MobHunting
MobHunting adds a new level of fun to hunting monsters, animals or opponents. Now you can get money or even dead players skull from kills, get bonuses for skilled and creative kills, and get special achievements!
Features
- Reward Money from killing monsters. (Vault and Gringotts supported)
- Reward / Punish Money from killing animals. (disabled by default)
- Give players a Mobhead / Playerhead as reward
- Steal money from other players pockets (can be disabled)
- Put a bounty on your enemies and get them killed.
- Run a console command as a reward or punishment or Start a Skull Collection / Give permissions to something.
- Modifiers to increase your income for creative kills
- Many Achievements to collect
- MasterMobHunters (Citizens2) and Signs
- Leaderboards
- Mob grinder detection
- Supports Minecraft 1.7.9 - 1.12.2
- Heavily customizable
- Language support. see How to localize MobHunting
- MySQL support is optional
- Tested on SpigotMC, CraftBukkit, Glowstone and Cauldron
- NEW Learning mode so players understand why they didn't get a reward when killing a mod.
@BillyCoolDude has made this tutorial for me
Requirements
To use MobHunting, all you need is Vault and a Vault compatible economy plugin
Bonuses
- Brawler
- A bonus for not using a weapon to kill a monster
- FriendlyFire
- A bonus for getting another monster to kill another monster
- Mounted
- A bonus for killing monsters while riding a horse
- Sniper
- A bonus for sniping a monster from 20 or more blocks away
- Pro Sniper
- A bonus for sniping a monster from 50 or more blocks away
- Return to Sender
- A bonus for returning a ghast fireball to the ghast
- A Shove
- A bonus for killing a monster by making it fall to its death
- Just In Time. Kill a Zombie in early daylight, before if burns up. Thanks to Maxetto for this Achivement.
- Killstreak
- A bonus for killing certain amounts of monsters without getting damaged
You need 5 for 1.5x, 10 for 2x, 20 for 3x. and 40 for 4x - Under Cover
- A bonus for killing a player while disguised
- Cover Blown
- A bonus for killing a player who is disgused
- World Difficulty Bonus
- Depending on the World Dificulty (Peaceful, Easy, Normal, Hard) The reward will be multiplided with (0.5, 0.75,1.0, 2.0)
Rank / Group Permission bonuses
You can now give players extra bonus depending on they rank / group permission. Ex give player who has donated or have voted for your server extra reward money. (See permissions)
Achievements
There are many achievements to get from killing monsters. These can be about using specific weapons, using specific techniques, or just killing monsters in special ways
There are more than 20 achievements to get. So get hunting.
At any time your achievements can be viewed with /mobhunt kills
or /mobhunt achievements
. /mobhunt
by default has an alias /mh
so you can use /mh kills
for ease of use.
Skull Collection
The player has now a change to start his own Skull Collection. Every time the player kills a mob, he has a change to get a skull. The frequency can be changed in config.yml.
This can be configured for other rewards as well in the config.yml.
MasterMobHunters & MasterMobHunter Signs
Create NPC's showing the Skin of the best MobHunters and create a sign showing the statistics of the Masters. (more info) You need to install Citizens2 to be able to create MasterMobHunters.
Signs can also be redstone powered when the MasterMobHunter (The player) is online on the server. This can be used for a lot of smart features. Powering Lamps, Pistons, Doors and much more. (See the info page)
DropMoneyOnGroud - for RPG Servers
As default the money reward will be dropped on the ground as a Bag of gold, but you can also choose to drop the money reward as a normal Minecraft Item, The killers head or the killed mobs head, or your can disable the drop feature and let the player have the money directly in his pocket. This can be configured in config.yml, check the DropMoneyOnGround section. If you have Gringotts installed, the reward will be paid in Gringott currency.
Leaderboards
You can now make Leaderboards and show the Top players!
VariationVault has made a Video toturial on YouTube, you can see it here.
Configuration
MobHunting is ready to use without any configuration, but the default values provided may not be well suited to your server.
What can be changed:
- Base money from monsters can be changed or disabled
- Modifiers can be changed and disabled
- Money from getting achievements can be changed
- Penalty amounts can be changed or disabled
The configuration file (config.yml) is well documented
Disabling/Enabling MobHunting
Sometimes you don't want players to get money from killing monsters. You might have a special games world, or want it to be rank based
If you want to disable MobHunting in a world, you just need to put the worlds name into the 'disabled-in-worlds' list in the configuration file.
For example: If you want mobhunting to be disabled in the world "games", your 'disabled-in-worlds' should be as follows:
general: disabled-in-worlds: [games]
If you want to disable MobHunting in the world "games" and the nether, your 'disabled-in-worlds' should be as follows:
general: disabled-in-worlds: [games,world_nether]
Add regions in disabled worlds and set the Worldguard custom flag 'MobHunting allow', to enable MobHunting in a limited area in the world. OR you can disable Mobhunting in a worldguard region with the custom flag 'MobHunting deny'.
Example
general: /mh region peaceful_area mobhunting deny
If you want to disable MobHunting per player or per rank, you can use the permission:
mobhunting.enable
which every player has by default
Commands and Permissions
You can get a list of every command and permission over here
Compatibility
MobHunting has built in compatibility for the following plugins:
- MythicMobs record kills and get rewards and achievements for killing MythicMobs.
- TARDISWeepingAngels record kills and get rewards and achievements for killing TARDISWeepingAngels.
- CustomMobs record kills and get rewards and achievements when killing CustomMobs.
- LorinthsRpgMobs & ConquestiaMobs. Get a bonus when killing higher level mobs.
- MobStacker / StackMob You can configure how MobHunting acts on stacked mobs.
- MysteriousHalloween Mobs record kills and get rewards when killing a MysteriousHalloween.
- Minigames disabling MobHunting for a player whenever they enter a minigame.
- MyPet allowing MyPets to work correctly with achievements and modifiers
- MobArena - Players don't get rewards for killing Mobs when they are in a MobArena.
- PVP Arena - Players don't get rewards if they are in a PVP Arena, killing another player.
- WorldGuard - Players don't get rewards if they hide in a protected Region with MOD_DAMAGE=deny and there is a spacial custom MobHunting flag. See command /hm region.
- Towny, Factions, FactionsUUID & Residence: players dont get rewards when they are protected against damage.
- Citizens2 - Player does now get a reward if they kill a Sentry NPC
- Essentials - Player don't get reward if they are in God Mode or Vanished.
- LibsDisguises, DisguiseCraft & iDisguise - Player get bonuses, Player / Victim is unDisguised when attacked.
- BattleArena - Player dont get rewards while playing BattleArena. Can be disabled in config.yml
- VanishNoPacket. Players don't get rewards if vanished.
- BossBarAPI & BarAPI: is used for Learning messages
- TitleManager, ActionAnnouncer & ActionBarAPI: is used for ActionBar & Achievement messages.
- TitleWelcomeMessage & TitleAPI: is used for Achievement messages.
- Gringotts. If you are using Gringotts, rewards can be dropped on ground in Gringott currencies.
- ProtocolLib. Is recommended but optional. It is used for making a nice "Pickup Money Animation" even when the Player inventory is full! and to show Blacklisted/Whitelisted grinding areas. If you find a compatibility issue with another plugin please feel free to shoot me a PM with the name of the incompatible plugin, and the reason it is incompatible.
MCStats & bStats
This plugin utilizes both Hidendra's and BtoBastians plugin metrics systems , which means that the following information is collected and sent to mcstats.org:
- A unique identifier The server's version of Java Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
You can NOT Opt out this service by editing plugins/PluginMetrics/config-bagofgold.yml and changing opt-out-bagofgold to true. Metrics is forced enabled for BagOfGold only. You can disbale bStats, but this causes a startup delay of 20 seconds.
Bugs
If you find a bug, please create a Ticket.
Wishlist
Feel free to add more wishes to the List
API for Developers
You can find information about MobHuntingAPI here.
Source Code
You can check out the source code over at GitHub
THANKS TO A special thanks to Schmoller who has made this plugin, I have just taken over and will try to continue his work for some time.
Awesome plugin! Do you think you can add the option to turn off the money notifications in the chat? Either as a main config or a command? Like Chat-Notification: <true/false> or /mh chat-notification <on/off>
Thank you and keep up the amazing work!
@CrashOverrideMC
1) I didnt get that. Do you want to disable rewards for pvp kills?
2) why do you want to disable killstreaks?
Awesome Plugin!!!! been using it for a few days now and it has so many features :-)
I do have 2 feature request
1) PVP : allow us to disable any currency, from server or player
2: allow us to disable Killstreaks
@Xxswordcross
Use V2.4.9
@jjoouulleessbbeeff
Yes, I know I can improve the Achivements. I will look into this.
@MrPeachFTW
This is a Mojang bug. The players get the heads by running a command (/give) check your config.yml
Sometimes /give does not work. And this is not something I can fix, and I dont know when this bug happens. I get real spider heads all the time, but I have heard about the bug before.
So this is sadly something I cant fix, not even if I wanted to :-(
Hello,
This plugin works great, but when players kill mobs and they receive heads, the heads are alex and steve? The heads never load up?
Why is this? The server is using Spigot 1.8.8
Thanks
When someone gets an achievement, it tells everyone that they did a mobhunting achievement but not what they did or the reward. It does tell the person, themselves, who got the achievement.. but I find everyone would like to know what they just did.
why announce they got an achievement and not tell us it was for killing their 1000th skeleton? can we have that feature?
And did you mean version 2.4.6 or actual 2.4.7? I tried your most recent version (2.4.6) It gave the money but afterwards I received an error message that I posted in my ticket I created. (Noted: The config.yml was left as it was after it was generated when I started the server. I didn't do any editing to this one. This is just the error I got in return regardless.
No rush :) I'm patient haha. I was just letting ya know.
@Xxswordcross
This is fixed in v2.4.7
@Xxswordcross
Thanks. I have not testet the plugin with Minecraft 1.8.9. I had not seen that it was released. Iwill investigate.
Its Christmas so be patient I don't have much computer time.
Post a ticket about an error. Plugin breaks with 1.8.8 it seems. Killing a mob with even the default settings doesn't give money and killing a mob with configured settings doesn't give money either. I posted the error in the ticket.
@flapjack1968
Thank you. ☺
I have released V2.4.4 an hour ago. Detecting both God mode and vanish.
Please make a nice review on SpigotMC
@Rocologo
Love that! Thanks for adding this so quickly. I wish all plugin developers were able to respond like that. We'll add the new version today.
@flapjack1968
Maybe I should disable rewards is the player is Vanished too??? I dont think you get attacked when the player is in Vanished mode.
Since I now can handle God mode, Vanished mode will be easy to handle too.
@flapjack1968 Hi,
I agree, If a player uses Essentials God mode he will not get rewards for killing mobs. I have made the integration to essentials and are now testing the feature. I will release this feature in some days.
I have not notice this issue, because God Mode is disabled on my own server "mc.Lindegaard.one"
Love the plugin, but I don't see any way to turn off rewards for players that are in God mode. Am I missing it? Players with ranks that include God mode are abusing the plugin to the point we had to turn it off. Would love to use this if this is possible.
@Rocologo
Perhaps use a drop % system (some call it weighted) and any that are below 100% have a single-item drop chance. Any that are above 100% will drop 2 items. Any that are above 200% will drop 3 items.... etc etc.
(I can re-word this if it is confusing)
I think he's asking for the "Announcement" in chat to be able to be turned off on a per player basis, instead of in the config which sets it globally On or Off.
So something like /mobhunt toggle [player]
([player] being optional and an Op command, to turn it off for specific people)
Also I sent you a PM heh
Seems like a fun plugin so far! After I can get it configured I hope to add it to my server :D
-Form
@Esketh
Hi Esketh