ZombieSurvival
Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.
Click here to donate.
Also, getting the following error on 1.6 when I start a game: http://pastebin.com/SNQQ4PjD
Do you plan on adding MySQL support? For stats tracking?
I must say that this is awesome ! But i would like if you could add some futures to the plugin like
1.Wall armor/sword or other items to be able to buy on a wall.
2.IF POSSIBLE a random box.
3.To open a door you have to pay
BETA 1.6
WAITING FOR APPROVAL
Fixed Bugs
Added Features
Read your inbox bjornke
BETA 1.5 Released
Just uploaded BETA 1.5 needs Bukkit Approval.
NEED TESTERS
Need testers for Beta 1.6 and beyond, get early access to bleeding edge builds.
Heres a few suggestions for the Next Version: World support-It clears all mobs in an area stopping random mobs spawning in the arena Inventory save-May have already been added didn't see it, Just saves the players inventory when they enter the game so when they leave they have all their stuff back.
Also, would this work on a factions server. I have MultiWorld and one of my worlds is a Hardcore faction but i don't know how to deactivate it from my zombie land world.
BETA 1.5
Release Time: July 17th around 10:00PM EST
For all those interested, here's the added features and enhancements:
@TheLolGuy
Will include video for BETA 1.5, thanks for the input.
A video would be nice
@drumming102
Because the Bukkit staff is taking a while to approve BETA 1.4 I went ahead and stopped the approval process, and will instead jump to BETA 1.5 which will be uploaded today, and include many new features and bug fixes. If the approval process takes as long as it did this time, I'll PM anyone interested in a dropbox link. I cannot put it in the comment, bukkit staff will not like that too much.
@TheFluffey
it is still waiting be patient man.
@Bjornke
It is still waiting for approval? What the hell, please link us to it in the comments (Upload it to mediafire).
@drumming102
BETA 1.4 includes an optional automation feature, however the file is "waiting for approval" at the moment. Bukkit staff approves file uploads, sometimes can take a while.
As a side note, Beta 1.4 will be the last BETA version I release with new features. I want to test the plugin under high loads and fix bugs, and enhance performance. Probably will be the last file upload for a while as I test and find small bugs/etc. I would like to have a final release version after BETA 1.5, so a final release hopefully in 2 weeks. BETA 1.5 will only include bug fixes though, and don't expect BETA 1.5 for another week.
do you have this automated yet to be the sole thing running on a server?
@Bjornke
Yep, you are right! :P i was looking around for games as i only have Spleef, MobQuest, MobArena, PVP, and deathcube. This is a great add-on to my other games! :)
@chr1s0143
Thanks! That's was the point of this plugin, to be used for side games like mob arena when normal minecraft just gets a tad bit boring once in a while. :)
@TheFluffey
I really like this idea, I have already begun working on an Automated feature (definable in the config so admins who don't want an automated arena can set it to false)
Currently, an admin doesn't have to be on, players can type /join and when the minimum player count is reached the game automatically starts. The game ends once every player has died. Although having an admin on to monitor progress is a good idea.
To the multiple arenas idea: I love the idea and have already planned to add it to the plugin, however I have other nifty little things I want to do first (like include permissions and work some more on the special wool blocks, automation feature, and so on)
Really awesome plugin. What would be amazing is an automatic arena feature. Players are put into the arena and can vote to start the game. That way an admin doesn't always have to be on... Also, automation would be awesome.
For example, the first game ends. Players are prompted to vote on one of 2 arenas (randomly selected from a pool of the defined arenas) after a period of 60-seconds for voting, the winning map is announced. Automatically, (After 30 more seconds of waiting time), the game begins and all players are put into the game that are on the server.
This would require the ability to define multiple arenas, too.
freaking awesome