DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
@gabriel11798
You seem to misunderstand the point of plugins. It is to help others who don't have the ability to make them. We leave our plugins open-source so others can learn and improve from them. There ARE other plugins that cost money and we HAVE been paid to make private plugins.
You ignore the fact that almost all plugins never get a donation in their lifetime.
Think of it this way: If you don't like DisguiseCraft, DON'T USE IT :P
The features I stated would be in the paid version would be those far beyond what MobDisguise offers.
Failing to see any evidence for the validity of your opinion,
-Devil Boy
i'm still getting an error when the people r in my server
@Devil_Boy
Paid version?! I think you misunderstand the point of plugins, it is to show other people what you can do and think about it, no other plugin asks for money, only donations.
MobDisguise may as well be better than this, if you decide that you must pay money for the full version like a iOS game. Just some advice. Do not take it personally.
-Gabriel
@ryanwagner
Dev Build 6 is the 0.3 release. It's gotten approved.
Yea that definitely needs to be added. I'll add it when I find time.
@kahlilnc
I can, but I won't.
Could you move all commands under one command? :O
@ryanwagner
i would say as an addition can you add a check on world change or something so that it checks to see if they have perms. aka i don't want someone using this outside of worlds they have the perm for it.
@Devil_Boy
dev6 perms work just fine. no errors on 1940
@ThisUsernameIsMine
The sneak and item in hand things are planned ;)
Along with slime sizes, sheep colors, and other things.
We may put mob abilities (ghast fireballs, creeper explosion) in a paid version though.
hey i got this plugin and i'm getting an error when trying to disguise when sum body else is in my server
@Devil_Boy
Yep, you're right ;)
Build 6 is working btw. People can still use /d to get information about the plugin, but they can't disguise without having the proper permission/node.
bye bye MobDisguise... :)
edit:
Is it possible to make sneak action and changing currently held item/block visible to others while disguised as another player? Cause now i seems to stick to the item/block you held before you disguised. Browsing through different items isn't visible to/for others.
Build 6 (http://mfav.me:8080/job/DisguiseCraft/6/) is out. It should have the permissions issues fixed. Once we confirm that this build is working fine, we'll release it on this project page.
@ThisUsernameIsMine
This is just part of how the Minecraft client handles the EnderDragon. I've seen this before but haven't really looked into the pattern involved. I think usually once you start moving, it goes back to normal.
@Devil_Boy
Great! :)
By the way: if i disguise myself as EnderDragon twice, the wings move at an insane speed (sometimes for a short amount of time, sometimes longer). At other times the wings move real slow. Is this a normal/expected behaviour?
Thanks for the cool plugin ;)
@andrewkm
Yea I just reviewed the code. It's missing the permissions checks for mobs and babies... I'll have a new release up soon. Can you at least confirm that the build #5 allows you to disguise properly and such?
Just doing some testing with this; also seems users without the mob permissions are able to transform into those mobs.
Im using PEX
EDIT: Negating the perms does me no good either, basically everyone can use every disguise... (Except player disguises; those work fine and are restricted by permissions)
EDIT2: I am confirming however it does work on R5 - the only issue is that all players can use this to disguise into any mob. :( Please look into this and many thanks for taking over MobDisguise and adding baby animals and such :) This is great!
EDIT3: I am having the same issue as the user below I see. And indeed am using Build #5 - the one you mention it should be fixed; however is not.
This plugin isnt generating a configuration. Using build #5
@LordONoobs
@ryanwagner
Please try this build here, as this should work properly: http://mfav.me:8080/job/DisguiseCraft/5/
I should have double checked the permissions section of the plugin.yml to make sure the permissions were set up properly before I uploaded it, (I had Devil_Boy do that part) but forgot to check it. That dev build should give you the proper permissions though.
permissions issue. it is, by default, allowing all users access to disguise as mobs and baby mobs.
player perm is working. it says you do not have permission.
@LordONoobs
And this is with the dev builds?
@Devil_Boy
The permissions still do not work. Normal players are still able to use the commands. I've tested all the new permissions, made sure it was typed exactly in the right format, and double checked if other plugins were causing trouble. If I can't restrict disguising only to moderators, I'll have to disable this plugin until this issue is resolved.
Note: Players are prevented from using the player disguises though. It's just the mob disguises that have no restriction on them.