Creating an Event
Here are the basic instructions for creating an event using the EventAdministrator plugin.
First, select the event you want to create be giving it a name:
/ea name
MyFirstEvent
If this is the first time making this event it should create a YAML file called MyFirstEvent.yml in the events folder with some default parameters.
The name you give will be stored as your active event that you are editing. You can verify this by typing:
/ea name
Next you want to create the schematic for the event. This requires the WorldEdit and WorldGuard plugins. First you will want to select the the opposite corners of your event, preferably using WorldEdit's //wand
tool. (NOTE: All events are a Cuboid. No fancy shapes at this time.) Now that you have selected the event, stand still and use the following commands:
//copy
/ea save
It is recommended that you use those two commands at the same location, or else it can throw of where the event will be regenerated.
You can test that your event has been properly saved by using the load command:
/ea load
Next you will want to create the entrance and exit to the event. The entrance is just used as a teleport for the /ea tp en
command. You will have to set the permissions for non-op players to use it. However, the exit is the location to teleport players to once an event is about to restart. An event will do an entity clear before it begins to make sure that there are no issues of lag or other unforeseen consequences.
/ea loc en
- Set the entrance/ea loc ex
- Set the exit
You can test your event locations with the following:
/ea tp en
/ea tp ex
Now that you have selected and saved the event, you can start editing it, either via it's YAML file or in game with commands.
MORE DETAILS TO COME
You should make this an automated ingame KOTH