Faction Capture Points
Configure Options
Permissions & Commands
General Guides and chest rewards info
Reward Guides
Enable/Disable features as you wish | Completed |
Define cooldown for rewards giveouts | Completed |
XP, money, items and command based rewards | Completed |
Potion rewards (give potion effects as reward) | Completed |
ChestShop support for Capture Point shops (admin shops) | Completed |
Allow sign capture only at certain time of the day | Completed |
Faction must be enemy to claim sign (if its already taken) | Completed |
Must wait x seconds before sign is claimed | Completed |
Protect land near sign (from claimings/explosions) | Completed |
SimpleClans Legacy support | Beta completed |
Towny support | Started |
Allow offline players to receive rewards | Not started yet |
Gringotts | Command Reward, increase player balance. |
ChestShop | Place Admin Shop at Capture Point, only faction who owns Capture Point can use shop. |
@C0nd3mn3d
Unfortunately I havent ever accepted donations, but thanks for the offer. You are welcome to send in any suggestions you can think of, tho cant promise when I can look into them (usually less than week tho).
I will start looking into your permission group capture points after next patch, which I hope I get out after gym today.
@CoffeeOD
I figured it'd be easier for you to have it as a permission node, but a permission group works just as well.
I'd love if you did that for me. Do you have a paypal I can send some donation money to?
Could I also make the suggestion of command rewards?
@C0nd3mn3d
Is there any special reason you wish to have it for permission node, instead permission group? I could simply do private version that captures signs for permission group, that group could easily hold defined permission node.
Hey CoffeeOD,
Would just like to say thanks for the great plugin, I plan to implement it on my server soon.
For now, i'd just like to query if you could fulfill this feature request for me.
On my server we have several different 'races' (So Human, Undead, Elves, etc) What I was interested in doing is having a race vs race PVP mechanic using your plugin. It would work by assigning, say, the Human group the 'fcapture.capturefor.human' permission node. When a Human would go to capture the capture points, it would capture it for that particular permissions group. If an Undead went to capture it, it would capture it for the undead group.
I understand this is way out of the scope of your plugin but I (And many others) would appreciate this feature being implemented.
All the best,
~ Condemned.
Again, 3 hours after midnight but wanted to post quick update notes. I have now completed and (hopefully) fixed some issues. All the features mentioned "To-Do list" are almost completed, this includes WorldGuard support for automatic region creation/removing for capture points, making protection much more easier and stable.
I just need to tidy up the code, remove debug/test messages and complete WorldGuard support (just need add dynamic values instead test values). Friday is the day of next update (as in today, since its friday). Most likelt within next 18 hours I will upload new file.
Ok thank you! That sounds great! Keep me updated on the progress with it!
@willkiller1234
I managed to do quick test after I noticed your message and results were decent. In short, after you create capture point plugin creates automatic region for it named FCP_(id). Most likely after next update I can look into adding WG support and release it early, needs bit of tweaking to handle all the deletion/adding regions.
Sadly I have to get some sleep nows since must goto work in 3 hours :/
Ok. When you get worldguard support is when I will definitely need this plugin! Do you have an estimated time?
@Wenish From look of things Im aiming for friday release, then again all it depends on test results and if no major bugs are found, then off to upload at friday :)
"and what u think about a admin bypass mod? like the faction admin bypass." I actually had bypass mode in 0.0.8 but removed it before upload, didnt have enough time to test it. I try my best, tho cant promise, to add it into next upload.
Per capture point claim settings could be included in next update after 0.0.9. All depends on amount of bug reports and features requests I get.
"if u delete cp nr 3 the cp nr 4 switch on nr 3" Once capture point is modified it changes list order (adds that point as most recent), it does not really affect plugin behavior. Its easier for me to add/remove capture points as they are edited (captured or removed) then start keeping their orginal order which might cause errors (like deleting wrong one).
and what i see.
if u delete cp nr 3 the cp nr 4 switch on nr 3
i hope u upload early 0.0.9 :D because my server members want a open pvp world with this plugin^^
and what u think about a admin bypass mod? like the faction admin bypass.
and a other thing is that u can at every capture point toggle the claim-land.
if u can add this features it will be very cool^^
mfg
Johnny :)
Here we go again, update is near but small preview :)
New features
1) Option to force player stay within x blocks from sign in order to capture it (extra option for Wait Feature).
2) You can setup Chest Shop ("Admin Shop") near sign that only sign owner faction players can use.
3) Option to disallow portal access/teleport (like nether) unless faction owns capture sign near portal.
4) Money rewards now can go directly to faction bank or to faction players.
Added commands:
/fcapture Chest-Search to disable/enable chest search feature.
/fcapture Move-Check to disable/enable move check feature.
/fcapture Faction-Money to disable/enable move check feature.
/fcapture Portal-Check to disable/enable portal check feature.
@BenRush
Recording video is my not thing it seems but here is quick guide, : http://dev.bukkit.org/server-mods/fcp/pages/guides/
If you want me to show you something, I can visit your server and show you there but hopefully that guide helps.
Another quick progress update.
New: Option to block portal access/teleport (nether for example) if there is sign at portal block and its captured by another faction.
Will upload small video today to show off features.
@BenRush
I can try to record small video about it while updating tmr.
Can you make a tutorial how to a sign with benefit of items? (with chests)
@willkiller1234
I can only recommend to use lower protection radius such as 10 or so, but in next few updates Im hoping to get WorldGuard region support working which you could use instead my plugin own protections. WG handles things alot better compared to my protection attempts and its integrated into factions, so its win/win as far I see.
Quick progress update.
ChestShop support added, in short you can setup Admin Shop near sign and only sign owner faction members can use that shop, as long shop is Admin Shop and within defined radius from sign plugin disallows/allows use of it depending if your faction owns sign or not.
"Check Movement" added, every Claim Wait check plugin looks if player who claimed sign is within defined block radius from sign, if not then claiming is canceled.
The region protection is a bit laggy. I have it at 75. But other than that it works pretty well.
@Wenish
I will look into ChestShop tweaks if theres something I can do specially for it, cant promise that its soon since I have bit of work before I can look into new things :) As Joxiscraft said, factions is supported at the moment and simpleclans support is planned later on.
I have few features Im testing that I havent yet mentioned in todo list, but all suggestions are welcome and I will work on them eventually.