MobHunting
MobHunting adds a new level of fun to hunting monsters, animals or opponents. Now you can get money or even dead players skull from kills, get bonuses for skilled and creative kills, and get special achievements!
Features
- Reward Money from killing monsters. (Vault and Gringotts supported)
- Reward / Punish Money from killing animals. (disabled by default)
- Give players a Mobhead / Playerhead as reward
- Steal money from other players pockets (can be disabled)
- Put a bounty on your enemies and get them killed.
- Run a console command as a reward or punishment or Start a Skull Collection / Give permissions to something.
- Modifiers to increase your income for creative kills
- Many Achievements to collect
- MasterMobHunters (Citizens2) and Signs
- Leaderboards
- Mob grinder detection
- Supports Minecraft 1.7.9 - 1.12.2
- Heavily customizable
- Language support. see How to localize MobHunting
- MySQL support is optional
- Tested on SpigotMC, CraftBukkit, Glowstone and Cauldron
- NEW Learning mode so players understand why they didn't get a reward when killing a mod.
@BillyCoolDude has made this tutorial for me
Requirements
To use MobHunting, all you need is Vault and a Vault compatible economy plugin
Bonuses
- Brawler
- A bonus for not using a weapon to kill a monster
- FriendlyFire
- A bonus for getting another monster to kill another monster
- Mounted
- A bonus for killing monsters while riding a horse
- Sniper
- A bonus for sniping a monster from 20 or more blocks away
- Pro Sniper
- A bonus for sniping a monster from 50 or more blocks away
- Return to Sender
- A bonus for returning a ghast fireball to the ghast
- A Shove
- A bonus for killing a monster by making it fall to its death
- Just In Time. Kill a Zombie in early daylight, before if burns up. Thanks to Maxetto for this Achivement.
- Killstreak
- A bonus for killing certain amounts of monsters without getting damaged
You need 5 for 1.5x, 10 for 2x, 20 for 3x. and 40 for 4x - Under Cover
- A bonus for killing a player while disguised
- Cover Blown
- A bonus for killing a player who is disgused
- World Difficulty Bonus
- Depending on the World Dificulty (Peaceful, Easy, Normal, Hard) The reward will be multiplided with (0.5, 0.75,1.0, 2.0)
Rank / Group Permission bonuses
You can now give players extra bonus depending on they rank / group permission. Ex give player who has donated or have voted for your server extra reward money. (See permissions)
Achievements
There are many achievements to get from killing monsters. These can be about using specific weapons, using specific techniques, or just killing monsters in special ways
There are more than 20 achievements to get. So get hunting.
At any time your achievements can be viewed with /mobhunt kills
or /mobhunt achievements
. /mobhunt
by default has an alias /mh
so you can use /mh kills
for ease of use.
Skull Collection
The player has now a change to start his own Skull Collection. Every time the player kills a mob, he has a change to get a skull. The frequency can be changed in config.yml.
This can be configured for other rewards as well in the config.yml.
MasterMobHunters & MasterMobHunter Signs
Create NPC's showing the Skin of the best MobHunters and create a sign showing the statistics of the Masters. (more info) You need to install Citizens2 to be able to create MasterMobHunters.
Signs can also be redstone powered when the MasterMobHunter (The player) is online on the server. This can be used for a lot of smart features. Powering Lamps, Pistons, Doors and much more. (See the info page)
DropMoneyOnGroud - for RPG Servers
As default the money reward will be dropped on the ground as a Bag of gold, but you can also choose to drop the money reward as a normal Minecraft Item, The killers head or the killed mobs head, or your can disable the drop feature and let the player have the money directly in his pocket. This can be configured in config.yml, check the DropMoneyOnGround section. If you have Gringotts installed, the reward will be paid in Gringott currency.
Leaderboards
You can now make Leaderboards and show the Top players!
VariationVault has made a Video toturial on YouTube, you can see it here.
Configuration
MobHunting is ready to use without any configuration, but the default values provided may not be well suited to your server.
What can be changed:
- Base money from monsters can be changed or disabled
- Modifiers can be changed and disabled
- Money from getting achievements can be changed
- Penalty amounts can be changed or disabled
The configuration file (config.yml) is well documented
Disabling/Enabling MobHunting
Sometimes you don't want players to get money from killing monsters. You might have a special games world, or want it to be rank based
If you want to disable MobHunting in a world, you just need to put the worlds name into the 'disabled-in-worlds' list in the configuration file.
For example: If you want mobhunting to be disabled in the world "games", your 'disabled-in-worlds' should be as follows:
general: disabled-in-worlds: [games]
If you want to disable MobHunting in the world "games" and the nether, your 'disabled-in-worlds' should be as follows:
general: disabled-in-worlds: [games,world_nether]
Add regions in disabled worlds and set the Worldguard custom flag 'MobHunting allow', to enable MobHunting in a limited area in the world. OR you can disable Mobhunting in a worldguard region with the custom flag 'MobHunting deny'.
Example
general: /mh region peaceful_area mobhunting deny
If you want to disable MobHunting per player or per rank, you can use the permission:
mobhunting.enable
which every player has by default
Commands and Permissions
You can get a list of every command and permission over here
Compatibility
MobHunting has built in compatibility for the following plugins:
- MythicMobs record kills and get rewards and achievements for killing MythicMobs.
- TARDISWeepingAngels record kills and get rewards and achievements for killing TARDISWeepingAngels.
- CustomMobs record kills and get rewards and achievements when killing CustomMobs.
- LorinthsRpgMobs & ConquestiaMobs. Get a bonus when killing higher level mobs.
- MobStacker / StackMob You can configure how MobHunting acts on stacked mobs.
- MysteriousHalloween Mobs record kills and get rewards when killing a MysteriousHalloween.
- Minigames disabling MobHunting for a player whenever they enter a minigame.
- MyPet allowing MyPets to work correctly with achievements and modifiers
- MobArena - Players don't get rewards for killing Mobs when they are in a MobArena.
- PVP Arena - Players don't get rewards if they are in a PVP Arena, killing another player.
- WorldGuard - Players don't get rewards if they hide in a protected Region with MOD_DAMAGE=deny and there is a spacial custom MobHunting flag. See command /hm region.
- Towny, Factions, FactionsUUID & Residence: players dont get rewards when they are protected against damage.
- Citizens2 - Player does now get a reward if they kill a Sentry NPC
- Essentials - Player don't get reward if they are in God Mode or Vanished.
- LibsDisguises, DisguiseCraft & iDisguise - Player get bonuses, Player / Victim is unDisguised when attacked.
- BattleArena - Player dont get rewards while playing BattleArena. Can be disabled in config.yml
- VanishNoPacket. Players don't get rewards if vanished.
- BossBarAPI & BarAPI: is used for Learning messages
- TitleManager, ActionAnnouncer & ActionBarAPI: is used for ActionBar & Achievement messages.
- TitleWelcomeMessage & TitleAPI: is used for Achievement messages.
- Gringotts. If you are using Gringotts, rewards can be dropped on ground in Gringott currencies.
- ProtocolLib. Is recommended but optional. It is used for making a nice "Pickup Money Animation" even when the Player inventory is full! and to show Blacklisted/Whitelisted grinding areas. If you find a compatibility issue with another plugin please feel free to shoot me a PM with the name of the incompatible plugin, and the reason it is incompatible.
MCStats & bStats
This plugin utilizes both Hidendra's and BtoBastians plugin metrics systems , which means that the following information is collected and sent to mcstats.org:
- A unique identifier The server's version of Java Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
You can NOT Opt out this service by editing plugins/PluginMetrics/config-bagofgold.yml and changing opt-out-bagofgold to true. Metrics is forced enabled for BagOfGold only. You can disbale bStats, but this causes a startup delay of 20 seconds.
Bugs
If you find a bug, please create a Ticket.
Wishlist
Feel free to add more wishes to the List
API for Developers
You can find information about MobHuntingAPI here.
Source Code
You can check out the source code over at GitHub
THANKS TO A special thanks to Schmoller who has made this plugin, I have just taken over and will try to continue his work for some time.
I still can't figure out how this works, it has a poor instruction, if you can call those 5 options, instructions... Seen a few people asking the author, but he fails to lend a hand.
It works out of the box with no extra configuration, what do you want to know?
Hi, thanks for continuing the mod, love have it running, but ive ran into a few things that I dont think are working and suggestion for another, so id appreciate any help.
First off the magma cube seems to drop the same thing as the regular slimes or does the drop rate only apply to when its a maximum size one.
(though in the config the magma cube line is all on one line, dont know why it did 2 when quoting)
so when I killed the magma cube it actually dropped a slime skull when it triggered so is it only a certain size the magma drop triggers?
Also the achievements command doesnt run for me, and none of them seem to be triggering, not sure why exactly, tried /mobhunt achievements, /mh achievements /mh kills etc etc just says you have 0 of 48 achievements, and ive got a few people playing for a month now and no-one has triggered a achievement. :S
Also would it be possible to do mutiple drops with seperate rates? cause id like to have one mob have a rare chance to drop something else for collecting, so like for example
@Sinistralis777
What do you mean with "toggle" the money/messages? I dont understand which feature you are suggesting?
PM me and I will see what I can do, if I understand what you suggest.
Would you be able to add a command that players can use to toggle the money gained/lost messages?
@darkvergus
I will see if this is possible, I will need a API or the source code to support this. So it depends on if the developer of Infernalmobs want to cooperate.
I have contacted him.
Could you add compatibility with infernalmobs?
@oopsidoodles
It sounds like a good idea, but there is a problem. Slimes can actually be all kind of sizes, so I dont how how to make the lo t ic
Try this as an example:
/summon Slime ~ 1 ~ {Size:20,Riding:{id:Slime,Size:19,Riding:{id:Slime,Size:18,Riding:{id:Slime,Size:17,Riding:{id:Slime,Size:16,Riding:{id:Slime,Size:15,Riding:{id:Slime,Size:14,Riding:{id:Slime,Size:13,Riding:{id:Slime,Size:12,Riding:{id:Slime,Size:11,Riding:{id:Slime,Size:10,Riding:{id:Slime,Size:9,Riding:{id:Slime,Size:8,Riding:{id:Slime,Size:7,Riding:{id:Slime,Size:6,Riding:{id:Slime,Size:5,Riding:{id:Slime,Size:4,Riding:{id:Slime,Size:3,Riding:{id:Slime,Size:2,Riding:{id:Slime,Size:1,Riding:{id:Slime,Size:0}}}}}}}}}}}}}}}}}}}}}
Also thought of an interesting suggestion that you could add if you want to. Config option for the slime and magma cube to only execute the command when the smallest size is killed. So if I were to kill a big slime which splits I would not get money/items, and same for medium, but each tiny slime I kill command gets called.
Just a suggestion obviously, would make sense with things like heads. Good luck.
Thanks.
@Rocologo
Found it on the spigot website, thanks for the extremely fast release :D
@oopsidoodles
This is because dev.bukkit.org has a very slow release process. You can find v2.3.5 on www.spigotmc.org now. Its uploaded there as well.
The change was very easy to do, so I decided to make this chsnge immediately for you :-)
Thank you for the very speedy response, great to see that this is added. However, I do not see a 2.3.5 download, latest to download is 2.3.4.
@oopsidoodles
You can now allow mobspawners and eggs in config.yml. The reward will be the one defined for the mobs which was killed. See V2.3.5 - just released a minute ago.
@Bigum74
Hi. I think I have found the error which have caused this problem. It is fixed in v2.3.4. Unfortunately I don't know how to fix your database.
@oopsidoodles
Okay I will make change so you can disable grinding check and allow mobspawners. This should easy to implement.
@Rocologo
Yes please add a simple config option to allow giving money and running the commands if the mob was spawned using a spawn egg/mob spawner.
Thanks
@TheVicow
I there if you haven't noticed I have made what you wanted. You can write 1.5:2.3 to give a random reward between 1.5 and 2.3
@HunterGPlays
I will have to check the code and let you know if I can find a solution.
@Demonkleenr
Sorry for the late reply. I did not see your question until now.
Make a backup of mobhunting.db and config.yml then you can always rollback if you get problems.
V1.8.3 was the first release I made when I took over the work on this plugin, so I can tell you what will happen. First a changes on the database will be made automatically secondly all changes to config.yml will be added. If you have not made many changes I recommend that you rename config.yml to configuration.yml.bak so configuration.yml will be regenerated. Third all changes to the language files will be added. And at the end the configuration files for mythicmobs and citizins2 will be added if you uses the plugin.
If I have made every thing right it should be safe to upgrade directly from V1.8.3 to 2.3.4. But make backup first.
Please let me know if the upgrade process works as planned.
@Rocologo
I want to update from 1.8.3 to the current version (2.3.1). Im not using MySQL but I am a bit worried what will happen to the mobhunting.db file. Can I just simply overwrite the mobhunting.db file that was newly generated by 2.3.1 with the one I have from 1.8.3? Im asking due to added mobs and prefix changes in later versions than 1.8.3.
Thanks in advance!