English/Configuration/Death Configuration
Death Configuration
ChatTweaks has many, many, many options. It can be mind boggling to decipher what they all mean. Here, I will try to explain what they do in more detail. This configuration can be found at plugins/ChatTweaks/DeathConfig.yml
Default configuration can be reinstalled by deleting the old one, or copy-pasting this pastebin. http:pastebin.com/ASNw5bu2
Misc
Name | Default | Description |
---|---|---|
Disable PVP Messages | false | Do you want to remove all death messages related to pvp |
Disable Mob Messages | false | Do you want to remove all death messages related to mob kills |
Item Display Name | false | Do you want to use the item's name instead of the default |
Prefix | TEXT | The prefix before each death message. Can be set to NONE to disable |
Entity Names
Name | Default | Description |
---|---|---|
Zombie | "zombie" | The name we will use |
[....] Much more which I won't retype here.
Action
Name | Default | Description |
---|---|---|
ExplodeKill | List of strings | Random string will be used for every "Explode kills" |
[....] Much more which I won't retype here.
Message Syntax
Name | Default | Description |
---|---|---|
Projectile | TEXT | The syntax we will use for projectile related deaths (arrow/snowballs/firecharges) |
[....] Much more which I won't retype here.
The way the message syntax work is:
- Replace %Player% with the players name.
- Replace the action name with a random string from the action section.
- Example: %player% %ProjectileKill%. This means that %player% will be replaced with the player's name who died, and %projectileKill% will be replaced with a random string from Action.ProjectileKill's list...
- If a mob name is there, it will be replaced with the mob name specified in Entity Names.
- Example: "%player% %EatKill% by a %Zombie%" %Zombie% would be replaced with zombie, since we entered zombie earlier.
Cool thing with this configuration is that you can create your own "Action names"...
- Example: You could create a message such as "%player% %FlyingBirdKillRandom% while flying" but you would need to add "%FlyingBirdKillRandom%" to your action section.
I hope this makes sense, if it doesn't drop me a ticket!