MobHunting
MobHunting adds a new level of fun to hunting monsters, animals or opponents. Now you can get money or even dead players skull from kills, get bonuses for skilled and creative kills, and get special achievements!
Features
- Reward Money from killing monsters. (Vault and Gringotts supported)
- Reward / Punish Money from killing animals. (disabled by default)
- Give players a Mobhead / Playerhead as reward
- Steal money from other players pockets (can be disabled)
- Put a bounty on your enemies and get them killed.
- Run a console command as a reward or punishment or Start a Skull Collection / Give permissions to something.
- Modifiers to increase your income for creative kills
- Many Achievements to collect
- MasterMobHunters (Citizens2) and Signs
- Leaderboards
- Mob grinder detection
- Supports Minecraft 1.7.9 - 1.12.2
- Heavily customizable
- Language support. see How to localize MobHunting
- MySQL support is optional
- Tested on SpigotMC, CraftBukkit, Glowstone and Cauldron
- NEW Learning mode so players understand why they didn't get a reward when killing a mod.
@BillyCoolDude has made this tutorial for me
Requirements
To use MobHunting, all you need is Vault and a Vault compatible economy plugin
Bonuses
- Brawler
- A bonus for not using a weapon to kill a monster
- FriendlyFire
- A bonus for getting another monster to kill another monster
- Mounted
- A bonus for killing monsters while riding a horse
- Sniper
- A bonus for sniping a monster from 20 or more blocks away
- Pro Sniper
- A bonus for sniping a monster from 50 or more blocks away
- Return to Sender
- A bonus for returning a ghast fireball to the ghast
- A Shove
- A bonus for killing a monster by making it fall to its death
- Just In Time. Kill a Zombie in early daylight, before if burns up. Thanks to Maxetto for this Achivement.
- Killstreak
- A bonus for killing certain amounts of monsters without getting damaged
You need 5 for 1.5x, 10 for 2x, 20 for 3x. and 40 for 4x - Under Cover
- A bonus for killing a player while disguised
- Cover Blown
- A bonus for killing a player who is disgused
- World Difficulty Bonus
- Depending on the World Dificulty (Peaceful, Easy, Normal, Hard) The reward will be multiplided with (0.5, 0.75,1.0, 2.0)
Rank / Group Permission bonuses
You can now give players extra bonus depending on they rank / group permission. Ex give player who has donated or have voted for your server extra reward money. (See permissions)
Achievements
There are many achievements to get from killing monsters. These can be about using specific weapons, using specific techniques, or just killing monsters in special ways
There are more than 20 achievements to get. So get hunting.
At any time your achievements can be viewed with /mobhunt kills
or /mobhunt achievements
. /mobhunt
by default has an alias /mh
so you can use /mh kills
for ease of use.
Skull Collection
The player has now a change to start his own Skull Collection. Every time the player kills a mob, he has a change to get a skull. The frequency can be changed in config.yml.
This can be configured for other rewards as well in the config.yml.
MasterMobHunters & MasterMobHunter Signs
Create NPC's showing the Skin of the best MobHunters and create a sign showing the statistics of the Masters. (more info) You need to install Citizens2 to be able to create MasterMobHunters.
Signs can also be redstone powered when the MasterMobHunter (The player) is online on the server. This can be used for a lot of smart features. Powering Lamps, Pistons, Doors and much more. (See the info page)
DropMoneyOnGroud - for RPG Servers
As default the money reward will be dropped on the ground as a Bag of gold, but you can also choose to drop the money reward as a normal Minecraft Item, The killers head or the killed mobs head, or your can disable the drop feature and let the player have the money directly in his pocket. This can be configured in config.yml, check the DropMoneyOnGround section. If you have Gringotts installed, the reward will be paid in Gringott currency.
Leaderboards
You can now make Leaderboards and show the Top players!
VariationVault has made a Video toturial on YouTube, you can see it here.
Configuration
MobHunting is ready to use without any configuration, but the default values provided may not be well suited to your server.
What can be changed:
- Base money from monsters can be changed or disabled
- Modifiers can be changed and disabled
- Money from getting achievements can be changed
- Penalty amounts can be changed or disabled
The configuration file (config.yml) is well documented
Disabling/Enabling MobHunting
Sometimes you don't want players to get money from killing monsters. You might have a special games world, or want it to be rank based
If you want to disable MobHunting in a world, you just need to put the worlds name into the 'disabled-in-worlds' list in the configuration file.
For example: If you want mobhunting to be disabled in the world "games", your 'disabled-in-worlds' should be as follows:
general: disabled-in-worlds: [games]
If you want to disable MobHunting in the world "games" and the nether, your 'disabled-in-worlds' should be as follows:
general: disabled-in-worlds: [games,world_nether]
Add regions in disabled worlds and set the Worldguard custom flag 'MobHunting allow', to enable MobHunting in a limited area in the world. OR you can disable Mobhunting in a worldguard region with the custom flag 'MobHunting deny'.
Example
general: /mh region peaceful_area mobhunting deny
If you want to disable MobHunting per player or per rank, you can use the permission:
mobhunting.enable
which every player has by default
Commands and Permissions
You can get a list of every command and permission over here
Compatibility
MobHunting has built in compatibility for the following plugins:
- MythicMobs record kills and get rewards and achievements for killing MythicMobs.
- TARDISWeepingAngels record kills and get rewards and achievements for killing TARDISWeepingAngels.
- CustomMobs record kills and get rewards and achievements when killing CustomMobs.
- LorinthsRpgMobs & ConquestiaMobs. Get a bonus when killing higher level mobs.
- MobStacker / StackMob You can configure how MobHunting acts on stacked mobs.
- MysteriousHalloween Mobs record kills and get rewards when killing a MysteriousHalloween.
- Minigames disabling MobHunting for a player whenever they enter a minigame.
- MyPet allowing MyPets to work correctly with achievements and modifiers
- MobArena - Players don't get rewards for killing Mobs when they are in a MobArena.
- PVP Arena - Players don't get rewards if they are in a PVP Arena, killing another player.
- WorldGuard - Players don't get rewards if they hide in a protected Region with MOD_DAMAGE=deny and there is a spacial custom MobHunting flag. See command /hm region.
- Towny, Factions, FactionsUUID & Residence: players dont get rewards when they are protected against damage.
- Citizens2 - Player does now get a reward if they kill a Sentry NPC
- Essentials - Player don't get reward if they are in God Mode or Vanished.
- LibsDisguises, DisguiseCraft & iDisguise - Player get bonuses, Player / Victim is unDisguised when attacked.
- BattleArena - Player dont get rewards while playing BattleArena. Can be disabled in config.yml
- VanishNoPacket. Players don't get rewards if vanished.
- BossBarAPI & BarAPI: is used for Learning messages
- TitleManager, ActionAnnouncer & ActionBarAPI: is used for ActionBar & Achievement messages.
- TitleWelcomeMessage & TitleAPI: is used for Achievement messages.
- Gringotts. If you are using Gringotts, rewards can be dropped on ground in Gringott currencies.
- ProtocolLib. Is recommended but optional. It is used for making a nice "Pickup Money Animation" even when the Player inventory is full! and to show Blacklisted/Whitelisted grinding areas. If you find a compatibility issue with another plugin please feel free to shoot me a PM with the name of the incompatible plugin, and the reason it is incompatible.
MCStats & bStats
This plugin utilizes both Hidendra's and BtoBastians plugin metrics systems , which means that the following information is collected and sent to mcstats.org:
- A unique identifier The server's version of Java Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
You can NOT Opt out this service by editing plugins/PluginMetrics/config-bagofgold.yml and changing opt-out-bagofgold to true. Metrics is forced enabled for BagOfGold only. You can disbale bStats, but this causes a startup delay of 20 seconds.
Bugs
If you find a bug, please create a Ticket.
Wishlist
Feel free to add more wishes to the List
API for Developers
You can find information about MobHuntingAPI here.
Source Code
You can check out the source code over at GitHub
THANKS TO A special thanks to Schmoller who has made this plugin, I have just taken over and will try to continue his work for some time.
Would it be possible to pay every player who hits a mob? Even if it were to remain a configurable option?
I can see how some players may not like this, but I have players who only go out hunting in pairs or groups and I feel that paying every player who hits the mob should get a reward for helping in the kill.
ALSO: I just killed a pigmen on my server and I have it set to pay players for killing pigmen still but I did not get paid.
Do the pigmen have to be in the nether? Do notices of payment not always come up in chat? (I didn't check before and after balances)
EDIT: I have a question as well as a curiousity, and maybe a request later depending... But here goes...
What is the fangmaster special skill? My guess it is when a mob is killed by/with a dog? If this is so, it doesn't seem to carry over into the MyPet's usage of it's pets and would it be possible to work with anything that is tamed by the player? Since MyPet works on a "tamed mob" basis? Of course this is for 99% of all mobs with MyPet, but a thought non-the-less.
Secondly, I wonder if mounted bonus works while riding any sort of mob? I will do some testing with this myself as again MyPet's are rideable if they are so set-up with that ability per Pet/mob-type. If they are not, is there a way to make it possible? Though I wonder if this would also effect riding in minecart and boats and performing a kill as well...
@sakura_blades
I'm glad to hear it is working for you, If you find any other issues, feel free to tell me about them.
What if a mob is killed by a pet? Will the player still be paid for the kill? I mean, Dogs...
I also ask this because....
I'm using a plugin Called MyPet which takes mobs in Minecraft and makes them pet's that can do all sorts of things. From what i understand these MyPet's are read by the game as players, but seen as mobs by "wild" mobs.
When I was using the plugin called Jobs, players would not be paid for mob kills that were dont by the MyPet's. I'm not sure if this is possible, but is there anyway to ensure that a MyPet kill would pay players through this plugin?
I'm not sure what it would take or what info you would need, but if you need or would like me to I can gather whatever other information you might require.
EDIT: I had players do some testing, and it sounds like the MyPets doing the killing blow still pays my players for the kill. Which is GREAT! So I guess you can nevermind my above message, and here's a thanks from us all on my server!
THANK YOU FOR THIS AWESOME PLUGIN! AND IT'S COMPATIBILITY WITH PET KILLS!
@Lukethenuke
Your Idea sounds really cool. There's no permissions for them yet, but I'll put them in the next version.
@SgtVault
I can see why you would want it, but I do not wish to add a deliberate way for some players to have an advantage over other players, into MobHunting.
If enough people show interest in getting such a modifier, I will add it. Until then, you can always add it yourself as an add-on to MobHunting.
@Schmoller
Hey there, I've just found your plugin for the first time. I like what I've read but I was wondering if there was a way you could add permissions for the following features if they don't already exist:
The reason being that these permissions could be used with a Hunting skill I've made with Custom Professions and they could be unlocked as the Hunting skill goes up by killing mobs. I think the 2 as a combined force would be awesome to have.
I look forward to your response.
Cheers.
"2013-08-27 19:33:58 [WARNING] [MobHunting] Could not save en_US.lang to plugins/MobHunting/lang/en_US.lang because en_US.lang already exists."
I'm Moment_, if you remember me. I got a new Minecraft account. I would like a suggestion, can you add the effect so there's a permission for players to get 2x the amount? Very good for donors.
Thanks. Currently there isn't a way to customize messages, but I don't see why I cant add that. It will therefor be in the next version
Just want to say, I love this plugin by the way! It's exactly what I was looking for.
Just a nit-picky thing.. I'm a stickler for customization. Is there any way to customize the messages that are displayed to use the currency symbol set by the essentials config? Or customize the messages in general?
It is possible to create your own achievements (and bonuses too), but to do this you would need to make a plugin that creates and registers the achievement with Mob Hunting.
This seems like a good plugin, but...is there a way to create your own achievements?
Don't know how I forgot to add the list of perms. List is at: commands-and-permissions
So far so good. I haven't come up with any problems. Using the new Bukit Dev, New Boseconomy, New Vault, New Bukit Perms.
You have to list the perms.
@Danteland
Are there any errors that come up?
The plugin wont load for me. Im using the latest beta version of craftbukkit.
If a player kills too many mobs within a confined area, that area gets marked as a mob grinder lowering and eventually eliminating the money gained. It exists to prevent players from building grinders to get easy money
What's the Mob Grinder Detection all about?
The file is just waiting for approval. So hopefully not long now
About how long until an official release? I'd love to get this onto my server!