
do not use!