BO3Tools
BO3Tools 1.6
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BO3s are objects used by TerrainControl. BO3Tools allows you to export your WorldEdit selection as a BO3 object. It can also convert a BO2 object to a BO3 object.
Running TerrainControl 2.8.2 or newer? Download BO3Tools 1.6.
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Features
- Convert a WorldEdit selection to a BO3.
- Lets you select the origin of the BO3.
- Convert BO2s to BO3s.
- Automatically sets the author of the BO3 to the name of the player who used the command.
- Has size limits which make sure that the BO3 is never larger than 32x256x32.
- Permissions support.
- In-game, so no block lists that need to be updated.
- Can export the contents of chests/dispensers/etc.
- Can add BlockChecks to the BO3.
- Doesn't directly use internal server code, so it doesn't need to be updated on every Minecraft update.
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Installation and configuration
Download the latest file from BukkitDev and place it in the plugins folder. Make sure that WorldEdit and Terrain Control are already installed. No worlds need to be assigned to Terrain Control if you don't need to export tile entities. There is no configuration file.
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Commands and permissions
bo3tools.all
gives access to all the commands. Server operators automatically have this permission. You can export a BO3 using /exportbo3 <name>
, which will convert your current WorldEdit selection to a BO3 and put it in Terrain Control's GlobalObjects folder. You can convert a loaded BO2 to a BO3 using /convertbo2 <name>
.
@WildZassian
Not at all. BOBs (BO2s ot BO3s) are like schematics, but designed for world generation. BO3s have more features than BO2s, but because BO2s are older there are more tools that can work with them (like WorldPainter). This plugin is my attempt to make working with BO3s easier.
Ok, I'm not a Minecraft Expert But I'm guessing that a BO2 Object is a solid block and a BO3 Is a falling sand block with a certain ID?
Thanks a lot for adding tile entities :DDD
BO3Tools 1.1 is approved - it can now export tile entities. :) Simply add
--includetileentities
to the export command.How does branching work in BO3s? Is there a way to define groups, branch percentages and some such? Branch blocks etc?
Edit - Never mind, I found the wiki page on the BO3s.
@rutgerkok
Oops.. I thought i had the latest version but sadly i was wrong.
Thanks!
@metalguitarist
Do you have the latest version of Terrain Control (2.4.7)?
When trying to export a WE selection with /export and /exportbo3 i get an error.
Thanks! :D
FINALLY! Thanks so much for this!