ZombieSurvival
Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.
Click here to donate.
@Avalooon
Sorry, but I dont understand you, I can not recommend google translator, it is such a bad translator. Please try to use proper & correct English.
@LtSilver
Have you edited it when your server was off ? Also did not you forget "" on every message ? And do you have correct spaces, is not there for example on some line one more space ? In this cases your config maybe did not load properly. Please check your config and let me know how you going.
Thanks, Welite.
Hello. I have a small problem. I have configured the language.yml for this plugin on my server to my liking, and restarted the server. Nothing seems to have changed, if you could look into this bug or help me out personally by hand if you have time, that would be fantastic.
Thank you for your time. - LtSilver
mine won't work it was working for about a week then i went to bed get up and it stopped. I couldn't copy and paste the error won't let me sorry
@Welite
They do a game, they death and when they begin a new games they have the invotory of the last games. I use spigot (1.6.4) for zombie survival. And the lobby and the map gaming is two different map.
The consol just say : "avaloon has died! was in game: test" "Ending game: test"
Thank's
Version compatible with 1.7.2 is waiting for approval!
@Avalooon
Hi, I need more information, when your player dies in arena or when he is out of arena ? Also what build you are using (craftbukkit and ZombieSurvival). Also check your console and look for errors if there are some.
Thanks, Welite.
Hi'
When my player death they don't lost inventory.
Do you know why ?
@NJS96
First off, the speed of zombies you can set, also there is no waiting room, it just teleports you in the arena. Also check your tps it can cause that zombies are moving slowly.
The zombies are moving really slow/standing still. I'm running Bukkit 1.6.4 R2.0. But they still don't move. Also it won't give armor on join, and doesn't teleport you to the waiting room. This is an awesome plugin! I love how the zombies sniff out players. Thank you! :D
v3.7 still says its v3.6 in the plugin.yml, did you upload the wrong version?
Thanks, forgot to update =^.^= But thanks for the reminder.
Polish
@Polishgaming
You are using wrong version of bukkit! Read for what version this plugin is: "R: Release-3.7 for CB 1.6.4-R2.0", if you are using R1.0 or anything else this plugin will not work. Download for example build #2918 from here: http://dl.bukkit.org/downloads/craftbukkit/
For some reason, the plugin isn't working for me. Not in my /plugins, /help, or folder in my plugins folder. Any help? Thanks, Polish
@Coolboy12327
No there is not any official map. But you can find many on google.
Is there a map for this plugin? :o
Great to see this back man.
@mcrofton First of all, I'm not quite sure what you just answered, but it's not what RoFule was asking. RoFule was asking if you can use guns in the arenas (I think, lol) @RoFule I use crackshot with zombie survival and my players love it. The one thing that you can't o with this plugin and crackshot, is make zombies drop guns, but there are many ways to let players get guns. 1. You can make zombies drop gold ingots, and you can proceed to use signshops. Here is an example of what would be in your configuration. SignShops' Enable: true Price: 266-10 ' Sign_Gun_ID: 1 And here is an example of an in-game sign![Example of the sign shop in-game (What you put on the sign)](https://github-camo.global.ssl.fastly.net/33640222256dca5e0106abb3f533277cb5ecabc7/687474703a2f2f696d673139392e696d616765736861636b2e75732f696d673139392f343630302f637373686f706265662e626d70)
Instead of putting 95 on the first line, put your "Sign_Gun_ID" on the first line. The other lines don't matter, but they would help your player's understand how much the gun will cost them. In my configuration example, the gun would sell for 10 golden ingot. If you know what modules are and if you know how to configure guns, then you should know where to put the module. If not, then I would recommend that you actually read the pages and pages of crackshot's github page. Crackshot is a very complicated plugin, but it can be very easy to implement guns into other minigames. (Instead of doing all of the above, you could just use a kit plugin, and put guns in kits, and allow players to use the kit whenever they want) Hope this helps https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot#wiki-stores
@RoFule
I do not know crackshot exactly, but if the weapons can hurt the zombies then I can not see any problem.
@NifeCraft
You are using the wrong version of bukkit, please notice that that the latest build: Release-3.7 for CB 1.6.4-R2.0 Nov 01, 2013, is for "1.6.4-R2.0" on other versions it will not work.
I am not sure what this error is... but it wont let me run the plugin
@welite can u run this plugin with crack shot so the players have guns Yes or no If no i think u should add guns thanks for the ether way