ZombieSurvival
Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.
Click here to donate.
Sometimes at the start of the game, zombies don't spawn so I am force to reload the plugin.
@wazzupp123
Having the same issue!! Also when the config gets reloaded. To toss in, repair signs can easily be abused by spamming them when a zombie is there. The zombies agro sucks, they dont agro through fences :\
the /zs-doorlink command seems to work, until the server restarts. once the server restarts, all the spawners and doors must be relinked because it never saves it to the file. Please fix this!
@Quinlan102
This can be done with my plugin Dakado Spawn, look at that.
Why you are posting this error there ? You dont see that the last version of Zombie Survival is for 1.7.2 ? It wont work for other versions.
@Quinlan102
23.03 03:41:51 [Server] INFO ... 6 more 23.03 03:41:51 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:127) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:40) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at java.lang.Class.forName(Unknown Source) [?:1.7.0_45] 23.03 03:41:51 [Server] INFO at java.lang.Class.forName0(Native Method) [?:1.7.0_45] 23.03 03:41:51 [Server] INFO at java.lang.ClassLoader.loadClass(Unknown Source) [?:1.7.0_45] 23.03 03:41:51 [Server] INFO at java.lang.ClassLoader.loadClass(Unknown Source) [?:1.7.0_45] 23.03 03:41:51 [Server] INFO at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:62) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:67) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_7_R1.EntityCreature 23.03 03:41:51 [Server] INFO ... 6 more 23.03 03:41:51 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:127) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:40) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at java.lang.Class.forName(Unknown Source) [?:1.7.0_45] 23.03 03:41:51 [Server] INFO at java.lang.Class.forName0(Native Method) [?:1.7.0_45] 23.03 03:41:51 [Server] INFO Caused by: java.lang.NoClassDefFoundError: net/minecraft/server/v1_7_R1/EntityCreature 23.03 03:41:51 [Server] INFO at net.minecraft.server.v1_7_R2.ThreadServerApplication.run(SourceFile:618) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at net.minecraft.server.v1_7_R2.MinecraftServer.run(MinecraftServer.java:440) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at net.minecraft.server.v1_7_R2.DedicatedServer.init(DedicatedServer.java:135) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at org.bukkit.craftbukkit.v1_7_R2.CraftServer.loadPlugins(CraftServer.java:356) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:251) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:329) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) [custom.jar:git-Spigot-1345] 23.03 03:41:51 [Server] INFO org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: net/minecraft/server/v1_7_R1/EntityCreature 23.03 03:41:51 [Server] ERROR Could not load 'plugins/ZombieSurvival_v3.8.3.jar' in folder 'plugins'
not working on 1.7.5
@Welite
can you make it if a player disconnect while in a game of zombie survival their tp to spawn or join position next time they login.
Is there a way to disable player losings money for hitting other players
@NathanWaldorf5
Your Java in not properly installed or totally outdated.
Wolf waves still don't work in the previous update.
Keep getting an error when trying to load. Could someone help me? Just updated server to 1.7.2-R0.3. Here is error message:
[15:31:28 ERROR]: Could not load 'plugins/ZombieSurvival_v3.8.3.jar' in folder 'plugins'
org.bukkit.plugin.InvalidPluginException java.lang.UnsupportedClassVersionError com/bjornke/zombiesurvival/main : Unsupported major.minor version 51.0
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:137) ~[craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:313) ~[craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:236) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at org.bukkit.craftbukkit.v1_7_R1.CraftServer.loadPlugins(CraftServer.java:350) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at org.bukkit.craftbukkit.v1_7_R1.CraftServer.<init>(CraftServer.java:312) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at net.minecraft.server.v1_7_R1.PlayerList.<init>(PlayerList.java:63) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at net.minecraft.server.v1_7_R1.DedicatedPlayerList.<init>(SourceFile:14) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at net.minecraft.server.v1_7_R1.DedicatedServer.init(DedicatedServer.java:126) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:424) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
Caused by: java.lang.UnsupportedClassVersionError com/bjornke/zombiesurvival/main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.6.0_65]
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637) ~[?:1.6.0_65]
at java.lang.ClassLoader.defineClass(ClassLoader.java:621) ~[?:1.6.0_65]
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) ~[?:1.6.0_65]
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) ~[?:1.6.0_65]
at java.net.URLClassLoader.access$000(URLClassLoader.java:58) ~[?:1.6.0_65]
at java.net.URLClassLoader$1.run(URLClassLoader.java:197) ~[?:1.6.0_65]
at java.security.AccessController.doPrivileged(Native Method) ~[?:1.6.0_65]
at java.net.URLClassLoader.findClass(URLClassLoader.java:190) ~[?:1.6.0_65]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:77) ~[craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:62) ~[craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at java.lang.ClassLoader.loadClass(ClassLoader.java:306) ~[?:1.6.0_65]
at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ~[?:1.6.0_65]
at java.lang.Class.forName0(Native Method) ~[?:1.6.0_65]
at java.lang.Class.forName(Class.java:249) ~[?:1.6.0_65]
at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:40) ~[craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:133) ~[craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks]
... 9 more
@Quinlan102
Version 3.9 is coming soon what fixes many things. By the way there are 2 options of economy system, zombie survival has own economy system, just look at documentation. You can use Vault economy or build-in economy.
@Quinlan102 items you start of with sometime you get more then one of that item
and it would be awesome if you could give zombiesurvival its own currency system eg zombiepoints that can only be spent in zombiesurvial
issues with the plugin: zombies getting stuck. i think when creating a game you should be made to set a area around the arena so if a player leave the area he will leave the game this would fix so many problem with the plugin.
I have no idea how to configure how much money each mob gives. Its just randomly generated and i dont want that. Can someone please explain to me where I go or what to do :/
@Welite
Thank you! It's working great. Suggestion for a feature. You could make separate economy like you have with the inventories. That's just a thought I had. Thank you for your help again!
-NJS96
@NJS96
seek-speed: 0.23 # Change this value in config thats the speed of zombies
Hello, I have a problem with the zombies. They're moving very slow. They take a step and stop take a step then stop. How can I fix this? Thank you!
@newhaven22
Please use pastebin to post your config, and tell us the drop ratio that you're seeing. Such as: "For every 5 zombies, 1 (item) is being dropped when the settings are set to what you see in the pastebin link."
~ Little
the probability of a drop is 5% yet it drops so commonly
@AnAwesomeGuy
It is because you are using version 3.8.x and those are only for 1.7.2 and up. Switch to Release 3.7.