War
War - Minecraft PVP Arenas (TDM, CTF & more!)
Version: v1.9
War lets you create warzones, arenas that host team deathmatch and capture-the-flag battles.
Features:
As a player, you get a fast-paced PVP experience in SMP.
- Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
- Your inventory is saved when you join a battle, and restored when you exit.
- When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
- Steal the enemy team flag to score for your team.
- Fight over monuments, control points that, when captured, restore health to your teammates.
- Return the cake home to score a point for your team and refill your life pool.
- Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
As a warzone maker, you have total control.
- Take advantage cool landscape features or existing player-build structures and incorporate them in new warzones.
- Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, and more!
War lets you keep mayhem contained in the warzones.
- All the blocks in a zone are reset at the end of every battle.
- Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
- A warhub can be created to link all your zones together.
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Test new features with our development builds.
Source - Fork the code.
Want to play war in your native language? Join the translation team and help bring the fun of War to non-English speakers. Translate for your localized server community or just to help out. Thanks for contributing.
This plugin uses Metrics to gather data. If you would like to opt-out, you may do so by editing plugins/PluginMetrics/config.yml and changing opt-out to true. It sends the information on this page to Hidendra's servers.
Keeping stats enabled allows the War team to find which features of War are most enjoyed by players so we can focus on improving certain areas of the plugin to make the experience of playing War the best it can be.
Also, you can look at the cool graphs it gives us!
Issues - Known bugs and planned features. Please read this. Submit an issue.
Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com
To try out the plugin's gameplay, check out the warzones we set up at
The War Hub - tommytony's official War server @ warhub.tommytony.com (website) (minestatus)
How to install: Full instructions here
How to donate: Thanks for your help
How to play: List of player commands
How to create warzones: List of zone maker commands
Video tutorial:
tommytony shows you how to create a warzone
Video trailer:
Is their any way to set it so that players drop items on death?
@TheCoCE
You know there is a hugh diffrence betwin armor and wapons...
The armor is just old armor Code but recolored.
but the wapons are a whole new code
thats why it doesent work...
@Hero_knights
But the Armor of this mod does work...
@TheCoCE
Ohh well i don't think this Plug-in supports Paintball mod...
But it works with normal wapons.
@Hero_knights
Dose not work :( I am playing with the Paintball mod for Bukkitand only the the armor will save with bothe commands :(
@TheCoCE
Hmm it should work.
Did you type /savezone loadout:<Name you want for your loadout>
@Hero_knights
This dose only work with the armor but not with the weapons :( When i type /savezone loadout, it will save the armor but not the weapons in my inventory :(
@EMOberger
Okay
@TheCoCE
Put the stuff you want in your Inventory. Then type /savezone loadout:<Name of That Loadout>
If you want armor automaticlly putted on then have the armor on you when you type /savezone loadout
If you want rewards put the things you want to give in your inventory and then type /savezone reward:<Zone name>
Hope this Helped. Have a nice day
Can i set a several inventory for each team? An can i set different classes?
@Hero_knights
That's why I asked the author if he could add an option for that -.-
@Adondriel
I already use Izone...
@Hero_knights
use worldguard to disallow chestuse
@EMOberger
That i don't think is possible.
@Hero_knights
What you are saying makes no sense, I think you have misunderstood my question.
setup an arena with 10 teams. each team has one player and lifepool of 0 with 25 points till someone wins. say red team kills blue team. blue teams lifepool has gone and the arena resets and gives every team but blue team one point.
What I'm asking is can I stop the arena from resetting, and can I stop the arena from giving everyone a point.
Hello I have a little problem. I have in my arena so player can break blocks and I have trees. And some players chop them down and craft a chest. And then put thier diamond gear in there and then die and change class and then they have better gear... Could you maybe add a Option in the Config to make it so players can't Place chest or Open them... That would help me a ton. Have a nice day. - - By Hero Knights
@EMOberger
That already exists...
This is what you must have :
resetonempty: true resetonconfigchange: true resetonload: true resetonunload: true
Hope this helped.
And getting points when the Life pool is empty that already exists to. By default it is on.
I need help!! Some how inside the arenas everyone get killed by 1HIT from anything! It's really stupid to play like this! How do i change this???
Is there anyway to make the lobbies smaller (or even change the blocks)?
http://sharefa.st/view/6OrQINIVJ7Gz
Also, is there a way to put down a sign in the lobby that says how many people are playing, etc?
Okay so yea, could you make an option to not reset the arena after the lifepools go empty and an option to not have every team get a point when one teams lifepool is gone?