main/ChangeLog

[v0.4d] Update

+ [FIXED] Some rage-fixes that probably do nothing
+ [FIXED] Unsafe ItemStacks causing them to restack back when purchasing a broken down stack
+ [CHANGED] TP intervall from 2.5 seconds to 0.25 seconds
+ [CHANGED] Reload won't save the shops anymore (use /vshop save instead)
+ [FIXED] Funny BUG that turned player into shops while shopping
+ [FIXED] Removing permissions should now work

[v0.4] Buggy

+ [FIXED] Villagers without a player in range (32 blocks) will despawn >> Villager duplication fixed
+ [FIXED] Timer becoming inactive (caused villager runnign around and duplication on e.g. spigot)
+ [ADDED] Translations (this will only affect stuff a client is able to see)
+ [ADDED] command /vshop reload - this will reload the translation, the shops.bin and respawn all villagers.
+ [CHANGED] shop.bin was replaced with a shops.yml
+ [ADDED] Support for more item meta (damn, that a lot of types)
Note: As the shops moved from a .bin to a .yml you'll have to setup all shops again in case you're updating the plugin from 0.3b or earlier

[v0.3b] Update

+ [FIXED] Another try to prevent villager from duplicating...

[v0.3] Update

+ Uups... should have wrote this down...
+ Colored shop names, command changed to /vshop dynamic stack sizes, allow unsafe enchantments and enchanted books and some other stuff...

[v0.2b] Update

+ [?TRY?] Fix villager not dissapearing on /reload

[v0.2a] Update

+ [FIXED] redundant check that prevented removing item when a shop is fully stocked (thx, drewnewman)

[v0.2] Update

+ [FIXED] Item gliched if dragging them from the player inventory to the shop inventory
+ [ADDED] /shop add hand [BUY]:[SELL] to sell enchanted/damaged/etc items
+ [ADDED] better syntax help for /shop add
Note: Updating to this version might corrupt your "old" shops. You may have to recreate them

[v0.1d] Critical

+ [FIXED] Inventory NullPointerException caused by incorrectly checking the slot range >.<
+ [FIXED] A little bug that required you to have the stack with the correct ammount as fist occuring stack in your inventory

[v0.1c] Critical

+ [ADDED] Command descriptions
+ [FIXED] Respawn Vilagers when killed with e.g. Essentials /killall
+ [ADDED] Allow to set professions for villagers
+ [FIXED] I'm so used to write getDisplayName that this ruined the playment
+ [FIXED] Inventory NullPointerException triggered by not clicking an inventory slot

[v0.1] Release